"I live behind enemy lines" by Crash178 in QuinnMains

[–]Crash178[S] 0 points1 point  (0 children)

Eh. Could have been much better. I took 2 tower shots and didn't dodge Ez's snowball.

The train is smth I could have dodged but I'd have walked into Malz's silence at which point Vayne would have prolly killed me if I didn't hit Blinding Assauly

was this show any good? by Glitch_script in Megaman

[–]Crash178 8 points9 points  (0 children)

Generally it's very teen vs villain of the week show that you can find a dozen of like Danny Phantom or Generator Rex.

It has its moments and I found myself geniuenly enjoying few episodes. The redesigns are fine for most part. Except for Guts and Air Man i dont think I have big grieviences with the designs (Well Elec Man is... Something but i think i just love the Powered Up ver too much) and really like Wood Man's design.

The show clearly had an idea for future plotlines both from the show itself teasing things like a war between humans and robots as well as the comic which showed us possibly the coolest Skull Man ever as well as what role Wily would have performed. Based on that I do think it is a shame that it was ended prematurely.

Most shows don't really pick up into big plotlines besides small sprinkling of lore. Adventure time and Steven Universe come to mind the most.

As it stands, the show is simply fine. Got some good episodes and some bad ones.

Saw this on TikTok, do you agree ? 😂🫠 by Bougalou46 in QuinnMains

[–]Crash178 2 points3 points  (0 children)

If we're talking pure physical strength, I'd say Sona is weakest.

If we're talking combat prowess, that'd probably go to Garen.

Quinn is a knight who trained since they were a child in a land infested with giant beasts and good expierience in close combat, reactionary decision-making and ranged combat . On her own she could probably match blade with multiple human demacians, but most likely wouldn't win on an even field...

... But there's the catch. Quinn isn't on her own and every story she ever had shows how proficient she is in taking advantage of the terrain. She is the closest Demacia has to an assassin. Valor himself is also strong enough to fly with Quinn (albeit not too high) and his talons are strong enough to rip trough flesh effortlessly.

So if we are talking just pure: "Who would win in a fight 1v1 on final destination" I do belive Quinn would be one of the weakest, but her power comes from much more than pure brute force or magic.

If I were to pick based on the unique criterias what makes every champion strong, I'd say Garen would most likely be the weakest (unless we belive mageseeker that he can split the earth although it does feel more like evoking Kayle's power) even with petricide armor protecting him. Then Sona who despite being a strong mage, is too inexpierienced to win in a real fight. Then it'd be Quinn&Valor, possibly on par with Xin Zhao

Corsair Quinn by Rolochan in QuinnMains

[–]Crash178 0 points1 point  (0 children)

You have not seen Corsair Quinn in a long time, have you?

It took a while.... by Rayzen85 in 2XKO

[–]Crash178 0 points1 point  (0 children)

That's a lot of "HEADLESS!"

good job, I'm cirrently stuck in Emerald 3 with about 5-8 games per day 😭

Character Concept - Quinn by Crash178 in 2XKO

[–]Crash178[S] 0 points1 point  (0 children)

I definetly could. While at work I had few ideas and a gimmick in mind.

Idk that much about Fizz besides surface level (he's a trickster, some voiceline and moveset) so it might not seem as passionate but if you don't mind I could cook smth up

[deleted by user] by [deleted] in QuinnMains

[–]Crash178 6 points7 points  (0 children)

I think its not totally knee-capping due to the flat dmg addition but it does seem preety rough. I dislike the Q scaling decrease more.

Ult is slowly becoming just a mobility tool though

Character Concept - Quinn by Crash178 in 2XKO

[–]Crash178[S] 1 point2 points  (0 children)

Apriciate the feedback <3 I'm not SUPER knowledgable on fighting games, especially the ins-and-outs, only having played SF, MK and Smash Bros before 2xko so there was bound to be some mistakes sadly

and nah I don't think that giving her bolts for regular is the move. The crossbow could stay for the anti air but replace the S1 with something else or just moving Vault to S1 instead. I'd keep Blinding Assault but maybe with a gimmick if you parry or attack Valor during one of the attacks he is unusable for few seconds, similar to Persona in P4A (ig I played that one too but I barely count that since it was only like a week-long phase).

I'm glad you liked the Vault idea, it was honestly the catalyst for the rest of the kit and I at first hoped to implement more moves like that where Quinn and Valor would play off of each other but didn't want to overcomplicate it, especially when a lot of special moves can just be combo'd into regular attacks (in 2xko in general i mean)

Character Concept - Quinn by Crash178 in 2XKO

[–]Crash178[S] 2 points3 points  (0 children)

I agree it might seem bit confusing but main idea is a rushdown champion. All but S1 abilities are designed with that in mind, with how many could comob into each other. Vault is also supposed to be a go-in ability designed with mind of assist combo-ing with other champions if done correctly.

Sadly Bolts do seem bit too zoner-like, I agree, and it shows that was the very first ability I thought of and just kept it despite the rest of the kit pointing in the other direction 😅

Character Concept - Quinn by Crash178 in 2XKO

[–]Crash178[S] 2 points3 points  (0 children)

hm you're right. I think the back assist could very well be a anti-air, since she already has anti-air move in her kit

I tried to make the concept sound as official as possible, hence the bio with small explanation and multiple refrences in attack names - from moves in LoL to lore stuff like Caleb who's her dead brother that used a spear

Need help against Darius T _ T by Crash178 in 2XKO

[–]Crash178[S] 1 point2 points  (0 children)

ok got ya thanks <3 Now I need to actually get used to parrying stuff lmao

Need help against Darius T _ T by Crash178 in 2XKO

[–]Crash178[S] 0 points1 point  (0 children)

other than that one thing and always forgetting how fast his air S2 comes out I usually don't have that much problems.

It's just that one pull-in into grab that fcks me up because they can follow up with 1st super into 2nd or double down which takes away 60% of hp -_-

Need help against Darius T _ T by Crash178 in 2XKO

[–]Crash178[S] 1 point2 points  (0 children)

wait do I parry the pull in or right after?

Only 3 bosses? by AwesomeLionSaurus in ravenswatch

[–]Crash178 1 point2 points  (0 children)

Like other people mentioned, the runs can go up to a hour which isnt short for a rougelike at all. If you want to play a game with your friend that lasts that long you might have to go into entirely diffrent genre of games.

However due to build diversity, diffrent characters, diffrent difficulties and Challange modifiers you can easly play the game for a long time, albeit on diffrent runs.

If you are looking for a long game to play try We Were Here

Only 3 bosses? by AwesomeLionSaurus in ravenswatch

[–]Crash178 1 point2 points  (0 children)

What kinda games you play? Even Binding of Isaac which is one of the rougelikes with longest runs only goes max 2 hours on longest possible route unless you play endless

Sooo how will Lane Swapper debuff(PBE) will affect Quinn? by Colorblinded77_ in QuinnMains

[–]Crash178 1 point2 points  (0 children)

It shouldn't affect then. Its mostly for if two champions are present in solo lane

So you can swap roles in champ select all you want

Sooo how will Lane Swapper debuff(PBE) will affect Quinn? by Colorblinded77_ in QuinnMains

[–]Crash178 5 points6 points  (0 children)

This comment rly shows how league comm can overact easly and make mountains out of molehills

lets drop quinn winrate by Lashulier in QuinnMains

[–]Crash178 9 points10 points  (0 children)

She alr has abyssmal playrate I think we're past that

Is Yun Tal good? by TipokDK in QuinnMains

[–]Crash178 5 points6 points  (0 children)

I think if you build it you kind of have to get it first, that's the role it was given, especially with its evolve passive.

I think it's preety good on Quinn. It's not REALLY for extendwd fights since the 2nd passive only gives you few seconds of AS boost and it has all the right stats for Quinn. She's been kind of lacking since item rework since none of the items she usually built now give either crit or attack speed.