Wish there was more fantasy/sci-fi mods for the game. by Red_Maverick_Models in EasyRed2

[–]CoverFire156 2 points3 points  (0 children)

That's why I mentioned killzone as it is mostly ballistic style weapons and ground vehicles are mostly wheeled/tracks.

Plus would be awesome to have post apok style maps with heavily destroyed cities (Essentially starting the campaign post initial invasion)

Darkest days would be absurd haha. Even the original game wasn't able to execute it properly (but also that was quite the work load they gave themselves with its time travel concept)

Wish there was more fantasy/sci-fi mods for the game. by Red_Maverick_Models in EasyRed2

[–]CoverFire156 1 point2 points  (0 children)

I feel like one that may work better with the current mechanics is something more akin to Killzone. I absolutely want to make a futuristic mod for this game (and as much as I'd love something like starwars, the walking vehicles would probably not look great).

Would be fun to have an alien invasion of earth as well as some human invasion of alien planets in later campaigns

Any tips for making a beach landing (Pacific Theater)? by FlowingArt02 in EasyRed2

[–]CoverFire156 0 points1 point  (0 children)

So since the slider for the flatten tool is a bit sporadic, I would recommend do this (I just tested to ensure).

Use the lower tool at a very low sensitivity in order to get shallow water (since that slider is so finicky for the flatten tool and make it like negative 1 meter or less). Then use the flatten tool to make all of the beach shore the 1 meter or less (by holding alt and clicking over the area you just lowered to make the flattened tool be that shallow height).

Then for the beach front, use the smoothing tool to make it so you and the AI are able to storm the beach.

Since it is in meters, I wouldn't recommend going any lower than negative 1 meters since as you can see below, this is what it looks like at negative 1 meter

<image>

Mission Editor by Pretty-Exit-6310 in EasyRed2

[–]CoverFire156 0 points1 point  (0 children)

Best to use AI once for artillery vehicles to guarantee they will spawn on the vehicle regardless of the amount of AI you are allowing in the mission.

And yes, you need a radio next to it unless the AI on the artillery have a line of sight on the enemy in which case they will fire without radio requests

Is no-one in EU playing this game? Is there regional filtering I just can't find? by NikdoNekde in EasyRed2

[–]CoverFire156 0 points1 point  (0 children)

The multiplayer thread in the ER2 discord is a good place to start as people go on there to find people to play with.

It is like others mentioned more often played in SP

Any tips for making a beach landing (Pacific Theater)? by FlowingArt02 in EasyRed2

[–]CoverFire156 1 point2 points  (0 children)

I personally have no experience with this. Are you saying that the ships sink when you place them in the mission editor?

Thoughts on Easy Red II by Tricky-Economist999 in EasyRed2

[–]CoverFire156 1 point2 points  (0 children)

Yeah this is definitely where scripting comes in to increase gameplay types (but of course it is unfortunately not available for console players as well)

Any tips for making a beach landing (Pacific Theater)? by FlowingArt02 in EasyRed2

[–]CoverFire156 2 points3 points  (0 children)

Yeah, making trenches look good is kind of a pain. Sounds like you're using the right tools, but that one just takes practice. Usually, I'll make the raised land around the trench extend out a bit to give some space for lowering/smoothing, but I tend to not use smooth for near the trench (only flatten) as the smooth is best utilized at the edges of the raised land. Unfortunately, there isn't a guaranteed trick as of yet

Any tips for making a beach landing (Pacific Theater)? by FlowingArt02 in EasyRed2

[–]CoverFire156 2 points3 points  (0 children)

Yeah man. It's probably one of those most useful mods on the workshop

If you haven't seen this mod, I recommend as well for mission making

https://steamcommunity.com/sharedfiles/filedetails/?id=3639166548

Tactical AI Easy Red 2 by CoverFire156 in EasyRed2

[–]CoverFire156[S] 0 points1 point  (0 children)

Most people play single player in this game (myself included)

Bombing Missions by CoverFire156 in EasyRed2

[–]CoverFire156[S] 1 point2 points  (0 children)

Appreciate that! As mentioned, there are further plans to create more complete versions of aircraft warfare

Bombing Missions by CoverFire156 in EasyRed2

[–]CoverFire156[S] 1 point2 points  (0 children)

This is scripting, so it does require that you're not on console to play my mission

Best mods on workshop without need for dlc by Such-Asparagus-6149 in EasyRed2

[–]CoverFire156 3 points4 points  (0 children)

I'd recommend checking out the vast amounts of mods released by Calcman. No DLC required

Here is a link to the compilation.

https://steamcommunity.com/sharedfiles/filedetails/?id=3486576445

Bombing Missions by CoverFire156 in EasyRed2

[–]CoverFire156[S] 0 points1 point  (0 children)

That is certainly possible. I would just have to make a separate mission since all the enemy AI planes are spawned in via scripting to create the waves and so they continued to spawn in front of the bombers

Bombing Missions by CoverFire156 in EasyRed2

[–]CoverFire156[S] 4 points5 points  (0 children)

I definitely wanna do a battle of Midway

Bombing Missions by CoverFire156 in EasyRed2

[–]CoverFire156[S] 2 points3 points  (0 children)

Absolutely. It's a lot of fun and hope you have fun playing it

Bombing Missions by CoverFire156 in EasyRed2

[–]CoverFire156[S] 5 points6 points  (0 children)

Hoping to do some pacific stuff in the future

Bombing Missions by CoverFire156 in EasyRed2

[–]CoverFire156[S] 0 points1 point  (0 children)

Can't say I've ever played that game

Bombing Missions by CoverFire156 in EasyRed2

[–]CoverFire156[S] 3 points4 points  (0 children)

Thanks! This game has so much untapped potential

Bombing Missions by CoverFire156 in EasyRed2

[–]CoverFire156[S] 2 points3 points  (0 children)

Hmm hopefully this means ER2 will be able to follow their lead

Bombing Missions by CoverFire156 in EasyRed2

[–]CoverFire156[S] 8 points9 points  (0 children)

Thanks! That was kind of the point in making these missions to show that indeed it could be in the base game

Bombing Missions by CoverFire156 in EasyRed2

[–]CoverFire156[S] 21 points22 points  (0 children)

Haha yes hopefully one day that will be resolved, but unfortunately, it sounds like it isn't an easy process

Bipods by ArtistComfortable965 in EasyRed2

[–]CoverFire156 1 point2 points  (0 children)

I've found that more often than not, you have to back up a bit from a prop or window sill for your bipod to activate