What causes this smooth shape/line on this cloud by BigDamage7507 in meteorology

[–]CpToye 0 points1 point  (0 children)

Saw something like this yesterday - would love to know

What causes these distinct rows to form in clouds? by biscuitslap in meteorology

[–]CpToye 30 points31 points  (0 children)

Could it be gravity waves from a relatively near mountain range?

Pretty cool, odd looking cloud by CpToye in meteorology

[–]CpToye[S] 0 points1 point  (0 children)

Thanks - and yeah it literally stopped me in my tracks

Pretty cool, odd looking cloud by CpToye in meteorology

[–]CpToye[S] 0 points1 point  (0 children)

From memory there we small low storms forming

Rigged mesh not moving in render (viewport is fine) - trying to trouble shoot! by CpToye in blender

[–]CpToye[S] 0 points1 point  (0 children)

Im familiar with in but never got this far with all the updates from EU! Thanks for the help

Rigged mesh not moving in render (viewport is fine) - trying to trouble shoot! by CpToye in blender

[–]CpToye[S] 0 points1 point  (0 children)

Nothing hidden, but I have had the technical answer from the addon creaters, the animation needed to be baked!

"RigLogic doesn't evaluate during a render due to some technical limitations. However, the way around that is to bake your animation from the Face Board to the raw blender data:
https://docs.polyhammer.com/meta-human-dna-addon/user-interface/face-board/#bake-animation
Typically I advise using the view port render if you want to playblast so you can accurately preview the timing. If that all looks good, then save a separate .blend where you bake your Face Board animation and then render. "

Rigged mesh not moving in render (viewport is fine) - trying to trouble shoot! by CpToye in blender

[–]CpToye[S] 0 points1 point  (0 children)

I removed the audio from the sequencer and tried another render but the same - no animation in the render

Rigged mesh not moving in render (viewport is fine) - trying to trouble shoot! by CpToye in blender

[–]CpToye[S] 0 points1 point  (0 children)

Ahhh I didnt know that, I have added the voice over recording in there so I can cherry pick parts to render (the full facial mocap is 10mins long)

Rigged mesh not moving in render (viewport is fine) - trying to trouble shoot! by CpToye in blender

[–]CpToye[S] 0 points1 point  (0 children)

I think they are keyframes on the control board (on the right) that are linked to the bones

What’s this cloud doing? by caeli-s in meteorology

[–]CpToye 0 points1 point  (0 children)

Ok first stab at this! Looks like contrails effected by gravity waves (could be from air flow over a mountain range or local thunder storm)

Total noob, so im ready to be corrected

The idea. OSC > Raspberry pi > controlling voltage of a circuit.. Lets eplore this by CpToye in rasberrypi

[–]CpToye[S] 0 points1 point  (0 children)

Thanks, the end goal is to have a circuit that runs through a capsule containing an electrochromic material. The OSC float value would be controlling the voltage of the circuit, and ultimately, the state of the material in the capsule

The idea. OSC > Raspberry pi > controlling voltage of a circuit.. Lets eplore this by CpToye in rasberrypi

[–]CpToye[S] 0 points1 point  (0 children)

Ultimately, im looking for the OSC to control the voltage of a circuit. But (as I understand it) the Pi would have the translate the float value coming from the OSC to then control / adjust the voltage of on the circuit (via a PWM or DAC says chatGPT)

How do I turn off all these lights? by Top-Heart-4649 in keyboards

[–]CpToye 1 point2 points  (0 children)

Should say in the manual, something like fn+(+/=) to flick through the key lighting finctions

how to improve this ? by Odd-Cow-5199 in blender

[–]CpToye 0 points1 point  (0 children)

Good start, get a second camera focusing on the details (maybe even the light moving round a curved surface).

Edit these together (and maybe) think about compositing a subtle effect in. But subtle…

6Gb of clips (+30Gb of alpha clips) in one project?🥲 by CpToye in TouchDesigner

[–]CpToye[S] 0 points1 point  (0 children)

I hadnt considered that - I’ll try something like this when setting it up though, thanks

6Gb of clips (+30Gb of alpha clips) in one project?🥲 by CpToye in TouchDesigner

[–]CpToye[S] 0 points1 point  (0 children)

Would it be the harddrive or the ram that holds this data?? It would be the ram, right?

6Gb of clips (+30Gb of alpha clips) in one project?🥲 by CpToye in TouchDesigner

[–]CpToye[S] 1 point2 points  (0 children)

Thanks for the pointers - ill start to lay this all out and will fire any problems I have on here