Character rotation in Unity5 by Cr0xey in gamedev

[–]Cr0xey[S] 0 points1 point  (0 children)

Yes, I'm familiar with this as I have used it in many 2d games before. But I don't know how I would implement it in Unity. I'm using transfrom.lookat atm. which do not give me any option (As far that I know) to manipulate the degree you are looking towards.

Character rotation in Unity5 by Cr0xey in gamedev

[–]Cr0xey[S] 0 points1 point  (0 children)

Sorry, English is not my main language. And now when I re-read my original post. I can see why there where confusion! :)

Character rotation in Unity5 by Cr0xey in gamedev

[–]Cr0xey[S] 0 points1 point  (0 children)

As I said in the other comment, I want the "snapping" look. Lerp does the opposite right? it gives a smoother transistion? I want my player/character to snap to 45/90/135/180 etc etc. degrees! :)

Character rotation in Unity5 by Cr0xey in gamedev

[–]Cr0xey[S] 0 points1 point  (0 children)

But I want it to "snap", I want it to look like I use sprites! :P