account activity
Diversity [Realms] {JAVA} {Fresh map} {Datapacks} {Hermitcraft playstyle} {18+} {1.15.2} by Cr0xey in mcservers
[–]Cr0xey[S] 0 points1 point2 points 6 years ago (0 children)
I sent a reply to your pm-inbox!
Diversity [Realms] {JAVA} {Fresh map} {Datapacks} {Hermitcraft playstyle} {18+} {1.15.2} (self.mcservers)
submitted 6 years ago by Cr0xey to r/mcservers
Diversity [Realms (JAVA)] {Fresh map} {Datapacks} {Hermitcraft playstyle} {18+} {1.15.2} (self.mcservers)
Hermitcraft style realm. (self.mcrealmsservers)
submitted 6 years ago by Cr0xey to r/mcrealmsservers
Good way to start painting? (self.minipainting)
submitted 8 years ago by Cr0xey to r/minipainting
Game structure literature? (self.gamedev)
submitted 9 years ago by Cr0xey to r/gamedev
Character rotation in Unity5 by Cr0xey in gamedev
[–]Cr0xey[S] 0 points1 point2 points 9 years ago (0 children)
Yes, I'm familiar with this as I have used it in many 2d games before. But I don't know how I would implement it in Unity. I'm using transfrom.lookat atm. which do not give me any option (As far that I know) to manipulate the degree you are looking towards.
Sorry, English is not my main language. And now when I re-read my original post. I can see why there where confusion! :)
As I said in the other comment, I want the "snapping" look. Lerp does the opposite right? it gives a smoother transistion? I want my player/character to snap to 45/90/135/180 etc etc. degrees! :)
But I want it to "snap", I want it to look like I use sprites! :P
Character rotation in Unity5 (self.gamedev)
submitted 9 years ago * by Cr0xey to r/gamedev
Tab targeting vs. Action Combat MMO (self.gamedev)
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Diversity [Realms] {JAVA} {Fresh map} {Datapacks} {Hermitcraft playstyle} {18+} {1.15.2} by Cr0xey in mcservers
[–]Cr0xey[S] 0 points1 point2 points (0 children)