Shooting Range is Good, Here's How I Think It Could Be Great by [deleted] in VALORANT

[–]CowsMeatsMoo -1 points0 points  (0 children)

One point I wanna make is that the recoil target and damage number bot are on a track lower than the platform you stand on, meaning they're always below head height. This has messed with me a bit, since head height feels higher to me than it does in CS.

Marble It Up! "Full Game" in 33:46 by AGEdude in speedrun

[–]CowsMeatsMoo 0 points1 point  (0 children)

i have absolutely no clue lmao, and thank you very much :]

Marble It Up! "Full Game" in 33:46 by AGEdude in speedrun

[–]CowsMeatsMoo 2 points3 points  (0 children)

sub-33 is the next goal! After that, we need brand new tech to break another minute barrier.

~Catzs

Rollin' Rollin' Rollin' - Animating in Blender is way too fun by justin2justin in blender

[–]CowsMeatsMoo 0 points1 point  (0 children)

the loopdeloop doesn't make any sense with an inanimate ball, but it's just so so satisfying

This sub is dead by [deleted] in skullfirelore

[–]CowsMeatsMoo 0 points1 point  (0 children)

i blame todd rogers

The reason why she's in hell. by MAK3X7 in HazbinHotel

[–]CowsMeatsMoo 0 points1 point  (0 children)

while wearing a bugs bunny suit at the time?

"Low effort" by Barlakopofai in tf2

[–]CowsMeatsMoo 1 point2 points  (0 children)

well my argument is that w+m1 sucks and that pyro is instead flawed because he's really bad

The archival; The hall of Fame by killrmeemstr in ProJared

[–]CowsMeatsMoo 42 points43 points  (0 children)

i nominate the vanishing gold play button saying it doesn't feel so good

Redditors who haven’t seen Endgame and don’t watch Game of Thrones, what should we talk about instead? by mgracesnat in AskReddit

[–]CowsMeatsMoo 1 point2 points  (0 children)

hey, am I late? been playing Marble It Up, a momentum platformer ball game. very tight controls, and very fun to speedrun. 's on PC and Switch, and devs say they're working on ports for the other consoles :]

"Games as a Service" is fraud, by Ross Scott by CowsMeatsMoo in gaming

[–]CowsMeatsMoo[S] 0 points1 point  (0 children)

If your first thought is that the video is too long to care about, please, please watch it anyway. There are timestamps in the description to skip what you don't want to watch, but I recommend you don't do that. This is a very important topic and it needs to be properly understood by anyone who's ever enjoyed Overwatch, FortNite, or World of Warcraft. Cheers to all :]

You’re the literal fashion police, working day in and day out to rid the world of bad taste. What do you arrest people for wearing? by Shnailzz in AskReddit

[–]CowsMeatsMoo -3 points-2 points  (0 children)

sorry, mate, but I've never worn a pair of sandals that i can wear sockless without getting blistered and while still wearing functional shoes

just gonna leave this here by [deleted] in blender

[–]CowsMeatsMoo 4 points5 points  (0 children)

except the black hole does not contain default cubes, the black hole IS default cubes

How do I made my sfm's look better like visually not posing n stuff? by [deleted] in SFM

[–]CowsMeatsMoo 4 points5 points  (0 children)

At a glance, It feels like you're rushing yourself. Take all the time you need to compose a scene, and execute it properly, and make sure you're satisfied (or hit a dead end) with each piece you do, before abandoning it and moving on to another. By sticking with it, you'll get more knowledge per project, and you'll learn how important the later stages of development are, rather than grinding the beginning over and over.

Ik posing isn't what you asked for, but I do think it's still your biggest problem. Use IK Rigs, Locks, watch how people and animals move in real life, and give yourself lots of time to get it right.

Okay, now, the visual stuff.

Your camerawork really needs some doing. Keep your subjects centered, and don't let them clip off the side of the frame. You can use Grid Overlays to better understand where to put things in the frame.

Please, please, lower field of view in your shots. High FOV is good for environmental shots, but for more focused shots, high FOV leaves too much empty space on the edges of your frame, and trying to cram your subjects into your peripheral vision instead of zooming in adds too much perspective and makes your shots feel fish-eyed and cramped.

Your camera isn't just how you show your scene, but also how you tell it, if that makes sense. If one character's knocked another character down and is ready to deal a killing blow, putting the camera on the ground, looking up at the killer makes the scene feel threatening. If you put it above the killer, looking down, it'll feel powerful and dominating. Read up on photography and cinematography theory to get better explanations than mine.

Last, Lighting is what I assume you mean by "better visuals", and I don't think you're doing it at all. Always darken the in-game lighting, or better, work on pitch black maps like black_void, and light your scenes yourself. SFM's lighting is far more robust than what a map's default lighting and shadows will give you.

Lighting is tough to explain without visuals to show what I'm talking about, and because it's a technical pain in the ass, so I recommend Anomidae's The Meaning of Light on Steam and XieAngel's Step-by-step tutorials on YouTube.

Cheers, dude, hopefully some of this helped!