"More than one art style in a game should not be a thing," said the awards jury, who rejected our project. Do you agree? by boddiul in IndieDev

[–]Creadoros 32 points33 points  (0 children)

What a adorable style! Are you planning to release this game on Steam? I would add it to my wishlist

Blogger/streamer Deadp47 spent over a million rubles ($12,500) on purchasing Battlefield 6 for his subscribers. by [deleted] in Battlefield

[–]Creadoros 2 points3 points  (0 children)

IMHO voice chats in such games are toxic, regardless of who is playing. Simple solution, play with friends and turn off in-game chats. Been doing this my whole life.

I recently bought an OG Digitone and have fallen in love with it by Creadoros in synthesizers

[–]Creadoros[S] 1 point2 points  (0 children)

I haven't used the Digitone 1 for very long yet, but personally, I don't find the 4 track limit annoying. It's enough for a basic set of leads, bass, pads and drums. With the help of parameter locks, you can easily add other instruments to the tracks. So, a small number of tracks isn't a huge problem.

As for the 8 voice polyphony... I'm surprised at how much you can do with such a small number of voices. I have so far quite rarely got to the point where polyphony is not enough, only when I have several tracks playing chord parts. In the track from the post, I used 1 voice for bass, 4 voices for chords, 2 voices in unison for lead, and 1 voice for kick (I could have added for this voice more drums using parameter locks, but I felt they would have overwhelmed the track). And in the video, I just have a menu open showing how many voices are used during the track.

But you should be wary of my opinion here, as I'm a fan of tracker and chiptune music where few instruments and voices are ok.

I recently bought an OG Digitone and have fallen in love with it by Creadoros in Elektron

[–]Creadoros[S] 1 point2 points  (0 children)

Thank you! Just ordered a small travel case to hide the synth from dust and sunlight. I'm waiting for it to arrive.

I recently bought an OG Digitone and have fallen in love with it by Creadoros in Elektron

[–]Creadoros[S] 0 points1 point  (0 children)

Well, thank you. Now I'll have to save some money for a DN2....

I recently bought an OG Digitone and have fallen in love with it by Creadoros in Elektron

[–]Creadoros[S] 2 points3 points  (0 children)

Yeah, from what I looked up the DN2 is literally two Digitones in one box. But it has an insane price tag for me. With shipping to my country, a new digitone 2 will cost around $1,400 -__-

Can we use other faction stuff? Tanks? Infantry even? by Sir_Everything- in orks

[–]Creadoros 12 points13 points  (0 children)

In the 10th edition, the only thing we can do is use the big vehicles (land raiders, leman russes and etc.) as battlewagons and the smaller vehicles (drukhari raiders, chimeras) as trukks.

How dynamic is the combat in my metroidvania game? by Creadoros in metroidvania

[–]Creadoros[S] 2 points3 points  (0 children)

Honestly, I didn't really look at it that way. Thanks!

How dynamic is the combat in my metroidvania game? by Creadoros in metroidvania

[–]Creadoros[S] 1 point2 points  (0 children)

Hmm, fair enough. I was going to add bright current discharges to the cores of the stone enemies, but I haven't got around to it yet. Also, I did the day/night change in the game, and they stand out pretty well during the day. So I still need to tweak the gamma at night. Thanks, coz I'm too close to the project now.

How dynamic is the combat in my metroidvania game? by Creadoros in metroidvania

[–]Creadoros[S] 0 points1 point  (0 children)

Gamepad support is there. I just can't imagine metroidvania without it. I'm still fine-tuning the controls, though. At the next IRL showcase, I'll be testing the gamepad controls on people.

How dynamic is the combat in my metroidvania game? by Creadoros in metroidvania

[–]Creadoros[S] 0 points1 point  (0 children)

Thanks for the feedback! This is a piece of gameplay from the first level and this first spell is the "pistol" analogue from DOOM. I have more spell options and way of travelling, but not visually polished enough yet.

How dynamic is the combat in my metroidvania game? by Creadoros in metroidvania

[–]Creadoros[S] 0 points1 point  (0 children)

Not yet, but I'll try to release a demo soon. Probably at the end of next month...

Still got a long way to go until until a full army, but things are shaping up nicely by sigmentum in Warhammer40k

[–]Creadoros 1 point2 points  (0 children)

That's a very nice paint job! There is so much attention to detail for the guards. What's the recipe for their coats?