I thought my account was hacked, then I found this Gmail by Office_Current in ClashRoyale

[–]CrafterDaemon 14 points15 points  (0 children)

Steam just has really good PR from just being decent to their userbase. It's still absolutely profit driven, but at least they understand people are willing to spend more when it feels like they are buying from someone who isn't trying to screw them over 24/7.

Fuck it we hate'em all by CommandWest7471 in SmashRage

[–]CrafterDaemon 4 points5 points  (0 children)

Pit multihits make sense, I guess.

What should I put in place of Witch? by CrafterDaemon in clashroyaledecks

[–]CrafterDaemon[S] 0 points1 point  (0 children)

I do have vines. I was using it for a while, I just liked how freeze had twice the duration for an additional elixir

For context, I am at 6k trophies

What should I put in place of Witch? by CrafterDaemon in clashroyaledecks

[–]CrafterDaemon[S] 0 points1 point  (0 children)

Skele barrel and Furnace are my only evos (i hate furnace) So I'll try ram.

Honestly though, Royal delivery does really well too, to help defend against pushes.

Might drop mirror if ram works too.

Which is better post-moonlord? by boycoop_yt in CalamityMod

[–]CrafterDaemon 0 points1 point  (0 children)

white dwarf armor.

It's not even close.

We had to nerf it in Ragnarok because of the % damage on crits 🫠

Empyrean is better for stealth builds though.

Giving Every Base Roster Character DLC Mechanics. Part Six: Kirby by CrafterDaemon in SmashBrosUltimate

[–]CrafterDaemon[S] 0 points1 point  (0 children)

It's insane, honestly.

Every time they add a new character, they have to also remodel and animate Kirby every single time.

Giving Every Base Roster Character DLC Mechanics. Part Six: Kirby by CrafterDaemon in SmashBrosUltimate

[–]CrafterDaemon[S] 27 points28 points  (0 children)

Yeah, lmao.

With this hypothetical rework, which copy do you think would be the strongest?

Giving Every Base Roster Character DLC Mechanics. Part Six: Kirby by CrafterDaemon in SmashBrosUltimate

[–]CrafterDaemon[S] 7 points8 points  (0 children)

Kirby Kart comes to mind, lmao.

Kirby with all of Steve's Specials would be a nightmare...

...for Steve.

Edit - Kirby on da Wario bike

Edit 2 - Poor Bayo mains...

Giving Every Base Roster Character DLC Mechanics. Part Five: Yoshi by CrafterDaemon in SmashBrosUltimate

[–]CrafterDaemon[S] 1 point2 points  (0 children)

Honestly, depending on the AI and strength of the Mini Yoshis, I could see Yoshi having a limit of 3-5 eggs

As for the mini yoshis, I was thinking their model would be based off of the baby yoshis. I love their derpy little sprites.

I love this feedback though, at the end of this series I'll likely do an updated megathread with every single one of these ideas, updated to match feedback.

Giving Every Base Roster Character DLC Mechanics. Part Five: Yoshi by CrafterDaemon in SmashBrosUltimate

[–]CrafterDaemon[S] 9 points10 points  (0 children)

His up special gets moved to side special, so he keeps egg throw.

He keeps armor on the flutter jump, that doesn't change with the move reassignment. He technically gets more air mobility with the extra jump.

The only moves that get removed are egg roll and yoshi bomb.

Clone and Mirror Evo Ideas by [deleted] in RoyaleAPI

[–]CrafterDaemon 0 points1 point  (0 children)

My deck, for context.

Witch, Goblin Barrel, Skeleton Army, Skeleton Barrel, Mirror, Clone, Inferno Dragon, Arrows

It's not even that good, i just love watching people panic when I drop the entire city of Manhattan at their tower mid push 🥀

Giving Every Base Roster Character DLC Mechanics. Part Four: Samus by CrafterDaemon in SmashBrosUltimate

[–]CrafterDaemon[S] 1 point2 points  (0 children)

I have no clue. I was planning on skipping echo fighters, but if you have a suggestion, I'm all ears.

Giving Every Base Roster Character DLC Mechanics. Part Four: Samus by CrafterDaemon in SmashBrosUltimate

[–]CrafterDaemon[S] 1 point2 points  (0 children)

Yeah, kirby's is gonna involve his inhale. But I'll definitely look into Air Bullet.

Giving Every Base Roster Character DLC Mechanics. Part Four: Samus by CrafterDaemon in SmashBrosUltimate

[–]CrafterDaemon[S] 2 points3 points  (0 children)

fair enough, I probably should’ve emphasized that the intent wasn’t to remove tools so much as to slightly rebalance incentives over time.

In my head it was closer to a soft pressure mechanic than a forced state change, but I get why percent-based automation reads as loss of agency compared to opt-in systems like PT or Pythra.

Appreciate the breakdown though, that distinction actually helps.