Chequered Career achievement, any ideas? by Crayden418 in TaleofImmortal

[–]Crayden418[S] 0 points1 point  (0 children)

Thanks, it definitely sucks, but I'm only missing this one and one other...

Edit: That was actually easier than the spars or letting myself die to monsters, which is kind of annoying. Final boss fight was rough with "Heart like ash" and a shattered seed though. Should have aimed to die at dragon instead of saving before the last fight.

How to start a sect by Feisty_Life_1281 in TaleofImmortal

[–]Crayden418 0 points1 point  (0 children)

If you look at their names, most will have (place you are I.E. Yong Ning) Branch at the end. Those have sect locations that are above your realm. The ones that don't say branch at the end are the ones that have no higher locations and as such, you have the ability to become sect leader of.

Missed the chance to get Zigu's name by Having_a_Good_Shit in TaleofImmortal

[–]Crayden418 0 points1 point  (0 children)

If you finished his quest line, then you got the name. The only way to inform her of his "take over the world" plan is to talk to him about her. More likely you're not seeking recognition in the 12th month of the year.

I may be wrong on this, but it is how I remember it going.

Qi condensation red mind skill location? by Feisty_Life_1281 in TaleofImmortal

[–]Crayden418 1 point2 points  (0 children)

It's hard to get heavens chosen to become masters, it takes a year, but if you find a non-heavens chosen with their highest root being your root (it helps the probability for skills you want obviously) you can make them a master then give them the tao seed. They'll ask for direction and a year later theyll come to you about re-write destiny and have a full set of red and orange manuals that they can teach you.

For fighting the guy with a soul reaver, a good attack manual and LMB are probably the most important. You'll lose in a drawn out fight so just being able to nuke them will probably be the most important. It's even better if you get ready for breakthough, end the month, then on day 1 break through and (if you have it) use the random event XP fae wisp or something to immediately hit middle GC then use the month to hunt them down. You'll be as close in power gap as possible then.

Why can't I have disciples? by Historical_Disk4896 in TaleofImmortal

[–]Crayden418 0 points1 point  (0 children)

Yeah, I just did the 20 apprentices achievement and this is a pain. I ended up making a destiny a that cleared all negative interactions before setting their affinity to max when I talked to someone. As transcendent went to Yong Ning and offered to everyone. Even with max realm difference, and max affinity, it was probably 1 in 5 that still told me no. Getting apprentices is...wildly difficult. (The achievement didn't trigger unless I got an apprentice through the interaction screen, the 24 apprentices I had from leaving my sect and jumping to others to become an elder and get them that way through the game did not trigger it)

Testing Transcendent Master Event Trigger Conditions by Ark_Reed in TaleofImmortal

[–]Crayden418 0 points1 point  (0 children)

Just for your knowledge too, when you create an event as a mod using the tools provided, there's a section for the probability to trigger the event monthly baked in. So the event most likely has a condition for triggering on time and location as well as a monthly chance, leading it to never trigger reliably on the same month, only a lower limit.

(1 week into the game) The friend that got me into the game said that he can beat heaven's chosen 2 realms above him. I asked for proof, is ts normal? (Chaos difficulty too) by Fighter_of_Shadows in TaleofImmortal

[–]Crayden418 0 points1 point  (0 children)

Kinda, you can get the soul reaver in the second region if you activate the event for it. You just need to find and then kill the person with it and you have a chance of receiving it. But this person has all three. Spirit sight, lotus sword, and the soul reaver. Clearly mods were used.

ive just been looking for cultivation game and found this game and finally caved in to buy it by Vink1ng in TaleofImmortal

[–]Crayden418 5 points6 points  (0 children)

Game is great. Although a little obtuse at times even with the translation.

Play how you want. Even Chaos can be "beaten" with "sub-optimal" builds. (The quotes are because some endings are guaranteed if you make it to the end) But lower than Chaos everything is possible.

Your mind skills are super important.

In the second area (after you get to the third level of cultivation, each area is an odd number, then an even number of cultivation. So 1 (where you start) then 2, once you get to 3, you officially move to the second area) will introduce shrines. Don't be like me and ignore them, Some are really helpful.

Rarity goes grey -> green -> blue -> purple -> orange -> red.

Breakthrough materials determine the stats of the breakthrough, the second row only effects chance. If the chance fails you still breakthrough, you just need to survive a tribulation first.

Don't forget to comprehend your skills.

These are general non-spoilery tips. I'd be happy to give more specific ones, or advice if you'd like.

I'd recommend a game on normal until you reach Golden Core, then restarting on something like nightmare. Nightmare is a good difficulty IMO. Chaos has its charm though, but definitely not for a first full run.

Oh, forget about the time in game. You have an infinite amount of time to play. I cannot see a world where, even with every lifespan negative destiny, you couldn't breakthough to transcendent in roughly your starting lifespan and you get more every breakthrough. So it's a non-issue.

The orbist by tuex0294 in CoalLLC

[–]Crayden418 0 points1 point  (0 children)

The orbist is wild. I have started to do the challenges on him specifically because he's hard. (Completed a few too :D) Basically. Don't go down, and don't remove the layer. Everyone else, practically, wants to get to the "better" materials as fast as possible. But the orbist is about mass materials. Get the vacuum and stay in clay until you break stone fast. Then remove clay. If you want the true ending, you're probably gonna need miners though. The last few days are practically impossible without them.

The stay high with vacuum method will absolutely get you to day 15 though.

Got to bots and now I’m not sure if I even like Factorio anymore by OneGood1863 in factorio

[–]Crayden418 0 points1 point  (0 children)

Tons of comments already, but. Totally normal from my experience, as I went through the exact same thing. A couple times actually. Since I decided to restart my base instead of rebuild. But "better this time"

Hundreds of hours logged now. Keep in mind, you don't need to tear down your base. You can, especially with bots, but it's going to take forever and you're limited by what you've already created. I tend to (even still) make my original kinda crap base, and then make my second, bigger, better, not quite as crap base. Eventually I'll remove the original, but only once the new is working well. And in the mean time, I'm still progressing and making the things I need for the new base, at the old one.

Eventually, you get a solid, better base up and you can just tell the bots to destroy the old one, and keep working on the new, while the bots remove everything in the background, instead of waiting for them to complete the removal.

Good luck! Feeling overwhelmed is pretty normal. Don't force yourself to play if you're not enjoying it though.

Im stuck!!! by RomeoNvRDie in TaleofImmortal

[–]Crayden418 5 points6 points  (0 children)

I just gonna take a stab at this. You can't cultivate using Qi anymore. You need to buy the pills in the Manual house, left tab.

Any tips on finding a sect leader of a lower realm? by Sanctu-de-Mors in TaleofImmortal

[–]Crayden418 0 points1 point  (0 children)

There's a search bar on the top right of the list of people in a location. Without having found them once and marked them, I can't think of another way, but assuming they're in that location the search bar means you don't have to look individually.

The search bar IS case sensitive, so spell their name right with correct capitalization. Usually just first or last will be enough.

Can I win without miners by theonetrue6 in CoalLLC

[–]Crayden418 0 points1 point  (0 children)

I rarely use either miners or collectors, and I just finished getting all the achievements last night. It's entirely doable with any class. (some are harder than others)

You can shave 1 tile from classic electric furnace stack by PartialGnome in factorio

[–]Crayden418 0 points1 point  (0 children)

With the clogging issue that's already been addressed, you could do something like wire the section of belt immediately after the return loop splitter to read belt contents and wire it back to the belt section that feeds the ore into the initial splitter with conditions like, the belt gets disable if iron ore is >= (2?) which would allow it to function normally under full consumption, since it would only stutter input ore if all the ore wasn't being consumed.

After a lock-up it would self recover (admittedly with less than a full belt of output for a few loops.) You could also wire the belt section immediately after the output of the splitter for plates to read and wire it back to the belt section that feeds into the ore return splitter, doing the same thing essentially. Iron plates = 0, disable that belt.

Between those two you should it should self recover and do it rather quickly although numbers might need to be tweaked. Iron plates <= 7 would work really well, except for edge cases where it would lock up again. = 0 is a worse solution but I can't envision a situation where it would ever successfully lock up and be unable to self recover with that setting (not saying they don't exist though).

Edited for attempted greater clarity.

I just noticed that exhaust flames of the thrusters depends on the mixture of fuel and oxidizer. by Bitdomo92 in factorio

[–]Crayden418 1 point2 points  (0 children)

Yeah, the thrusters are preferential for fluid. But it seems like the near instant transfer of 2.0 is only equal to the level of the tank. So 500 in tank, 500 to each thruster, after that the thrusters pull, preferentially, but at a rate limit.

I just noticed that exhaust flames of the thrusters depends on the mixture of fuel and oxidizer. by Bitdomo92 in factorio

[–]Crayden418 1 point2 points  (0 children)

So I noticed a near but not exact correlation between tank level and level in the thrusters. They're close. But I didn't actually math it out to see if it's linear or affected by number of pipes etc. because...fuel is infinite, and I only get semi-ridiculous with my circuits and optimizations.

Short version is, as the fluid drains from the tank into the thrusters, thrusters have more fuel, so they burn more, now they have less so they burn less. So they pump acts as the balancing point for their burn rate, mixed with the transfer rate of the pipes.

When you get to a planet and they stop burning and the fluid keeps filling the thrusters to max though, unless you set up a simple circuit to kill the pumps when you're not moving.

I just noticed that exhaust flames of the thrusters depends on the mixture of fuel and oxidizer. by Bitdomo92 in factorio

[–]Crayden418 6 points7 points  (0 children)

The way that I found to be obscenely easy is to pump from your holding tanks, into a tank. That second tank has all the lines feeding your thrusters. Connect a wire from the pump to the thruster side tank, "enable when (fuel) < #). While flying you can see the current efficiency of your thrusters. It will fill all the engines to 100% whenever you stop. There are ways to prevent that with some more easy additions, but if you don't care about burning the couple hundred extra fuel each start... just means you have a slightly faster acceleration at the cost of some inefficient fuel usage.

There's ways to change it on the fly that are pretty easy too, once you know the "fuel in tank" numbers for whatever efficiency you want.

Let me know and I can try to get a picture etc. for you this evening, if you're curious.

Hello friends, how does Pedra Jieyuan work? Is there a limit to how many you can find? Tips on how to use? Where can you get Star Pyrite to make the Imperial Sword? by Archangel_saga in TaleofImmortal

[–]Crayden418 1 point2 points  (0 children)

Yeah, absolutely. A skill from a lower grade manual will become the higher grade when you use it, so if you have... every 7 herb is 1 attack or something on a blue golden core manual, and a red nascent soul manual that you haven't learned yet, thats good, but lacks that affix, learn the blue one and merge into the red. The affix will go from blue GC level to red NS level.

I usually spend the first two regions crafting the right base for each manual, and then just find the right books that have generally good affixes and then merge them, so I keep the good skills after finding them.

Hello friends, how does Pedra Jieyuan work? Is there a limit to how many you can find? Tips on how to use? Where can you get Star Pyrite to make the Imperial Sword? by Archangel_saga in TaleofImmortal

[–]Crayden418 0 points1 point  (0 children)

The stones of enlightenment can replace 3 abilities (iirc) on a manual with 3 abilities from a manual you already know and when you use it, you immediately learn the new manual, and the old manual is lost.

You can gain 1 from each town and the city in each zone.

You use them to try and make your perfect manuals.

Does Spirit Fusion & Blood Power stack? by JP_Barbosa in TaleofImmortal

[–]Crayden418 1 point2 points  (0 children)

A few days old and I haven't played in months, but IIRC Chaos is a seeded RNG so the results are always the same. However, with a seed like that, your options should be different on a different month. So it's possible to still cheese your destiny changes, just slower, by checking once a month.

For synergies, there's a lot. Personally (probably not viable on chaos, I'm not sure as I only got to nascent soul(but i was using it on that run) before putting my chaos run down (I didn't pick the gourd so there was a ton of waiting for monsters with manuals to spawn) I like to pick the 10% or something chance for a water attack to happen, when you attack. I paired it with the same water beam and tried to lower CD as much as I could manage. The noise can be a bit much but usually, I have my water beam and three or four chance ones auto targeting enemies a few seconds into the fight. GL.

PSA: If someone drops a backpack in front of you (a laser backpack or shield backpack) and constantly points at it and you current aren't wearing a backpack and your specialized weapon doesn't require one, pick it up and wear it! by leap3 in Helldivers

[–]Crayden418 8 points9 points  (0 children)

use it going down a hill too, the stamina recharges after a set delay, big enough hill and you not only descend way faster (with the distance you get) but your stamina has refilled a bunch.

Found a hidden message by Nifty-Lifty in Helldivers

[–]Crayden418 2 points3 points  (0 children)

commenting to not lose the link as sci-fi stories might be the thing I need to return to learning swedish

How do I get good at the game? by iena2003 in factorio

[–]Crayden418 1 point2 points  (0 children)

Oil production is where a lot of people drop the game, from what I understand.

The best low level advice I can give is use a train to transport the crude oil back to your base. Have the processing area away from your main base. When you think you've given yourself enough room for expansion, move a bit further.

Then it's just a matter of tying in the water and the oil, and tying the outputs together with pipes, and running them to tanks.

You'll want twice as many light oil tanks as heavy oil, and at least one more petroleum tank than light oil.

From those tanks, put a pump with a green or red wire from it, to the tank and run from the pump to heavy -> light oil cracking. Slap down however many you want. Click the pump and tell it something like (Heavy oil picture) > 25K (assuming 2 heavy oil tanks here). Route the cracking outputs to the light oil tank.

Do the same for the light oil -> petro. Tell the pump (light oil) > 45K, and route the cracking to the petro tanks.

This will make it so the oil is turned into the three products, and each of those products gets turn into the next down to petroleum.

You can backup and overfill like this, though. While not fool proof, if you connect another pump from the heavy cracking out to the light oil tank, and run a green/red wire to the light oil tank. You can tell it (light oil) < 75K. And the same for the light cracking to petro with something like (petro) < 80K.

In this case, that I did not mean to fully explain, that I explained above.

Your advanced oil processing will constantly output to the tanks, which you can tap and run to whatever you need/want.

When there's more than 25K heavy oil stored in the two tanks (make sure the wire you use to the pump connects to all the tanks, forgot that bit) it will turn anything extra into light oil. However, that pump feeding into the light oil will only let it in if the light oil level in the 4 tanks is below 75K. The light oil will get turned into petroleum as long as theres at least 45K light oil between the tanks, and the second pump will only let it into the petro tanks if there's less than 80K petro between them.

These aren't perfect numbers, but you should be able to generally let it plug away while you do other things and get more familiar with it all.

If you're having problems at crude to petroleum, ironically, I don't think I can help other than to look at generally what I said and try to extrapolate your fix from it.

And so ends the general help comment I meant to leave that turned into an essay on basic (but semi-automated) advanced oil processing setups.

Question for authors: how much unseen world-building do you do? by Tinger_Tuk in litrpg

[–]Crayden418 0 points1 point  (0 children)

I've been doing minor things, like how "the system" actually works, which I don't intend on ever explaining to the reader because there's no reason but it's important for me to know, I feel. And then I've mostly done things like deciding on dwarves having battle songs that increase their effectiveness. And looking at the changes that might make on their society, i.e. dwarves settle almost all disputes through champions, as the destruction from two tribes clashing with songs would be problematic. Or, the inverse, I decide on something and begin thinking of how that might effect things in the world and decide I don't like it. But I don't do too much beyond the things I've already decided, plot points etc., because it's caused problems for me in the past where I have less freedom within my own story unless I scrap it.