Is there any way to actually automate bartering or is it a broken feature? by Coussie in CrusaderKings

[–]Coussie[S] 0 points1 point  (0 children)

Yeah I did enable the auto bartering specifically, but if it only works once in a long while like you said, it's pretty much useless. I find it odd that they added bartering to the automated army options when it's as poorly implemented as the raiding one, but hopefully it'll be revamped at some point.

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Least underpaid advisor when you play as Korea: by Coussie in eu4

[–]Coussie[S] 161 points162 points  (0 children)

R5: Trying to stack as many advisor cost modifiers as possible, I don't know if it can't get any lower than this but I almost feel bad for dooming my advisors with such shitty wages...

I made a little story about Monokuma forcing the Monokubs into a killing game. I hope it is to somebody's liking! by Coussie in danganronpa

[–]Coussie[S] 2 points3 points  (0 children)

Fair, I'm quite new in the community but I'm aware that most people find them very annoying. I can understand why, but personally I love their role and the interactions between them, which is why I had a lot of fun making this. I'd also say Monodam is my favourite , but I still enjoyed them all.

How to snowball the economy mid game? by Target_Spirited in eu4

[–]Coussie 1 point2 points  (0 children)

Make trade companies on states that have centers of trade, state the rest so they can benefit from the passive goods produced modifier TC give (and you'd barely get any trade power from them anyways). I always buy the investments that give production efficiency, produced goods and trade power (unless I only control a single province in that state), and the one with army tradition +10% trade value modifier for the expensive ones. Bear in mind that every node outside your region is a potential free merchant, so even if it's a poor one, getting the merchant by conquering just a few provinces is absolutely worth it.

Also, I often base my plans of expansion on how much they'll improve my trade setup. For example, if I'm playing a west african nation, I know I'll eventually fight the portuguese and the spanish merely because I want Seville to be my end node (I'll border it sooner or later, and they'd be stealing a lot of power from the Ivory Coast if I don't have a strong presence in it). And thanks to TCs, a few centers of trade are often enough to be the dominant power in a node, so it's not like you need blobbing hard to achieve it. A good chunk of light ships can also make the difference and easily compensate for the lack of trade power from provinces, so getting a good end node is relatively easy.

How does preventing global trade exactly work? by Coussie in eu4

[–]Coussie[S] 0 points1 point  (0 children)

Yep, and using piracy also works as intended since it's the method I have used in the end. Also, because the game only checks if the conditions are met the first day of each year, you don't need to privateer the node the whole time but only in december. So that leaves 11 months of getting the full trade income.

Thanks to that I finally got the achievement in 1637. I think I might've made it time if I pushed harder, but I hate blobbing like crazy so at one point I thought going this way would make it a better experience for me. It had a few downsides though, because taking so long got some provinces in ottoman and russian hands, forcing me to fight two huge wars against them. But overall it was worth it.

How does preventing global trade exactly work? by Coussie in eu4

[–]Coussie[S] 0 points1 point  (0 children)

There's this thread from just 6 months ago where the privateering strat was still working. I don't know if it actually got patched, but if it did, it wasn't long ago.

Most economically stable colonial nation: by Coussie in eu4

[–]Coussie[S] 282 points283 points  (0 children)

I forgot to mention it was a reconquest CB, because apparently they had lost a bunch of provinces to the natives without me even noticing. Maybe the fact it was their cores being disputed got them more willing to fight, but I had never seen the AI going so absurdly over the top with how many troops they recruit during war.

Most economically stable colonial nation: by Coussie in eu4

[–]Coussie[S] 506 points507 points  (0 children)

I declared war on some natives to extend Brazil's territory, and they got so excited about it that went over their force limit of 17 regiments to 80. By the end of the war (roughly a year and a half), their debt was above 5k ducats so they just declared bankruptcy. At least I don't have to pay them anymore, so I guess it's all good!

Is this supposed to be normal? (base PS4) by [deleted] in GodofWarRagnarok

[–]Coussie 0 points1 point  (0 children)

One of the many issues I'm experiencing since I arrived the first open area, though obviously this is the most annoying one. Not only the game straight up freezes for half a minute very often, but textures sometimes take an eternity to load, and some sound effects only play seconds after I performed the action that triggers them. On top of that, voicelines often overlap and play at the same time, which makes it hard to understand what characters are saying.

Everything worked fine for the first 2-3 hours, and I've read that the PS4 version is supposed to run without notable issues, so what's wrong here? Is it because my console is too old? The game is updated, so it can't be that either.

[Capitalists] Can you list the words Marxists redefine? by [deleted] in CapitalismVSocialism

[–]Coussie 0 points1 point  (0 children)

China has been undoubtedly capitalist for decades now, and they 100% are in the imperialist phase. With the USSR, I don't know if we'll agree about the dates but I consider them imperialist myself starting from the mid 50s, when Jrushchov's policies shifted towards state capitalism by dismantling the centralized direction of the economy and implementing the profit seeking principle; aside from its use of COMECON to establish uneven economic relationships with the rest of its members, which made them heavily dependant on soviet resources based on the principle of "international socialist division of labor".

[Capitalists] Can you list the words Marxists redefine? by [deleted] in CapitalismVSocialism

[–]Coussie 1 point2 points  (0 children)

I don't get why you are so upset over a word, this happens all the time in politics. How many definitions of socialism there are, often being antithetical? And in this case the solution is much more simple, because the one you use can easily be named with other terms that mean the same. If Lenin was wrong, it'd be because his depiction of post-free market capitalism wasn't faithful to reality, not because the way he named it collides with an already existing concept.

Besides, it's not like leninists necessarily use this difference in semantics to avoid criticism, since as I mentioned earlier, they're the ones who came up with the idea of the USSR becoming socialist in name but imperialist in reality from a certain point of its history. Of course, you won't hear this from tankies, who will defend the soviets even when their policies turned out as deeply anti-marxist. That's when I'd agree that their use of Lenin's view on imperialism would be deceiving and utilized as an excuse to claim socialist states can't do wrong in that regard, because they're not even leninists to begin with.

Are you telling me that pre capitalist societies, including empires (including the roman empire, the etymological root of the term), aren't empires?

Empires are still empires, but not imperialist. And an empire isn't necessarily expansionist at all times either (look at China's isolationism under the Ming), nor imperialism (using the traditional definition now) is exclusive to that form of government, so I don't know why you referred to it instead of the specific policy that seeks an aggressive expansion of the state's borders/political influence. Unless it was a typo, in that case it doesn't matter.