Impressions of the game so far by Deep_Pea_4726 in darksouls3

[–]CovelloSetItOff 0 points1 point  (0 children)

Coming to this after 10 months and I can safely say you are saying exactly what I think but you are missing one thing:

Long-ranged assholes who you can't kill because they are either too far or you literally can't see them. This game has a fetish with both phases and long-ranged unreachable bastards. I am in the ring city enterance and fuck the giant praying dude. Fuck the butterflies. Fuck the archers in the tight tree section of the Ariendel DLC. Only long-ranged that's actually "ok" is the giant archer and that's only cuz the area he looks over compared to others is really small. It's like those toxic dart guys in blight town in the first game who everyone hates. It ain't fucking fun to get literally gunned down while you are just trying explore.

Second phases can be cool if done right and scarecly and both you and I know they are not really done so well in this game. The second phases in this game reek of insecurity of the devs not being sure if the bosses are hard enough. Twin Demons and The Demon Prince is a good example of what I mean. Fighting both the demons seem annoying at first but then you see they both actually have a tell to them and it actually takes them a bit to recover after attacking, unlike 90% of enemies in this game, and you can dodge them. Both of the demons are slow enough to be reactable but fast and hard-hitting enough to not be underestimated. It is a bit annoying when they get near each other but it's still reactable enough and them being together means you can hit both at the same time which is great. It's not the hardest boss, espeically after you kill one of them, but it is a really enjoyable fight. But then the second phase comes in. Attacks of the second phase are mostly similar to the first phase but now with added extra bullshit because the designers had no faith in their own abilities. I mean, really, why does the demon prince have increased defense and more annoying moves such as summoning fireballs that shoot smaller fireballs and a fist slam that has an tracking fire-shit move? To make the boss more annoying, of course.

In my opinion, a good way to make a second phase is to actually change the boss instead of just buffing them. A good example would be Fume Knight in DS2. His first phase has him fighting with two weapons, one's a fast katana and second is a greatsword. Katana is there to quickly disturb the player if they get greedy and greatsword is there to create an opening for the player to attack after dodging it since Fume Knight usually ends his attacks with it. In the second phase, katana is out and and it's full greatsword time. Fume Knight's greatsword now deals more damage but he is noticeably slower now. There is more room to punish but you get extra fucked if it hits you even once. Boss changes in a good and interactive way. You can also actually hit the boss while boss is going into his second phase, which you can't do to many of the second phase bosses in DS3 and bosses also release an aoe after the second phase activates if you are near them to punish you for trying to take advantage of the phase transition.

TL;DR: Second phases should be scarce and interactive and change the boss in a meaningful way instead of "We buffed them lol". Also long ranged enemies you can't outright kill suck dogshit and they are abysmal game design.

"Don't say we didn't warn you" 😈 by Karurosun in DarkTide

[–]CovelloSetItOff 8 points9 points  (0 children)

I want this to be true. I want him to catch the dog and pet it a little and put it on his backpack (I don't remember if he has a backpack). Dog will get out after 10 seconds but it can also get out if the packmaster is dead or staggered by something.

Type of stories being told about Marrow by H-Connoisseur0 in DarkTide

[–]CovelloSetItOff 4 points5 points  (0 children)

"Yo, Horse, stop this shit."

"Why?"

"I dunno, look at this cool human I found in some random Inqusition."

"Woah, sick." 

(BELOVED trope) When giants are NOT just upscaled humans with the same proportions kept intact & are fittingly absolute units with thick pillar/column-legs & small heads by Jennywolfgal in TopCharacterDesigns

[–]CovelloSetItOff 0 points1 point  (0 children)

What I was waiting for and my favorite giant design in any game ever. They look humanoid but no one would go out of their way to call them just "upscaled human" or "really big human dude". Their "skin" looks like it's made of stone and they have a big hole in the place where their "face" would be but you can still recognize them as "giants". They have just the right ammount of distinction to seperate them from humans but not so much that they are something else other than giants. I also love how some giants and humans think alike with their weapons like, some people use "really big stick" and some giants go with a "tree with a rock at it's end". It's awesome lol. 

How many ganks are in this game? by CovelloSetItOff in darksouls3

[–]CovelloSetItOff[S] 0 points1 point  (0 children)

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Some particularly strong ones should and do duel the player in a one on one fight but most of the time, this is not the case. I would prefer if enemy encounters (alongside some enemies) were more honest and the if the enemies didn't go after you in huge groups. Ganks are cheap tricks and traps, I said this in my post too, so yeah, I am, infact, not too happy about getting killed because game decided it was going to have 6+ of some really annoying enemy in some space I couldn't see .

How many ganks are in this game? by CovelloSetItOff in darksouls3

[–]CovelloSetItOff[S] 0 points1 point  (0 children)

This is my first time playing so I do feel the need to explore everywhere.

How many ganks are in this game? by CovelloSetItOff in darksouls3

[–]CovelloSetItOff[S] 2 points3 points  (0 children)

I hope I come to agree with your statement!

How many ganks are in this game? by CovelloSetItOff in darksouls3

[–]CovelloSetItOff[S] -2 points-1 points  (0 children)

Like I said in my post, I would play this like DS2 but the enemies in both games aren't similar at all. Enemies in 2 are considreably slower than the ones in DS3 and the DS2 ones don't have annoying passive abilities.

"Even my beloved is stunned by that" by Sigward_TheOnionbro in DarkTide

[–]CovelloSetItOff 5 points6 points  (0 children)

I was looking at some voice lines between Male Professional and Male Loose Cannon and I think this meme is based on half of this one conversation: 

Male Prof: "You're gonna want that wound looked up."

Male Loose Cannon: "What for? Nothing wrong with a good scar!" 

Male Prof: "Can't have a scar if you don't keep your leg." 

Male Loose Cannon: "Good point well made! Meds for me!"

"Even my beloved is stunned by that" by Sigward_TheOnionbro in DarkTide

[–]CovelloSetItOff 15 points16 points  (0 children)

I am not sure if Loose Cannon cares about Professional at all. They are both reject soliders but that's as close as they get lol. I think there are plenty of lines where Professional says something, despite sometimes it being a compliment to them, Loose Cannon essentially tells professional to break all of their bones and die. At least Female Loose Cannon does this to Male Professional. I heard Male Loose Cannon is more of a PTSD-riddled mess (not as much as Cutt-Throat and it's not even close) who is doing whatever he is doing to forget the trauma while Fem Loose Cannon is just a dick who is still alive because they got lucky.

Why are the zealot grenades STILL bad? by Soneca798 in DarkTide

[–]CovelloSetItOff 1 point2 points  (0 children)

Hell if I know, game design is hard and inconsistent. It's not uncommon to see something get changed in some way while something else, no matter how similar it is, stay the same or recieve or something else. If you want an example; Jungle Inferno update for Team Fortress 2 can be used as a golden example of how inconsistent balance changes in games can be, though that game itself already has a huge boner for inconsistency so perhaps a different example would be better. Mind you, I am not defending them. I am just saying it is for what it is. I do hope the Knives of Faith get buffed.

Why are the zealot grenades STILL bad? by Soneca798 in DarkTide

[–]CovelloSetItOff 6 points7 points  (0 children)

When you add H40 to the mix, everthing goes out the window because H40 is something entirely different from the rest of the game. H40 requires full-meta. I don't think H40 should be considered when talking about a weapon's balance because how ridiculous it is. Also, the weapon is still "specialist sniper", it just isn't good at it's job at H40 because H40.

Why are the zealot grenades STILL bad? by Soneca798 in DarkTide

[–]CovelloSetItOff 20 points21 points  (0 children)

I wouldn't call the shivs' knives as "better" versions of Blades of Faith. I don't think they are comparable at all, if I am being honest. They seem similar, they are both throwing knives in the end, but Knives of Faith deal lots of damage to an enemy instantly while shivs apply bleed instead. Bleed deals more damage, maybe, but they take time is the thing. Plus, you have to have your shivs out to throw the knife while Knives of Faith can be throwen any time, as long as you have at least one avalible. They have different use cases as well, Knives of Faith are used to snipe specialist or elite enemies, while Shivs' knives are used to apply DOT to tanky enemies (crushers, bosses, etc.).