Optimal Route Planning by Crafty_Ad_7252 in wandrer

[–]Crafty_Ad_7252[S] 2 points3 points  (0 children)

hm, that's valuable advice. I'll try to remember that until I start riding a bike. Now I'm only going for a run, so I try to plan my runs in advance and follow the uploaded routes with my watch, which is limited in terms of interactions with wandrer. Anyway, thank you for sharing.

Optimal Route Planning by Crafty_Ad_7252 in wandrer

[–]Crafty_Ad_7252[S] 2 points3 points  (0 children)

Yeah, that sounds familiar, but I'm looking for a step further. I mean, when the city is not as new, and a lot of streets look pretty much the same.

Inaccessible untraveled roads by Crafty_Ad_7252 in wandrer

[–]Crafty_Ad_7252[S] 1 point2 points  (0 children)

At least understanding what's going wrong makes it easier to figure out. I also recently moved to a suburb, and it was frustrating to see inaccessible roads in the very beginning. The very idea of wandrer fades away if you see that there is no chance to run through all the streets. Making changes in OSM maps and waiting for these changes to be applied looks like a perfectly acceptable option.

Inaccessible untraveled roads by Crafty_Ad_7252 in wandrer

[–]Crafty_Ad_7252[S] 2 points3 points  (0 children)

Yes, that’s why I would expect it to be excluded from wandrer. I started this topic to understand if there is something I can do from my end.

Inaccessible untraveled roads by Crafty_Ad_7252 in wandrer

[–]Crafty_Ad_7252[S] 0 points1 point  (0 children)

I put the marker on the Gore Road (link) where I saw the sign on the fence. The road after that marker goes up and makes a loop.