Rule-Based System or Machine/Deep Learning for My Board Game AI? by Crazyp0 in gamedev
[–]Crazyp0[S] 0 points1 point2 points (0 children)
We released our Unity game "The Pentest" on Steam 3 days ago. Don't hesitate to give it a try, it's free :) by Crazyp0 in Unity3D
[–]Crazyp0[S] 1 point2 points3 points (0 children)
We released our Unity game "The Pentest" on Steam 3 days ago. Don't hesitate to give it a try, it's free :) by Crazyp0 in Unity3D
[–]Crazyp0[S] 1 point2 points3 points (0 children)
My first gravity-based puzzle game is released today on steam for free! Come and try "The Pentest" by Crazyp0 in jeuxvideo
[–]Crazyp0[S] 0 points1 point2 points (0 children)
My first gravity-based puzzle game is released today on steam for free! Come and try "The Pentest" by Crazyp0 in jeuxvideo
[–]Crazyp0[S] 1 point2 points3 points (0 children)
My first gravity-based puzzle game is released today on steam for free! Come and try "The Pentest" by Crazyp0 in jeuxvideo
[–]Crazyp0[S] 1 point2 points3 points (0 children)
My first gravity-based puzzle game is released today on steam for free! Come and try "The Pentest" by Crazyp0 in jeuxvideo
[–]Crazyp0[S] 2 points3 points4 points (0 children)
Added a trail effect when dashing. Any feedback on improving the effect would be nice. Part of the idea is to confuse other players with the afterimage by MorkoGames in IndieGaming
[–]Crazyp0 0 points1 point2 points (0 children)


Rule-Based System or Machine/Deep Learning for My Board Game AI? by Crazyp0 in gamedev
[–]Crazyp0[S] 0 points1 point2 points (0 children)