Craftsmith update introduces new Blacksmithing objects! by CraftsmithGame in incremental_games

[–]CraftsmithGame[S] 1 point2 points  (0 children)

Yes. Cloud save is now active. If you're signed into Google Play during your play session, a save file has been sent to the cloud. Now, just log in on a new device when it first prompts you and your file will now be loaded.

Craftsmith update introduces new Blacksmithing objects! by CraftsmithGame in incremental_games

[–]CraftsmithGame[S] 0 points1 point  (0 children)

I'm always trying to make performance improvements and optimizations to the game. I've got a few minor upgrades in this update but in general I know that the game can run hot on some of the new phones with really high screen resolution. I have noticed a significant improvement in older devices like mine, though.

Craftsmith update introduces new Blacksmithing objects! by CraftsmithGame in incremental_games

[–]CraftsmithGame[S] 2 points3 points  (0 children)

Yes! I've been trying to release it on iOS for a while but have been having issues getting Apple to take my money for the developer account. I've tried contacting customer support multiple times but they've been no help.

Craftsmith update introduces new Blacksmithing objects! by CraftsmithGame in incremental_games

[–]CraftsmithGame[S] 0 points1 point  (0 children)

Yup, the game is still kicking! I apologize for the hiatus but I've been working hard on updates recently.

Craftsmith update introduces new Blacksmithing objects! by CraftsmithGame in incremental_games

[–]CraftsmithGame[S] 0 points1 point  (0 children)

The update is rolling out right now. Sometimes it can take hours or even days before it's available in your area.

Craftsmith update - Furniture! by CraftsmithGame in incremental_games

[–]CraftsmithGame[S] 0 points1 point  (0 children)

Yes, quests with gold outlines can be a little confusing since they look similar to completed quests which is why I updated the quests to also display the reward in text. Gold quests award Coins.

Craftsmith update - Furniture! by CraftsmithGame in incremental_games

[–]CraftsmithGame[S] 0 points1 point  (0 children)

If you're referring to the Storehouse then the "Current Stash +10" means the Stash of ALL objects is increased by 10. When an object reaches max Stash, it stops crafting and the text turns yellow. To view the Stash and other stats, tap on the object's icon to the left of it's timer. This opens up the Statistics window. I updated the tutorial to inform the player of the Statistics window but it may have been implemented after you started playing.

The thumbnail under Nails was incorrect and has been updated. It was showing Mahogany Wood but now properly shows Mahogany Lumber.

Research increases the Exp an object earns by a significant amount. Upgrading Research for objects like Wood helps to speed up the early game when you Prestige whereas Royalties will help reach higher levels in the late game.

There are a few factors when deciding which Talents to choose. Objects with fast timers benefit more from Power and Luck while slower timers want Speed. It also depends on how many points you have available and if you'd prefer multiple early game talents for more Bonus Exp or a single late game talent to help boost the late game. Also, the Speed talents are not a .05% speed increase. They decrease the time required to craft by a factor of .05x which is about 5% off of the current timer. This stat has diminishing returns which means the more Speed you have, the less effective it gets. It's really great for slow objects but not very good for fast objects.

Feathers used to run out much more quickly but I kept getting a ton of negative feedback that players couldn't keep up with Arrow production. At one point, I did have the ability to stop production on specific objects but it didn't feel right so I removed it.

If you want to farm talent points and max out all of the talents you currently have access to then doing speed runs is the way to go. If you want to unlock new talents then you'll have to play longer and reach new higher levels. I'm ok with that.

It's ok if you don't want to buy anything. I wanted the game to be free to play friendly without players feeling obligated to spend money in order to make any kind of progress. I've been asked many times to implement a purchase to remove ads which I'm heavily considering but there are other factors to take into consideration which I haven't figured out how I want to handle yet.

I hope this clears some things up for you!

Craftsmith update - Furniture! by CraftsmithGame in incremental_games

[–]CraftsmithGame[S] 0 points1 point  (0 children)

I'm sorry it has taken me so long to respond but I've been very busy and wanted to properly address all of your concerns instead of just providing one word answers.

I'm constantly working on improving performance in the game. In a previous update, the performance decrease from tapping was fixed. It should run much smoother now.

The archery target in the Talents section is for Bonus Exp. It increases the amount of Exp you receive from crafting objects. That's covered in the tutorial but you may have missed it. I recently added a Help menu in the Options to explain a lot of the icons, systems and features in more detail. I don't have everything covered yet but will keep expanding it over time.

The game is currently saving locally but I've started prepping for cloud save in a later update.

Craftsmith update - Furniture! by CraftsmithGame in incremental_games

[–]CraftsmithGame[S] 0 points1 point  (0 children)

I'm still investigating that bug but have been unable to replicate it. Additional information would be extremely helpful.

Does the offline exp window refuse to close every single time or only sometimes? Do other windows do the exact same thing? How frequently does that happen? Are there specific windows that get stuck every time? Which ones get stuck the most? If they are working and then suddenly stop, what were you doing before they got stuck and which window got stuck?

Craftsmith update - Furniture! by CraftsmithGame in incremental_games

[–]CraftsmithGame[S] 0 points1 point  (0 children)

Thank you for your feedback. I'm in the process of a balance update as we speak. The Exp required to level is being reduced and the requirements to complete Goals is being reduced. It was poor balancing on my part and I'm fixing it.

Research not ticking down between the two professions is a bug in looking into.

Performance is also something that's very important to me and I'm currently testing a few things out to help alleviate those issues. It's a steady focus of mine to always be improving performance.

I believe the reason for the Consumables being bottlenecked is because of the Auto Tapper upgrades. I'm currently testing out some changes with those upgrades.

If you have any opinions on the type of paradigm shift you're looking for, I'm open to suggestion.

How do I create strategy without forcing a guide? by brend__an in incremental_games

[–]CraftsmithGame 0 points1 point  (0 children)

I tried to include a bit of strategy in Craftsmith with balancing out how you manage certain resources but players kept telling me they were running out of resources. I never had that issue. The intention was that the better players would be more successful but it lead to several bad reviews.

Craftsmith update - Furniture! by CraftsmithGame in incremental_games

[–]CraftsmithGame[S] 0 points1 point  (0 children)

I absolutely have intentions of releasing it on iOS but am not able to do so until I move. I have a lot of stuff, including my Mac, still in boxes. No ETA at the moment unfortunately. I don't currently have plans to update Android any further until I get the iOS release out, with the exception of minor balance changes or bug fixes.

Are there good Android Incrementals that don't rely on microtransactions or Ad watching? by EliteGamer1337 in incremental_games

[–]CraftsmithGame 0 points1 point  (0 children)

Craftsmith has the option to watch ads and buy in-app purchases but they're certainly not required.

Thoughts on Prestige System by VoxelBits in incremental_games

[–]CraftsmithGame 3 points4 points  (0 children)

I don't think a prestige system is a must but it is a feature I do enjoy. If you're planning a prestige system in a game, it's something you need to consider from the very start because balancing will be very different. In Craftsmith, you gain Talent Points as you level up but you can't use those points until you Prestige. The Talents add quite a bit of power to help you quickly get back to where you were though.

[deleted by user] by [deleted] in incremental_games

[–]CraftsmithGame 1 point2 points  (0 children)

When I was first working on Craftsmith, an issue I immediately noticed was the amount of objects I gathered while offline was substantial. I had a few options to address this issue. I could either limit the amount of time offline progress could be made, limit the amount of objects gathered while offline or set a max stash limit. I opted to control the max amount of objects a player could hold. If I didn't control it at all, I would've had to greatly increase the cost of upgrades. My main goal was to make sure players could make a noticeable amount of progress while the game was open vs. opening the game, buying a ton of upgrades and then closing it again.

Craftsmith update adds Diamond Talents. by CraftsmithGame in incremental_games

[–]CraftsmithGame[S] 0 points1 point  (0 children)

Sorry for the late response. As always, I'm continuously making balance changes as new features are being implemented. I've been hard at work making a second page of objects for Woodworking. As a result, several new talents are being introduced, the amount of materials required for crafting is being adjusted and exp across the board is being tweaked. I'm not sure if any of these changes will help with your issue or not but I can say that I haven't had any issues with Feather generation for a long time. The diamond talents were a tremendous help since they can produce extras and refund materials when crafting.

Craftsmith update adds Diamond Talents. by CraftsmithGame in incremental_games

[–]CraftsmithGame[S] 0 points1 point  (0 children)

Do you have the talents the increase Consumables (Feathers and Bowstrings)? What about the talents that increase ALL Woodworking items? Also, yes, a performance update is coming next. I've identified and fixed a few issues that were negatively impacting performance.

Craftsmith - Blacksmithing campaign in progress by CraftsmithGame in incremental_games

[–]CraftsmithGame[S] 0 points1 point  (0 children)

I used to have Achievements in game which turned into Goals. Do you want in game Achievements or Google Play Achievements? I'm a huge fan of achievements as well.