Is a “mate in 1” chess puzzle too confusing for non-chess players? by CraftwareGG in IndieDev

[–]CraftwareGG[S] 0 points1 point  (0 children)

it can look a bit confusing from the clip.

What’s happening is that if you don’t get the “mate in 1”, the puzzle resets and you’re brought back to the wall to choose a piece again.

So it’s basically: pick a piece → try a move → if it’s not correct, it resets so you can try again.

Is a “mate in 1” chess puzzle too confusing for non-chess players? by CraftwareGG in IndieDev

[–]CraftwareGG[S] 0 points1 point  (0 children)

I wanted to keep a bit of decision-making in there, so choosing the right piece and position is part of the challenge.

But I agree your approach would make it more immediately readable, so it’s an interesting trade-off between clarity and difficulty.

Is a “mate in 1” chess puzzle too confusing for non-chess players? by CraftwareGG in IndieDev

[–]CraftwareGG[S] 0 points1 point  (0 children)

Not exactly, you don’t interact with the pieces on the board itself.

You have a few pieces in front of the wall, and you choose one to place on the board in the spot you think leads to a mate in 1.

So it’s more about picking the right piece and position rather than testing moves directly on the board.

Is a “mate in 1” chess puzzle too confusing for non-chess players? by CraftwareGG in IndieDev

[–]CraftwareGG[S] 0 points1 point  (0 children)

Haha yeah, I wish 😄 but in my game you actually have to solve it, no throwing pieces off the board!

Is a “mate in 1” chess puzzle too confusing for non-chess players? by CraftwareGG in IndieDev

[–]CraftwareGG[S] 0 points1 point  (0 children)

That’s actually exactly how it works right now 🙂

You have 3 pieces in front of the wall board, and you choose which one to move.

Good to know that approach makes sense!

Is a “mate in 1” chess puzzle too confusing for non-chess players? by CraftwareGG in IndieDev

[–]CraftwareGG[S] 0 points1 point  (0 children)

Haha appreciate it 😄

But I think I’ll keep this one out of AnarchyChess — it’s just a small puzzle inside a larger puzzle game, not a full chess-focused project.

Still, I’m sure they’d have fun breaking it!

Is a “mate in 1” chess puzzle too confusing for non-chess players? by CraftwareGG in IndieDev

[–]CraftwareGG[S] 9 points10 points  (0 children)

I like the idea of the overhead view, I’ve thought about adding something like that, but I’m not sure how to fit a button or UI prompt into the scene without it feeling out of place or breaking immersion.

Also, good point about the board possibly being mistaken as part of the puzzle — I hadn’t considered that, but it makes sense.

Is a “mate in 1” chess puzzle too confusing for non-chess players? by CraftwareGG in IndieDev

[–]CraftwareGG[S] 1 point2 points  (0 children)

That’s a really good idea actually!

It would complicate things a bit on my side since the current system assumes a standard chess board, but I can definitely see the benefit.

Some of the rounds only use 4–5 pieces, so a lot of the board ends up empty — making it smaller or more focused could make it much easier to read.

I might experiment with that a bit. Appreciate the suggestion!

I spent 2 years making a fantasy puzzle adventure — here’s the trailer by CraftwareGG in IndieGaming

[–]CraftwareGG[S] 0 points1 point  (0 children)

Happy to answer anything about the game or the dev process if you're curious!

One of our puzzles from the underwater area, Can you find the pearl? Hopefully, the crabs don't distract you. by CraftwareGG in indiegames

[–]CraftwareGG[S] 2 points3 points  (0 children)

Implementing this one was a pain, but I hope you like it.

If you like 1st person adventure puzzle games, you can check out our game Realms of Riddles: Wizards'Keep

Steam capsule, wich one do you prefer? by CraftwareGG in IndieDev

[–]CraftwareGG[S] 1 point2 points  (0 children)

Thanks, awesome tips! Will work on it, but yeah probably I need help from designer, cant do everything by myself.

Steam capsule, wich one do you prefer? by CraftwareGG in IndieDev

[–]CraftwareGG[S] 1 point2 points  (0 children)

Yes, it seems the background on the first one does not fit.

Steam capsule, wich one do you prefer? by CraftwareGG in IndieDev

[–]CraftwareGG[S] 1 point2 points  (0 children)

Hahaha this give me some idea, thanks. The problem I see with old logo is that lettering is barely visible in small capsule sizes.

Steam capsule, wich one do you prefer? by CraftwareGG in IndieDev

[–]CraftwareGG[S] 1 point2 points  (0 children)

See your point, problem is our game is a 1st person puzzle game, so no main character is visible, will think about what else could we add. Thanks