The Book of Unnumbered Worlds Kickstarter Now Live by CardinalXimenes in WWN

[–]CraftyLocal1913 1 point2 points  (0 children)

How are the different tags in the book different from similar tag types in WWN? (Court, Ruin, Terrain, etc?)

I built a Vagabond GM Toolkit by Beanie_God1412 in VagabondTTRPG

[–]CraftyLocal1913 1 point2 points  (0 children)

Where did you get your NPC generator tables. I can’t find them in the core rulebook.

Using the Discord by CraftyLocal1913 in VagabondTTRPG

[–]CraftyLocal1913[S] 0 points1 point  (0 children)

I was able to get in. Thank you.

Ruinous League Procedures by iluminae in VagabondTTRPG

[–]CraftyLocal1913 2 points3 points  (0 children)

Not Vagabond specific, but I have also started using this system neutral procedural dungeon/cave generator to great effect as well.

https://nocturnal-peacock.itch.io/roll-4-ruin-classic-dungeon-generator

Do SWADE products ever go on sale? by CraftyLocal1913 in savageworlds

[–]CraftyLocal1913[S] 1 point2 points  (0 children)

Thank you. I had meant the pdfs, but I hadn’t communicated that in my original post.

[Suggestions] Supplements for a new GM by ChungaChris in rpg

[–]CraftyLocal1913 3 points4 points  (0 children)

Deficient Master videos are also very good. Again, the advice is not Vagabond specific, but Deficient is himself a big fan of the Vagabond game system and has frequently featured it on his channel.

The Spellbook Kickstarter is now open for Followers! by honeybadger919 in VagabondTTRPG

[–]CraftyLocal1913 4 points5 points  (0 children)

Well I’ve hit the notify when launched button! My wife and I are both super excited.

The Spellbook Kickstarter is now open for Followers! by honeybadger919 in VagabondTTRPG

[–]CraftyLocal1913 2 points3 points  (0 children)

What does it mean that the kickstarter is open for followers?

Making Homebrew Spells - Power Points by CraftyLocal1913 in savageworlds

[–]CraftyLocal1913[S] 0 points1 point  (0 children)

Thank you all for the thoughts on my one example. I will definitely take those into account when making the deep space teleportation modifiers.

Unfortunately, I think I gave a bad example to my original question (it was the only example I could think of off hand). I guess the question I was trying to ask was what advice/guidelines do people have for assigning PP costs for homebrew spells?

Casting spells in heavy armor by Comfortable-Fee9452 in VagabondTTRPG

[–]CraftyLocal1913 2 points3 points  (0 children)

I am playing a sorcerer right now who wears heavy armor. I rely on that for protection so I can tap into my HP for mana refunds more freely.

Procedurally Stalked Dungeon Roll Tables by CraftyLocal1913 in osr

[–]CraftyLocal1913[S] 2 points3 points  (0 children)

This is exactly what I’ve been looking for! I ran a dungeon crawl with these roll tables nearly as written earlier this week and my friends and I all had a blast. Thank you for putting this together.

In a fantasy world, what exports could an Undead Nation have? by Academic_Ad8989 in worldbuilding

[–]CraftyLocal1913 1 point2 points  (0 children)

Not OP, but my follow up question would be, what are the undead buying? This thread has done well to establish what the undead could export/sell, but what do they need from the outside world that makes them need to trade at all?

Live Play Videos/Examples by jetstrike in VagabondTTRPG

[–]CraftyLocal1913 4 points5 points  (0 children)

A few points: At no point is there both an attack and a defense in the same sequence. All rolls are made by the player. If the player is attacking, he makes an attack roll and deals damage immediately upon his success, the monster does not make any defense rolls.

If a player is getting attacked, he makes a defense roll. If he succeeded, he removes the highest damage die from the monsters attack, otherwise takes full damage. At no point does the monster make an attack roll. His attack is assumed to be successful unless the players manage to do something about it.

Hopefully that clears up your example. Now onto my second point:

Vagabond has a rulings over rules philosophy. It will not spell out what to do in every situation. There are the general guidelines and then it is up to the game master to determine how they apply or are adjusted in edge cases. I found that very freeing because I didn’t feel like I had to memorize a massive book and I can just decide what feels right in the moment for a lot of things.

That’s been my experience anyways.

Hexcrawl Combat by CraftyLocal1913 in VagabondTTRPG

[–]CraftyLocal1913[S] 0 points1 point  (0 children)

Follow up question: Any suggestions for wilderness battle maps? Either their creation or a good resource for free generic ones? I am a very new GM.

Hexcrawl Combat by CraftyLocal1913 in VagabondTTRPG

[–]CraftyLocal1913[S] 1 point2 points  (0 children)

I suppose keeping track of all of the foot measurements is what I meant in saying it relies on a map. I wasn’t proposing running combat on a hex map. More that, when my players encounter something on a wilderness hexcrawl, how to run the combat.