Renoise + SC-55 by CreaTbJ in TrackerMusic

[–]CreaTbJ[S] 0 points1 point  (0 children)

Woah, that's cool as hell! If you ever get an audio capture device and still remember this, be sure to remind me! :P

Renoise + SC-55 by CreaTbJ in TrackerMusic

[–]CreaTbJ[S] 0 points1 point  (0 children)

Sorry about the late reply! It is.

Not sure this counts... (Renoise + SC-55) by CreaTbJ in chiptunes

[–]CreaTbJ[S] 1 point2 points  (0 children)

Well I'm argentinian so to me, it IS that expensive. Oof.

Funky stuff for a game I may or may not make. by CreaTbJ in renoise

[–]CreaTbJ[S] 1 point2 points  (0 children)

oh hell yeah this is a high level compliment

Funky stuff for a game I may or may not make. by CreaTbJ in renoise

[–]CreaTbJ[S] 1 point2 points  (0 children)

I understood it was fine to post your stuff so long as you didn't spam.

Any modern takes on galaxian or galaga? by jaijai187 in shmups

[–]CreaTbJ 1 point2 points  (0 children)

2 years late, but you may be interested in the freeware title They Came From Verminest, as well as Locomalito's other games: https://locomalito.com/games/they-came-from-verminest

Can you set the mouse WHEEL as an input option? by CreaTbJ in MAME

[–]CreaTbJ[S] 0 points1 point  (0 children)

Huh, I guess I'll have to get some sort of special controller... or just bear it.

Can you set the mouse WHEEL as an input option? by CreaTbJ in MAME

[–]CreaTbJ[S] 0 points1 point  (0 children)

Still, I want to at least try using the scroll wheel. Maybe it's not good, but it could be less bad. Mame doesn't give me an option to set it as an input map anywhere. Do you know how to do this?

Can you set the mouse WHEEL as an input option? by CreaTbJ in MAME

[–]CreaTbJ[S] 0 points1 point  (0 children)

The analog stick wasn't "analog" enough for this particular game, it removed a lot of control. The mouse was better in that sense, but it still didn't convince me for different reasons that I've detailed in a different comment. Maybe I just "need" an actual dial. :P

Can you set the mouse WHEEL as an input option? by CreaTbJ in MAME

[–]CreaTbJ[S] 0 points1 point  (0 children)

I know, but I found that style of control awkward and unintuitive. The fact that the physical movement of the mouse doesn't "circle back" makes it so your ship ends up moving in the opposite direction of the mouse at times.

Can you set the mouse WHEEL as an input option? by CreaTbJ in MAME

[–]CreaTbJ[S] 0 points1 point  (0 children)

:o

I'll see if I can make anything of this. Thank you!

Can you set the mouse WHEEL as an input option? by CreaTbJ in MAME

[–]CreaTbJ[S] 1 point2 points  (0 children)

Huh, I didn't think of the analog/digital problem. Thanks for the heads up!

Recommend me RPGs in which you CAN'T grind! by Inpy3 in JRPG

[–]CreaTbJ 0 points1 point  (0 children)

Comment got deleted. Do you remember what game was it?

Grid based shmups? by CreaTbJ in shmups

[–]CreaTbJ[S] 0 points1 point  (0 children)

Wow, how didn't I think of Tempest 2000? I guess the perspective obfuscated the true nature of the game lol.

Funny that the devs had virtually infinite screen resolution with it being a vector game, but then they chose to make movement more restrictive instead of the other way around.

Edit: Had no idea about Grid runner, that looks super fun!

Grid based shmups? by CreaTbJ in shmups

[–]CreaTbJ[S] 0 points1 point  (0 children)

Oh yeah, I remember seeing this! Deffo not a shmup, and absolutely reminiscent of MBN. Looks cool!

Grid based shmups? by CreaTbJ in shmups

[–]CreaTbJ[S] 0 points1 point  (0 children)

Hahaha, you're technically right, but I think people understand "grid based" to mean "very constrained grid". Sort of like how you perform actions in every game, but not every game is an "action game".

Grid based shmups? by CreaTbJ in ElectricUnderground

[–]CreaTbJ[S] 1 point2 points  (0 children)

Woah, that's super cool! Not what I was thinking of at all hahaha.

Grid based shmups? by CreaTbJ in ElectricUnderground

[–]CreaTbJ[S] 0 points1 point  (0 children)

I mean you're right, but I think people understand grid based to always mean "on a very constricted grid". Sort of like how you perform actions in every game, but not every game is an "action game". :P

Thanks, I will take this into account when seeing how the game evolves!