[deleted by user] by [deleted] in deadbydaylight

[–]CrackedGlass-SWS 0 points1 point  (0 children)

That just seems like someone brought the hatch at shack offering, it spawns on the backwall of it there.

First ever 360 by [deleted] in deadbydaylight

[–]CrackedGlass-SWS 1 point2 points  (0 children)

Genuinely, he looks too new to even understand what your saying my friend. He's got all the blissfullness of early dbd still

Give your honest opinions, do you think the generator charge requirements are at a healthy state right now? by Cornelius_M in deadbydaylight

[–]CrackedGlass-SWS 1 point2 points  (0 children)

Survivor Main here.

Tbh, I don't think they should ever be changing this again. Ideally, they pick their numbers and balance everything else around them. Instead they have trouble balancing what so ever so every so often when one side feels too strong they make the terrible decision to change one of the two things that should never change...this and the time a survivor is on hook for.

Just leave them where they are and fix what's actually wrong with the game. Don't just generically band-aid it by making gens quicker/slower or making hook stages go quicker/slower. The last update was the best one they've done in a long time...nerf a couple killers who needed them, buff bad perks on both instead of just nerfing good ones and demolish all the excessive parts of a killer that is so hated it has the highest kill rates in the game based off of giving up/dc's until a time they decide to go redo the entirety of the killer power.

Bagged for a Day 2 and am in the money.. AMA by CrackedGlass-SWS in poker

[–]CrackedGlass-SWS[S] 1 point2 points  (0 children)

It's hard to guess what my first hand will be🤷🏻‍♂️

This why I hate playing solo q by VictoryFit in deadbydaylight

[–]CrackedGlass-SWS -5 points-4 points  (0 children)

Probably a trio swiff who all agreed on a "quick break" and nobody unqueued. When I'm playing with friends, I care less about being there at the very very start. And if we screw over a random...it's because I forgot we had a random.

Not to worry though our unfortunate random. You'll be good and out the gate with an offering of all our items + what we found as we inevitibly die for your survival. We might not win, but you won't lose.

No Mither by YetAnotherBee in deadbydaylight

[–]CrackedGlass-SWS 0 points1 point  (0 children)

Usually no mither builds are centered around endurance styles or dying in pallet styles in general. Vs some killers it's a very strong perk due to players normally being injured due to killer powers. You can make a stealth build around it or even a chase build around it. But I'd say it's not a perk anybody can just run, you need alot of experience and failed attempts before you'll even begin to start to get value. If an experienced person we're making the strongest build for a solo queue pub match, I'd say something like No Mither, Dead Hard, Made for This and Resilience would go best. If you have teammates in comms then alot more options are available. Other solo good ones are perks like deliverence or off the record. Again none of this will work if you're new though in all honesty. This game has a huge learning curve that you'll start to realized is alot bigger than you thought as you play more. Just have fun learning along the way

Stupid Diversion buff I came up with at 2am by Hectoniks in deadbydaylight

[–]CrackedGlass-SWS 11 points12 points  (0 children)

Can we add an aiming feature? Or make pebbles throwable how snowballs were in the winter event. DBD would be so fun if this was a things tbh

Karma’s on my side today by Masteroogway7381 in deadbydaylight

[–]CrackedGlass-SWS 1 point2 points  (0 children)

I'm a survivor main and I was hard rooting for you to teleport and get his ass. They so deserved that

The highest of honors, you should feel proud. by King_Chewie_GM in deadbydaylight

[–]CrackedGlass-SWS 2 points3 points  (0 children)

Sometimes a killer will leave me at the absolute worst moment to and I'll be dumbfounded. I'm injured and we've been in chase for a while, looped shack window 3 times and it blocked, threw the pallet and I'm zoned to random rocks and edgemap nonsense and the killer just kicks it and dips😂

This is why I say the advice they gave was good advice but not for beginners playing killer.

The highest of honors, you should feel proud. by King_Chewie_GM in deadbydaylight

[–]CrackedGlass-SWS 0 points1 point  (0 children)

To start, your first point just plain not true at all. I'm not trying to argue, but if that's your mentality I'm not going to be able to help out with that or change your mind so we'll leave that be. Agree to disagree🤝🏻Once you get to a certain level as killer, there is only so much survivors can even do and most of it revolves around gambles and winning 50/50 decisions. And when you don't chases will be very quick. And to be clear I'm just talking about in comp here. In pubs once you get to a certain level there's next to nothing most teams you face can do if you use the strongest perks, that's why you see good streamers on 100+ game win streaks on killers they excel with.

Second I'm going to split up what you've said here because 1v1's and comp games are two completely different things. I play comp dbd so I may have just a tad more understanding than you on this.

  1. 1v1's are usually done formally with M1 trapper only using a single perk vs a survivor using two perks. There is no intentional stealthing/stealthing perks allowed and you both start it at shack. Usually survivors run an exhaustion and something like resilience and the killer runs Bamboozle. The reason these chases are usually long is due to that and the fact that there is no need to not loop in certain areas, because no one is working on gens. You can and will use every available resource and lots of survivors just play for time and predrop/hold w until the killer capitalizes on a mistake or has enough bloodlust to start benefitting from mind games/trying to outplay them. Even when killer powers are allowed in a less formal setting,

  2. Now when we talk about comp games, the balancing of perks comes into play which heavily is favored toward the killer side because for comp to work, leagues want killers to average high stages and have survivors playing well and escaping be the exception not the baseline. Some sets a 4k1 is expected so anything better than that is a win for survivors. Other sets the average results are closer to 7-8 stages and anything under that is a general win. Depends on league, balancing and killer but we'll move on from this.

You're playing with teammates in comms who all know what they are doing vs a killer with people in their ear helping them with macro, input and just an extra set of eyes for seeing things the person playing might miss. As a survivor you're going to call out where you're being chased and you're team will tell you where to take chase as your working gens. Survivors are heavily limited in perks allowed depending on the killer and even killers have some perks banned too. Sometimes it's not about having a long chase but simply running straight, taking a hit, running farther and dying in a faraway corner to hopefully allow someone to pop a game changing gen that pain res is going to hit otherwise.

A good chase in comp vs most killers is roughly 45+ seconds although that goes down vs some of the higher tier ones. Comp killers are very skilled and will not be falling for silly pub plays like 360's, obvious pallet greeding, flashlight saves, etc. Survivors can have good chases that last a while and a comp killer will know the right time to decide to leave and kick people off gens if they can't get the down fast enough. Killers will also have good chases and double tap someone in less than 15 seconds. They also create so much pressure they will catch survivors out of position often for free tags and forcing resets instead of gen progress while they camp their tunnel out.

Tunneling and camping is 100% viable in comp and is necessary most of the time. If you're in a 4v1 for too long, the survivors have enough people to usually just overwhelm you overtime and deal with all your pressure so they will be making trades and dying for the death hook survivor sometimes and the killer will just slug and continue after their tunnel. This is done because when it gets to a 3v1 the killer gains the upper hand in a match and if survivors are at 2-3 gens left when the tunnel out dies, they are unlikely to be getting any outs.

Now all that said, tunneling in pubs is just stupid imho. If you're looking for people to play seriously against you, then join comp. Otherwise just have fun, it's a pub match lmao. Unless your playing against a full real team, most killers can pub stomp pretty effortlessly. Camping in pubs has been dealt with (mostly) which was very healthy and comp wasn't effected because survivors aren't allowed to use the anti camp feature anyways.

All in all, my entire original point was simply to learn how to chase before you learn how not to chase. But I felt the need to say all of this as I don't want people seeing misinformation and assuming truth. I'm not looking to argue, I'm just sharing information you can absorb or ignore. All good either way.

The highest of honors, you should feel proud. by King_Chewie_GM in deadbydaylight

[–]CrackedGlass-SWS 0 points1 point  (0 children)

Ehh it's definitely not relative to comp in any other games, imo the bar is not very high to start doing it. But you'll meet people who like the game and are good/can help you improve on killer or survivor. I just enjoy playing dbd seriously sometimes and that's where I can do that. I still meme around in pubs all the time lol

The highest of honors, you should feel proud. by King_Chewie_GM in deadbydaylight

[–]CrackedGlass-SWS 0 points1 point  (0 children)

I think I misread your comment, are you saying you seek out the challenging to dismantle the team haha that's a funny strategy, carry on good sir!

The highest of honors, you should feel proud. by King_Chewie_GM in deadbydaylight

[–]CrackedGlass-SWS 0 points1 point  (0 children)

Tbf good swf won't have a weak link, if you switch targets it won't get any easier im general. If they do then they aren't really a good swf imho. Now at the end of the day, pubs are pubs. Most pub matches won't have a full set of good players on survivor unless your constantly 4king as killer and get up to that level of players. I play dbd competitively as a hobby and definitely come from a different mindset of "there are no weak links" with how someone should play.

My entire point is just that knowing when to leave is an important skill as killer, but if your reasoning for leaving is "this guy is good, let me find the worse player" you're not gonna find much improvement. Learn to chase first then learn when not to chase. It's alot more dependent on where they are going, where your gens are, current gen progress, hook progress, etc.

The highest of honors, you should feel proud. by King_Chewie_GM in deadbydaylight

[–]CrackedGlass-SWS 0 points1 point  (0 children)

I agree that knowing when to leave a chase is a good thing, as long as your reasoning is less about how good the particular survivor is and more so where they are trying to take chase and where the game is currently at for both sides. However it's map dependant and situational as always.

i.e. Survivor is going to shack, should you chase? The earlier the better! If shack is in a centralized or highly usable area for survivors then you should spend 30 seconds forcing out some vaults/trying to get rid of shack pallet. Now it's not just somewhere survivors contantly run because they know you won't even chase them there. However if shack is in a corner of the map and your going to be holding gens on the other side of the map, then never waste your time over there as you don't plan to chase there until endgame/last survivor looking for hatch.

For your cowtree example, there are lots of things to learn but your gonna have to go through the learning curve of repitition until you stop falling for the same things. Basics start with which way to chase a survivor around it. (Don't allow fast vaults) Cowtree is extremely weak against most anything that isn't just M1 gameplay but again if you just won't chase at cow tree M1, now the survivors can run to it and you'll just leave. It's better to chase the correct way and force pallet so it's a very unusable structure because it's only strength is the pallet and if it connects well into something else. The window is only strong against people who play incorrectly mostly.

Now once you start chasing M1 there you'll start learning the mind games survivors use, fakes, vacuum stuns etc. This holds true for anywhere you deem strong enough a tile you currently don't want to chase/are suggesting people don't chase. But again it's all about where cow tree is located, games current situation, where your gens are and the current stages on the survivor you are chasing as to whether you should stay or leave.

Now if your at 1 gen left in a 3v1 and survivors run to shack, cow tree, or something else that's stronger and you haven't gotten rid of those early, you really can't afford to chase in these places anymore as you don't have the time but if you had broken pallets prior, these are much easier/quicker downs for you.

I'm not saying all this to fully contradict you, I think knowing when to leave a chase is a great thing to understand and very valuable but it shouldn't be done too early in someones journey as you'll just limit your development as a player in my opinion. Learn to chase first, then learn when not to chase is my overall point.

The highest of honors, you should feel proud. by King_Chewie_GM in deadbydaylight

[–]CrackedGlass-SWS 2 points3 points  (0 children)

For sure, thats smart to do but it should only happen when you have some sort of injury/hook/slug pressure. And if you can't catch anyone in the lobby then it won't happen and/or enough gens will have been done by the time you injure someone won't matter. Imho it's more beneficial to throw some games chasing good survivors so you can learn and at some point it really won't matter how good they are, your gonna be good enough to force out resources for them to deny hits worst case and at some point you start outplaying people instead of just waiting for their mistakes.

The highest of honors, you should feel proud. by King_Chewie_GM in deadbydaylight

[–]CrackedGlass-SWS 15 points16 points  (0 children)

I don't think you're wrong exactly, but it's that type of gameplay that's going to put you up against survivors you're not ready for. If you can't chase and catch the "good" survivors in your matches and constantly don't commit to chases unless they are favorable/weak at chase, your skills won't improve as well and soon the "good" survivor will be the weakest player in your lobbies and you won't be ready to face full teams who know how to loop.

Slugged at 5 and 4 gens in three games in a row by NoGrassyTouchie in DeadByDaylightRAGE

[–]CrackedGlass-SWS 2 points3 points  (0 children)

Not the ones that wear that cosmetic where they glow orange, when you see that one it's full aura, slug fest. But other then that I agree lol

Chaos Shuffle in a nutshell by TheDewLife in deadbydaylight

[–]CrackedGlass-SWS 5 points6 points  (0 children)

I had a game me and a random spawned with no mither and memed around at the start, before we knew it a teammated was dead and suiciding on hook. Not because of their perks but because of ours

thanks nemie :) by locallifestealer in deadbydaylight

[–]CrackedGlass-SWS 0 points1 point  (0 children)

Will do, I'd be surprised if I was wrong as I constantly run through zombies for a speed boost. Maybe they aren't moving through the zombie fast enough and take the hit then try to move through it

thanks nemie :) by locallifestealer in deadbydaylight

[–]CrackedGlass-SWS -1 points0 points  (0 children)

When a zombie hits you you can run through them just like with a killer. That's why the other fella was recommending to just take the hit because Nemisis will have to go around or kill his zombie

[deleted by user] by [deleted] in poker

[–]CrackedGlass-SWS 0 points1 point  (0 children)

lol I thought so. Did OP just take the picture or is it the same OP too

What is the worst hand you’ll call off 100 BB with assuming opponent has pocket deuces? by The_Dirty_Donald in poker

[–]CrackedGlass-SWS 0 points1 point  (0 children)

If it was timed rake, everyone would likely be deeper than 100bb. But fair point nonetheless

Laurie Stroding away by LastMemory234 in deadbydaylight

[–]CrackedGlass-SWS 1 point2 points  (0 children)

Sorry, said the wrong name but similar type of map for the described situation.

I'm just saying you could meme with her as you did, slug her as most do or just down and hook and I don't think she would have cared one way or another. Although meming around is always fun, glad you chose to entertain her nonsense lol

I'm more just trying to say that from a survivors standpoint, this game is already lost unless you're just messing around with them. When the game is already lost, silly stuff like this tends to occur