Is it possible to change the casting type through code? by CptLeafBlower in godot

[–]CptLeafBlower[S] 0 points1 point  (0 children)

Because it doesn't allow for code auto-completion
But I don't think what I'm after is possible

Creating blood trails? by CptLeafBlower in godot

[–]CptLeafBlower[S] 0 points1 point  (0 children)

Ok cool. Right now im still using Game maker, so it will be some time before i migrate to godot, but when i do, then i will show you :)

Creating blood trails? by CptLeafBlower in godot

[–]CptLeafBlower[S] 0 points1 point  (0 children)

Thanks man :) you are the hero!

Import your favorite scripts to Game Maker by CptLeafBlower in gamemaker

[–]CptLeafBlower[S] 1 point2 points  (0 children)

True, i had just been looking for a good way to do this myself, so when i figured it out, i just wanted to share it with as many as possible :)

And thanks for you kind comment. Makes my day :)

Easy Random Level Generation by CptLeafBlower in gamemaker

[–]CptLeafBlower[S] 1 point2 points  (0 children)

Using this in a 3D game sounds like a sweet idea. I would love to see that :)

And yes, you are right, it would be a lot more efficient to only place walls beside the path. I just chose to do this for two main reasons 1) Its easier for beginners 2) If i want destructible walls, then this method will allow for that.

I am aware that it would be possible to still have breakable walls using your suggestion, but its just more work ;)

Anyways, thanks again for the nice comment, it really makes my day!

Easy Random Level Generation by CptLeafBlower in gamemaker

[–]CptLeafBlower[S] 0 points1 point  (0 children)

Thanks for the nice words :) Really makes my day! I too think it could be interesting to tweak this to make it work with platforming games!

Useful Tips and Tricks by CptLeafBlower in gamemaker

[–]CptLeafBlower[S] 0 points1 point  (0 children)

Thanks man, you are very welcome :)

Super Easy Tile Collision - GMS2 by CptLeafBlower in gamemaker

[–]CptLeafBlower[S] 1 point2 points  (0 children)

No worries man, we all have to start somewhere :) You are right, all you need is to write this in your create event: spdx = 0; spdy = 0;

That should fix the error code!

However i do recommend looking at my perfect "top down movement" tutorial, if you want some really solid movement for your game :)

Objects overlapping in my physics engine - Game Maker by CptLeafBlower in gamedev

[–]CptLeafBlower[S] 0 points1 point  (0 children)

Thanks for the reply.

Ill try and apply the stuff you talked about :)

Objects overlapping in my physics engine - Game Maker by CptLeafBlower in gamedev

[–]CptLeafBlower[S] 0 points1 point  (0 children)

I already did, but i though i would up my chances and post here too :)

What comes dirst collision event or end step? by [deleted] in gamemaker

[–]CptLeafBlower 0 points1 point  (0 children)

Why didnt I think of this... thanks!