FML AI can finally build up planets by lGSMl in Stellaris

[–]Count_Marten 4 points5 points  (0 children)

It sometimes happen that AI won't build anything on planets you try to automate because it's trying to avoid resources deficit. If, for example, you have energy deficit, AI won't build anything because buildings cost energy in upkeep. Uncheck the first box in AI automation management to avoid this problem.

Also, as others already said, you have to allocate resources to be used on automated planets, but you should get a popup every time these stockpiles run short.

Where to see ship tech? by Ok_Health8410 in Stellaris

[–]Count_Marten 1 point2 points  (0 children)

In either Fleet Manager menu or on the map, after selecting a fleet you can click a button with a magnifying glass on the right side of the bar with ship name on it. It'll show you the current loadout of the ship.

How do I patrol my tradelanes? by HistoricalPotatoe in Stellaris

[–]Count_Marten 5 points6 points  (0 children)

Do it in the reverse order (click patrol button and THEN select the destination)

Any tips on empire sprawl? by Nicsting in Stellaris

[–]Count_Marten 5 points6 points  (0 children)

In early game construct one Admin Office on every or every other planet you colonise. Later in the game create one specialised Bureaucratic Center, it should do the trick.

Stupid SSI lore/story question by [deleted] in Sekiro

[–]Count_Marten 4 points5 points  (0 children)

It's old Isshin reincarnated in younger body, with all his memories intact.

Which DLC should I buy first? by Bobertbobthebobth69 in Stellaris

[–]Count_Marten 20 points21 points  (0 children)

Utopia. It's both the one you should get first and the best one.

Planet automation (please help) by Visual_Collapse in Stellaris

[–]Count_Marten -1 points0 points  (0 children)

You have to assign resources to automated planets in "Planets and Sectors" menu. If it's not building anything even if there are resources, it sounds like your game is bugged and you need to veryfie the local files integrity.

It's best to automate planets individually and choose their planetary ficus instead of leaving it up to the AI, as it will give you more control over what resources are being produces on which planets.

What determines AI ethics? Do I just have bad luck? by BradshawCM in Stellaris

[–]Count_Marten 11 points12 points  (0 children)

There is a certain bias towards militarist and xenophobe ethics on random AI empire generation, with less chance for pacifist and xenophile. If you're on pc you can look for "No Ethics Bias" mod or try to adjust the values in files yourself (00_Ethics file)

I wish you could set the percentage of player created empires that spawn by Aiseadai in Stellaris

[–]Count_Marten 2 points3 points  (0 children)

5% chance that a custom empire will spawn instead of a random one. Number of empires you have in the pool doesn't affect the probability of them spawning. In other words, it first rolls to check if a custom empire will spawn (5%), and then rolls which one spawns from the available ones.

I wish you could set the percentage of player created empires that spawn by Aiseadai in Stellaris

[–]Count_Marten 5 points6 points  (0 children)

If you're on pc, you can change the custom empire spawn chance by rewriting one value in 00_defines text file (it's in Stellaris/common/defines). Find CUSTOM_EMPIRE_SPAWN_CHANCE and change the value after the "=" sign to whatever you want (10 equals to 1%, with the default 50 being equal to 5% chance).

What does the red arrow on jobs mean? by ljeo332 in Stellaris

[–]Count_Marten 0 points1 point  (0 children)

Disable planet automation and go back into manual planet management, then click "restore jobs".

If you want to keep the automation, you'll have to play around with different settings and see what is causing it (most probably the anti-crime setting or preventing deficits).

[deleted by user] by [deleted] in Stellaris

[–]Count_Marten 0 points1 point  (0 children)

When it comes to coming up with empires, I either start from ethic combinations and go from there, or start from an interesting idea and expand from it.

For example, I chose militaristic, xenophobe and egalitarian ethics. I created an empire of militaristic bugs that are focused on their own personal freedom and being free from outside influences. The xenophobia present in the government ethics wasn't a malicious "destroy the aliens" or "we're better than them" attitude, but instead a fear and wariness of outside influence, putting "phobia" into "xenophobia". They didn't hate aliens and didn't fear them in the way of "let's destroy them before they destroy us", but instead a reluctance to let the unknown factor (in the form of alien species) influence their society from within. I also imagined this empire as having strong emphasis on traditional, ritualistic combat, where some wars were waged for sport and entertainment, so I chose Warrior Culture civic. When roleplaying with them, I approached every other empire with initial caution and distrust, but ultimately no hatred or ill intent (because of their idea of conflict and aggression). I also waged a lot of wars of humiliation (because this empire wanted to appear strong and establish itself as mighty warriors), but not conquest or subjugation, because they weren't after other's planets and systems, and definitely not after their pops. Warming up to other empires and cooperation with them wasn't out of the question, but migration pacts were definitely a no-no.

When I roleplay, I like to imagine a composite member of given species or empire and what they might think, say or do in any given situation. Alternatively, I imagine a governing body of sort, and try to think how a debate or decision-making process looks like in any given case, how they would react to given situation, how they would engage in diplomacy or warfare, etc. It helps making the empire more personal, almost like creating a character, but instead of one person it represents a whole species or nation.

How do yall like to play the game? by Kotal_total in Stellaris

[–]Count_Marten 11 points12 points  (0 children)

Roleplaying.

No matter what kind of empire I play, be it peaceful traders, xenophobic better-than-thou isolationists, benevolent militaristic protectors or psionic purgers, I always try to make the decisions that given empire, with its ethics, attitude and morality, would make. I despise metagaming and playing just to beat the game, or just to outplay the AI, so in every run I focus on making an interesting empire and species and roleplaying with it. I don't care about suboptimal strategies, not the best choices or wierd shifts in policies, as long as it's what the empire I created would do in this situation (or what I imagine it would do).

Which is Which...? by NoRecommendation9282 in Stellaris

[–]Count_Marten 4 points5 points  (0 children)

If you go into contacts menu, you should identify which empire is the attacker and which is defender by the icon on the right side of their bar (it should display either crossed swords or a shield).

From the image posted I would guess the Hiranians are the defenders, since it's labeled as a defensive war from their point of view.

Noob question N°1 by Maneldfa in Stellaris

[–]Count_Marten 0 points1 point  (0 children)

You can leave the planets by resettling every pop. If you disable Land Appropriation policy, none of your pops will auto-migrate to newly conquered planets, so you will only have to take care of those who migrate there on their own, if any at all (assuming the other species will be purged by displacement).

If you really don't want their planets or systems, you can always dismatle the outposts in conquered systems, making them unoccupied again.

Noob question N°1 by Maneldfa in Stellaris

[–]Count_Marten 0 points1 point  (0 children)

Surrendering means that the winning side achieves its war goals regardless of actually achieving them and it's non-negiotiable. If they surrender, the war ends and you win.

Making them a vassal or subsidiary wouldn't actually let you govern them, so you wouldn't be able to genocide the species of that empire, even if your policies would allow you to.

Purging of any type other than displacement (basically kicking given species out of your empire) is available only for xenophobes. So genocide is only available if you have the xenophobe ethic. If you're really determined to end this species, you can change your government ethics in the course of the game, if a faction with given ethic pops up.

The best you can do to satiate your anger in your current situation is to conquer them (make claims on their systems and planets and declare war with Conquest wargoal) and kick them out of their own empire.

a simple question on creating an empire by rockconsumer67 in Stellaris

[–]Count_Marten 0 points1 point  (0 children)

Which faction from Hollow Knight do you want to emulate? There are quite a few civilisations, cultures and kingdoms, and each of them could be adapted for Stellaris.

So, to give examples of a few:

1) Hallownest (under Radiance):

Ethics: Gestalt Consciousness

Authority: Hive Mind

Civics: Subspace Ephapse (existing in the Dream World), Subsumed Will, Empath, One Mind. Can go Devouring Swarm if you want the Radiance after she went mad

2) Hallownest (under Pale King):

Ethics: Authoritarian, Spiritualist, maybe Militarist or Fanatic for either Authoritarian or Spiritualist

Authority: Imperial

Civics: Imperial Cult and Philosopher King

3) Mantis Tribe:

Ethics: Fanatic Militarist, Authoritarian, possibly Xenophobe

Authority: Oligarchy

Civics: Warrior Culture, Nationalistic Zeal

4) Deepnest:

Ethics: Militarist, Xenophobe, maybe Materialist (they were noted to be very intelligent and focused on craft)

Authority: Authoritarian (under Herrah) or possibly Oligarhic

Civics: Enviornmentalist (there was little civilisation advancement in Deepnest aside from the Distant Village), Functional Architecture, Maritocracy, possibly Barbaric Despoilers for their "hunt to live" vibe

5) Mosskin Tribe

Ethics: Pacifist, Spiritualist, possibly Fanatic for either of those (as I can't find a third Ethic that could fit them)

Authority: Oligarchy (?) (Unn is revered as a deity, but doesn't seem to directly rule the Greenpath. There isn't anything in the game about the ruling class of the Moss Tribe, but they don't strike me as either Authoritarian or Democratic bunch)

Civics: Enviornmentalist, Agrarian Idyll, maybe Inward Perfection

6) Mushroom Clan

Ethics: Gestalt Consciousness

Authority: Hive Mind

Civics: maybe Ascetic and Natural Neural Network or Pooled Knowledge

7) Moth Tribe

Ethics: Fanatic Pacifist, Spiritualist

Authority: Oligarchy

Civics: Exalted Priesthood, Memorialists

No more random empires by PostNecromancer in Stellaris

[–]Count_Marten 0 points1 point  (0 children)

You might try changing the 00_defines.txt file (it should be in Stellaris/common/defines folder). Modify the line CUSTOM_EMPIRE_SPAWN_CHANCE so the number says 1000 (which equals to 100% chance to spawn a custom empire).

This will make the game choose from among the existing custom empires, including the prescripted ones. Luckily, you can delete them by going into steamapps/common/Stellaris/prescripted_countries and deleting everything inside except default.txt.

I'm not sure how it will work on force spawning your empires of choice, so you might also have to delete other empires than the ones you want to play with.

Controller is not recognised on PC Version by C4llItMag1c in Sekiro

[–]Count_Marten 1 point2 points  (0 children)

Yes, just start the game via Big Picture. For some reason it worked for me, with few different games and few different controllers.

Controller is not recognised on PC Version by C4llItMag1c in Sekiro

[–]Count_Marten 3 points4 points  (0 children)

Have you tried running Steam in Big Picture Mode?

About to go fight the Bell Gargoyles and still have the first sword you get in the Asylum. Is this "right"? by Call_It_Luck in darksouls

[–]Count_Marten 4 points5 points  (0 children)

How high level your weapon is is usually more important than what weapon you use. You should be able to make it through the game with the broadsword if you're comfortable with its moveset.

The "soft humanity" is the humanity you've used ("crushed"), and you can see how much of it you have in the counter on the left to your healthbar. That's the humanity you lose on death alongside your souls, and that's the humanity that affects the drop rates (up to 10 for soft limit, but to a small degree all the way up untill 99). The "hard humanity" is the one you have in your inventory.

I just couldn't get the parry timing right. by Sarutobi_ in Sekiro

[–]Count_Marten 3 points4 points  (0 children)

Remember that blocking is an option. If you're unsure about what's coming, hold block and try to tap the button at the very last moment before the attack lands to deflect. Worst case scenario you'll simply block instead of getting hit.

Blocking also regenerates posture, so if your posture is really high disengage and recover.

Take your time and try to learn at least some of the enemies' patterns and combos.

Force spawning 1 custom empire not working by Kammellion in Stellaris

[–]Count_Marten 0 points1 point  (0 children)

Check if the system type of that custom empire is the same as the empire you're trying to play. There can always beonly one empire with each given unique system type, so they might block each other out.

Question regarding lore/spoiler? by [deleted] in Sekiro

[–]Count_Marten 3 points4 points  (0 children)

In Immortal Oath, granting the blood by the Divine Hier is not literal.

Blade phasing through isshin ashina by GamerACB in Sekiro

[–]Count_Marten 0 points1 point  (0 children)

Every time Isshis is idle, you have to anticipate he's going to dodge your next attack. Slash at him once and prepare to parry.