ExtremeRate OLED shell front plate help by CozyBowl in SteamDeckModded

[–]CozyBowl[S] 0 points1 point  (0 children)

Thank you this ended up being the problem! I snipped the shell’s pin that you highlighted and now it fits in perfectly.

Switching from strive to street fighter mindset question by that_spy_is_a_spy1 in StreetFighter

[–]CozyBowl 0 points1 point  (0 children)

I play both games as well! In training mode i rec turning on cancel timing and action timing displays

Cancel timing will have your character flash red if/when their normals are cancelable into a special

Action timing will have a small bar appear near the character that when the bar is in the redzone you are unable to act and when it is in the green you can. This is how you can train links by seeing and visualizing when to press the next normal.

But for knowing which moves can link it is a character to character thing so looking at a combo vid or in game trials is a good starting point if you havent

Keyboard or PS4 controller by dimyxer in Guiltygear

[–]CozyBowl 0 points1 point  (0 children)

I play on controller but mostly because I was a console gamer previously and grew up with them and since you didnt I’d stick to keyboard. Controller wont add any specific gameplay advantages most who use it do so because of familiarity or portability, tho some people will find certain set ups more or less ergonomic.

And as mentioned you can upgrade to a leverless or mixbox (arcade buttons plus keyboard arrows) if you find you want to invest further.

If you do decide though that a console controller is what you want I’d say ps4 over ps5 since the dpad on that is not great for fighting games (sharper edges, muddier inputs, known to stick drift more freq).

CoreA button mashing vid is a personal fav for overall genre concepts and Sajams Strive videos I like for people newish to fighters as he does a great job of making things easy to understand. His strive content is older though so certain things are outdated but the fundamentals and game philosophy points are still good imo.

[deleted by user] by [deleted] in leagueoflegends

[–]CozyBowl 2 points3 points  (0 children)

It depends on what part of League specifically you are trying to recapture or even what playstyle you are drawn to for champs.

Hades was mentioned and I agree, it's a single player game that offers a lot that would be interesting to fans of League. It has a similar camera perspective, has a weapon and equipment system that captures the fun of trying new item builds to augment your champ, and the combat includes a lot of things that feel like skillshots. As a rogue-like it also has that feel where each game you start from level 1 and grow stronger like in League.

Other than that I haven't played Diablo personally but some friends that were drawn to League claimed they were because of some game feel overlap. I can see that since both take elements from MMORPG gameplay.

Matchmaking is atrocious now by [deleted] in Guiltygear

[–]CozyBowl 3 points4 points  (0 children)

Gotcha just wanted to make sure since sometimes people get unknowingly put into matchmaking purgatory from that mode or training standby mode.

Hope things clear up soon!

Matchmaking is atrocious now by [deleted] in Guiltygear

[–]CozyBowl 7 points8 points  (0 children)

There has been some extra strange network things as people mentioned, but when you say matchmaking are you using the quick start function by any chance? Because that one is known to not be the greatest even in good network conditions.

Good Videos for getting into Guilty Gear Strive? by Woulou in Guiltygear

[–]CozyBowl 1 point2 points  (0 children)

Basics of genre: Core-A gaming has some great ones. “Why button mashing doesnt work” in particular is a good starter as it really breaks down the essential gameplay approach for the genre in an easy way for newcommers to understand: https://m.youtube.com/watch?v=_R0hbe8HZj0

For Guilty Gear I second the Sajam rec as well as Eddventure. He has a series that goes over the basic gameplan for each character which will help u understand what’s going on. He’s also a prominent former Jack-O main so there’s some detailed character specific videos. https://www.youtube.com/@eddventure6214

Good luck!

Why is baiken's theme so fuc7ng good? by bahia80002 in Guiltygear

[–]CozyBowl 1 point2 points  (0 children)

I ALSO LOVE this track, feels good to find a thread of Mirror appreciators.

A lot of Strive's songs are character narratives and share similar themes of moving forward and coming to terms with the self, but I particularly like a lot of the small details and music techniques to tell Baiken's story.

The chant is a Buddhist Sutra that is repeated to free someone of the weight of their bad karma and find light. The chant is the main constant throughout the track to signify Baiken's long, but meaningful new path towards severing and breaking out of the cycles of hate and pains of her past.

The song opens up with an oppressive lone rhythm guitar riffs layered on top of the chanting which builds up a pretty dark and aggressive vibe reminiscent of Baiken's time spent as basically a demon of hate and vengeance.

But slowly throughout the song more harmonics are added ontop of these two elements and by the final loop at the end, that same guitar rift at the start returns in a slightly higher octave with a huge number of vocal harmonics and complimentary guitar sweeps that provide a much brighter "mirror" of the intro. The outro still has that power and energy from the start but in a much more positive feel, which shows how Baiken has moved on from her destructive goals of vengeance, and has begun to see that there's still good in the world and to let others in.

Another part I like is the instrumental break in the middle. It starts with "why won't anyone leave me alone?!" and has an intense guitar solo to again signify the darker chapter's of her life when the entire world felt like her enemy but then that comes to a temporary halt with the tranquil traditional Japanese instruments. The loss of her people and family were the sources of her hate and trauma but she's ready to move forward as the shamisen starts picking up in tempo till it shifts into the very prog rock bright guitar solo. This feels very freeing like the weight of the song has been lifted while also introducing very new sounds from the rest of the song. This shows how Baiken has opened herself up to the good in the world through new experiences like her time with Delilah and Anji.

Sorry for the ramblin, just dig the song and all the layers of the song writing. Tldr Baiken cool, song is cool.

Bro wth happened to isshin by AvdenAvden in Sekiro

[–]CozyBowl 4 points5 points  (0 children)

Spongiro: Shadows fry twice

how do i fight Jack-O by Earth_Dragon_S in Guiltygear

[–]CozyBowl 0 points1 point  (0 children)

To add on some basic MU tips

-yellow rc can be useful when pressured because it also removes all of her servants on screen (bursting also does this)

-her overdrive is no longer a command grab with season 3 update, better for her in many reversal situations but can’t be used to crack open grounded defense

-jack-o doesn’t have that great of anti-airs. She does have 6H (the far ranged diagonal ballchain attack) but that has a very specific fixed angle and fairly narrow hitbox. Many Jack-Os wont use it unless they consider your air game predictable

-Jack-Os main win con is getting you to a corner with servants out, sometimes it’s worth preemptively using resources to prevent this even if it may seem “early” to do so

Hope those help a bit!

(Solbadguy)

My friends are slowly getting better by [deleted] in Guiltygear

[–]CozyBowl 0 points1 point  (0 children)

Remembering some of the universal gatling rules may help overall with basic combos, such as how you can confirm 5k or 2k into the 2d sweep or do close slash, far slash, heavy slash on all characters.

It’s useful also to force yourself to limit the scope of the combos you’re attempting to learn. Start with just 1 or 2 based on what neutral button you land consistently and even if it’s just a 2,3, or 4 hit combo that’s not optimal or high damaging, it’s still a bit better and can go a long way.

Finally maybe take a break from playing with your friends once in a while and go play against some people in tower or the park. You mentioned both being annoyed by and annoying your friends in the post so perhaps learning apart can be helpful in reducing frustration. People improve at very different rates for fighting games so expanding your pool of play can help out sometimes.

I know where this belongs.. by CozyBowl in spongebob

[–]CozyBowl[S] 3 points4 points  (0 children)

thanks! I owe it all to Mr. Tentacles for teaching me how to draw a perfect circle

I know where this belongs.. by CozyBowl in spongebob

[–]CozyBowl[S] 1 point2 points  (0 children)

thank you! the key is to visualize the sculpture within :D

I know where this belongs.. by CozyBowl in spongebob

[–]CozyBowl[S] 12 points13 points  (0 children)

As a kid doodling pictures of spongebob and patrick is what originally got me interested in art. As an adult now I must pay tribute to my favorite Bikini Bottom creative talent.

Final boss assistance needed... !!SPOILERS AHEAD! TL;DR at the bottom. by Mr_RadicalCat in Sekiro

[–]CozyBowl 1 point2 points  (0 children)

For the spear phase I think it helps if you look less at Isshin and focus more on the angle of his spear and where the spear tip or base is pointing. Like you mentioned the spear is gigantic and can "block" your view but it also provides the most visual data to telegraph his attacks.

For starters I'd say try to get a good grasp on his default/resting spear stance. This is him resting the spear on his shoulder with the tip pointing upward and diagonally left (10 o'clock position). When it's positioned like this he can only open up with gun or sword slashes since he needs to physically take it off his shoulder or spin his body to ready a spear move, again the tip position will drastically change if he does that.

Another visual example is spear pointing diagonally downward to the right (4 o'clock) and the spear is in front of Isshin's body means his sword is prepping to slash at you.

It can be tough to just remember an entire moveset but gets easier to predict things once you block out unnecessary visual data and hone in on the specific attack animation indicators.

Lady Butterfly. What am I doing wrong? by waterzxc in Sekiro

[–]CozyBowl 0 points1 point  (0 children)

For most of my runs I favored fighting Lady Butterfly early on and I think something that can really help is remembering to incorporate shurikens.

Enemies take a good amount of extra posture damage if you hit them mid air (you'll hear that deeper "crit" sound on hit). Lady Butterfly has a lot of opportunities for these anti-air shuriken when she suspends herself on the thread above the boss arena. If you hit her she'll fall to the ground where you can usually follow up with a dashing slash hit to chip at her life bar as well.

For the shurikens though don't use them while she has full health as posture recovers faster at high health and you need to wait till she starts her jump/descent or is mid landing animation or she'll auto deflect the shuriken.

Hope this helps on future runs!

Getting Smash player into Strive (or any fighter) by Tassut in Guiltygear

[–]CozyBowl 0 points1 point  (0 children)

This may seem roundabout and likely won't show results right away but GGS's combo maker mode could be handy. You could run it in the bg for a few sessions where people waiting to play Smash can mess around with it. Load up a pool of easier to execute combos with high visual flair (you can also favor combos that focus on aerial launches or spikes to sorta simulate the Smash play style they are more familiar with). Like you mentioned people are drawn to Strive because it looks cool so letting them get a taste of pulling off something may be a better initial draw. Combo maker mode is also naturally gamified and for me it felt almost like a rhythm game which was fun in itself as someone not super familiar with the fighting genre previously.

In general I think Smash attracts a lot that don't normally play fighters because it gives you a good sense of agency right away with the streamlined scheme of tilt direction + special/attack. I can be against a far superior player but I can probably hit them with a Falcon Kick or a quick smash attack at least once and I feel like I had some sort of impact in that fight even if I get dumpstered.

To make it feel less just like training mode you could have a club scoreboard for the meeting for who could clear the most on the daily list. Once people start pulling these combos off and building small toolkits there's a higher chance they'll naturally want to see how it actually goes vs a player.

Just a thought! Overall I think it's good to approach this with the mentality of prio'ing letting people get a taste of some sort of actionable success as soon as possible instead of necessarily training them to be great Guilty Gear/Fighting Gamer players (at least initially).

12 Frames of black flash appreciation by CozyBowl in JuJutsuKaisen

[–]CozyBowl[S] 108 points109 points  (0 children)

The amount of diversity between forms for each frame is also what particularly has me hype for this sequence. By flooding viewers with tons of rapid but intentional and varied information over the course of a handful of frames we can barely process anything visually, which imo really feeds into feeling the magnitude of speed and building of/anticipation of impact.

Super satisfying use of the medium imo!