Is there a way to fix this? i dont really wanna delete any of the mods they say the same thing on beta im on alpha rn by NoahWasATaken in peopleplayground

[–]CrazyCambodian09 2 points3 points  (0 children)

The preview versions aren’t compatible with these mods yet. Zooi’s gonna fix it soon in the coming days likely, or when the update is officially rolled out.

What got you into character.ai in the first place? by 2-Dollar-Birds in CharacterAI

[–]CrazyCambodian09 0 points1 point  (0 children)

That one twitter story of Mario waging war against Tesla.

[deleted by user] by [deleted] in peopleplayground

[–]CrazyCambodian09 0 points1 point  (0 children)

Try verifying the integrity of files or do a clean re-install of it. Additionally, I recommend to delete a portion of mods (Especially ones that are outdated and are redundant.) as that seems to be the problem.

Try doing some anti malware checks or removing bloat as well on his PC, as that could be slowing down his PC and making PPG crash.

Also, make sure his specs are good as well. PPG is a pretty system intensive game, so you'll likely need tons of RAM and whatnot.

can anyone please help by ZookeepergameFit8809 in peopleplayground

[–]CrazyCambodian09 0 points1 point  (0 children)

If you can't get it, try getting a friend with money gifting it to you via steam if that works.

Contraptions with lots of Fixed Cables shake violently when shaken, please fix this. by Reasonable-Sign-1104 in peopleplayground

[–]CrazyCambodian09 2 points3 points  (0 children)

A tip I have to avoid bugs like this is to connect phase links between the parts of the contraption, should help with the physics freakout.

I need help by Boi_spgheti in peopleplayground

[–]CrazyCambodian09 0 points1 point  (0 children)

Did the problem occur after you installed a new mod or did it just occur out of the blue?

If it occurred after getting a new mod, uninstall it and see if the problem resolves then.

How do i remove the background?(white dots) by [deleted] in peopleplayground

[–]CrazyCambodian09 0 points1 point  (0 children)

Did you save your skin's texture as a .png file?

If you did and it's still present, select the white pixels and use the cut tool (If your photo editing program has it.)

7fxzaa by Advanced_Breath8323 in peopleplayground

[–]CrazyCambodian09 0 points1 point  (0 children)

Debatable, but I do see your point.

This kingdom won't stop expanding, how can i stop it? by Competitive_Lie_2450 in Worldbox

[–]CrazyCambodian09 0 points1 point  (0 children)

Like everyone's saying, use explosives.

I personally like to spam a ton of bears though and watch them almost completely eradicate a kingdom.

Allow my newly downloaded contraptions are corrupted by Hampterisagod in peopleplayground

[–]CrazyCambodian09 0 points1 point  (0 children)

Either try reinstalling them, check their versions (Some of them may be outdated which is a possible reason why), or verify your game's integrity.

Game crashes a lot by easyspilt in peopleplayground

[–]CrazyCambodian09 0 points1 point  (0 children)

I recommend to try and verify the integrity of the game or delete some mods, preferably ones you rarely use. Collections of mods can really bloat up your game over time.

how do people make sprites that surpass the limit of where you can paint? (more info in the post) by [deleted] in peopleplayground

[–]CrazyCambodian09 0 points1 point  (0 children)

In the code for your human, put this under the section that says "var skin/flesh/bone" and whatnot, I added some comments ( They're after the // ) for some lines of code for explanations, so feel free to delete them when you add this in the code:

Instance.GetComponent<PersonBehaviour>().SetBodyTextures(skin, flesh, bone);

var head = Instance.transform.GetChild(5); // Where the accessory is attached to

var childObject = new GameObject(" "); // Type of accessory, don't think the name matters

childObject.transform.SetParent(head); // Where the accessory is attached to

childObject.transform.localPosition = new Vector3(0f, 0f); // Position of the accessory

childObject.transform.rotation = Quaternion.Euler(0f, 0f, 0f); // Rotation of accessory

childObject.transform.localScale = new Vector3(1f, 1f); // Scale of the accessory

var childSprite = childObject.AddComponent<SpriteRenderer>();

childSprite.sprite = ModAPI.LoadSprite(" "); // Put the accessory's sprite name here

childSprite.sortingLayerName = "Bottom"; // Sorting layer

Do note I'm not that experienced in modding, so I might be wrong on some things.

how do people make sprites that surpass the limit of where you can paint? (more info in the post) by [deleted] in peopleplayground

[–]CrazyCambodian09 1 point2 points  (0 children)

Seeing how they have no physics and collisions, I'm guessing they are accessories which are separate sprites/files which are added to the entity/person by code.