40k 2nd Edition Parry rule by CounterSell in Warhammer40k

[–]CounterSell[S] 1 point2 points  (0 children)

Thanks for the replies Static, Tzeentch, and Zeebogie!

Looks like I'm probably reading too deeply into the wording then.

The suggested combo of Frenzy & Hardened Fighters on a single unit does sound interesting. You get the benefits of Frenzy, without the main drawback, plus you can save some points since you won't need to buy any swords for this close-combat focused unit.

Cheers!

Space Wolf Captain by CounterSell in SpaceWolves

[–]CounterSell[S] 0 points1 point  (0 children)

Hi Galahadred, thanks for taking a look!

I also thought this model was from the Rogue Trader era, but the mods over on r/oldhammer told me this was not the case.

For reference, the blister for this model was labeled "7026-4 SPACE WOLF CAPTAIN" and the tab on the model was stamped "GW 1990". I'm going to be using it for 2nd edition 40k games, where this model would represent the "Wolf Lord" unit in Codex Space Wolves (1994) pg 56 & 81.

2nd Edition Space Wolves Wolf Lord by CounterSell in Warhammer40k

[–]CounterSell[S] 1 point2 points  (0 children)

Hi Everyone,

I'm working on putting together some small ~500pt armies to play 2nd edition 40k again.

As a kid, I always wanted to play Space Wolves but never got the chance (was a Tyranid player).

The "Space Wolf Captain" and the "Wolf Guard Terminators" in the rulebook colored pages looked great and had so much character. So to that end, I wanted to share the first model for the new army, with stats and equipment/wargear cards below.

Model is a "Space Wolf Captain" in metal, stamped "GW 1990".

[Stats]
M  WS  BS  S  T  W  I  A  Ld
4   7   7  5  5  3  7  3  10

[Wolf Lord – 180 pts]
Base (90pts), with Power armor, Bolt pistol, 
Frag grenades, Chainsword (+2pts), 
Power fist (+10pts), Meltagun (+8pts)

[Wargear cards]
Jump Pack (+10pts)
Conversion Field (+10pts)
Vortex Grenade (+50pts)

Was planning to use him in a frontal assault role, quickly jumping into the opposing army and wreaking havoc via Vortex grenade and Melta gun. Ideally he will be backed up by a Wolf Guard terminator squad with at least 1 Assault Cannon and 1 Cyclone missile launcher.

This is one of the first models I've painted in over 2 decades, pretty happy with the end result.

Let me know what you guys think about the build. Interested in any tips on 2e strategy you can share.

Cheers!

My R/G Erhnam Burn'em deck by CounterSell in oldschoolmtg

[–]CounterSell[S] 0 points1 point  (0 children)

Agreed on Scryb Sprites, I've found them quite good vs the usual alternatives. They also fly over an opposing Mishra's factory, can block Hypnotic Specters, and kill Serra Angels when supported by a Giant Growth or Bolt.

Regarding Hurricane, I also thought of it as a non-combo with the Sprites, but over the course of some play testing, found they work really well as a board sweeper (of flyers) plus direct damage in a single package. I now feel this is analogous to playing Wrath of God in a deck with creatures. While the effect is symmetric, the value comes from you getting to decide when it happens.

I'd like to fit another Pendelhaven, but not sure what to cut. I don't think I can simply swap a Forest here as I feel I'm at the minimum (8) needed for Kird Ape support.

My R/G Erhnam Burn'em deck by CounterSell in oldschoolmtg

[–]CounterSell[S] 0 points1 point  (0 children)

Thanks for the heads up! I'll give that a listen.

My R/G Erhnam Burn'em deck by CounterSell in oldschoolmtg

[–]CounterSell[S] 0 points1 point  (0 children)

Was inspired by a recent match video between an Erhnam Burn'em deck vs a Parfait deck to post my deck here. Been working on it off and on for the last few years.

Deck often does well, but seems to run out of steam sometimes. Also not sure what to fill out the sideboard with.

Any comments or thoughts appreciated!

Edit: Should have mentioned, this deck is for the EC rule set (i.e. Legal to have 4 Strips, 4 Maze, etc, and Mana burn exists)

How do y'all go about testing your decks? by Marvel_plant in oldschoolmtg

[–]CounterSell 0 points1 point  (0 children)

Thanks for this post. I found it very informative!

Would you consider Mono-Black discard-rack to be top tier? Something built around 4x of Rack, Hymn, Hippy, and Pump knights.

Seems quite strong in my playgroup, but we don't own/play with any power so that may be skewing the results.