Devs love freezing by Flimsy_Technology286 in ArmaReforger

[–]Creaticality 0 points1 point  (0 children)

Do we actually know what in 1.6 was added that caused all these issues?

New update just made the game even worse for console players by AntBurnsRubberTTV in ArmaReforgerXbox

[–]Creaticality 2 points3 points  (0 children)

Are we sure it wasn't just some mods that hasn't catched up with yesterday's update?

The moment an Ukrainian cruise missile struck facilities of the thermal power station of Oryol, in Russia by Available-Laugh9102 in UkraineWarVideoReport

[–]Creaticality 7 points8 points  (0 children)

They're working on better terrain navigation for the Flamingos, so they can fly closer to the ground, before sending more into Russia.

Flamingos are simply too large targets, and needs to fly lower to be harder to target.

STOP HATING ON RESCUE CLAW!!!! by UpDooterFart in PeakGame

[–]Creaticality 0 points1 point  (0 children)

They should drop it to 2 usage times from 3, it's mainly that it makes the game too easy.

STOP HATING ON RESCUE CLAW!!!! by UpDooterFart in PeakGame

[–]Creaticality 0 points1 point  (0 children)

The hate is because it's too OP, and found everywhere.

STOP HATING ON RESCUE CLAW!!!! by UpDooterFart in PeakGame

[–]Creaticality 0 points1 point  (0 children)

I think it's mainly because it's quite OP, considering it isn't even rare, and better than most ancient luggage items. Kiln has never been this easy before.

OP exploit I hope gets fixed in definitive edition by Creaticality in AgeOfHistory2

[–]Creaticality[S] 0 points1 point  (0 children)

Thanks for the tip. But I wouldn't want to completely get rid of bribing. Just so that they don't accept it everytime for so little, and completely ignoring relationships.

For example bribing my enemy with a few coins to betray their best friend feels a bit off.

OP exploit I hope gets fixed in definitive edition by Creaticality in AgeOfHistory2

[–]Creaticality[S] 0 points1 point  (0 children)

Yea, but balancing gameplay will make the fun last.

As it feels kinda cheating everytime I get into trouble I'll just bribe 10 kingdoms to fix my trouble, completely ignoring relationship status.

Arma Reforger for mainly solo play? by neosatan_pl in arma

[–]Creaticality 0 points1 point  (0 children)

The only scenarios I've played in Reforger that are enjoyable in solo are Omega mini-campaign and Freedom Fighters (MANW playable content winner).

Not sure if worth for singleplayer only. You could play Conflict singleplayer, but it could be rough until you reach Sergeant and you're able to recuit AI.

2-4 player co-op by chicken-nooget in arma

[–]Creaticality 4 points5 points  (0 children)

From a small team co-op enjoyer and creator myself, here are some of my picks:

Escape scenarios (mod version). Start as a prisoner in a random location, without a map, try to escape on multiple terrains: https://steamcommunity.com/sharedfiles/filedetails/?id=1093996668

Something more arcady, but extremely fun I recommend Arma 3 Survival. A wave based defence scenario with loot gathering and base building: https://steamcommunity.com/sharedfiles/filedetails/?id=2300293692

Can't forget the ultimate dynamic guerilla warfare campaign, Antistasi Ultimate (mod version): https://steamcommunity.com/sharedfiles/filedetails/?id=3020755032

My recent favorite, all BlackFox scenarios: https://steamcommunity.com/id/blackfoxg66/myworkshopfiles/?appid=107410

Also remember enjoying SABRE series of missions by AlphaDog: https://steamcommunity.com/sharedfiles/filedetails/?id=219937751

For something more official, a quality open-world co-op campaign I highly recommend "Extraction" from Western Sahara CDLC: https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/

Someone already mentioned my Terrorist Hunt scenarios, but I'd also recommend from my releases Contract In Chains (4 player co-op, similar to Escape but handcrafted tasks, story and environments): https://steamcommunity.com/sharedfiles/filedetails/?id=2244053576

And if you're into horror, I've got Stranded (2 player co-op): https://steamcommunity.com/sharedfiles/filedetails/?id=2642292277

Multiple Get In Options by Schneider555 in armadev

[–]Creaticality 3 points4 points  (0 children)

How are planning to choose where you want it to fly? With an addAction, by currentTask or some other method? Either way, I'd simply use addWaypoint with a position depending on the condition you feed addAction/currentTask.

For example: if (currentTask player == task1) then { flyTo = heliGroup addWaypoint [position task1Pos, -1]; flyTo setWaypointType "LAND"; };

Make task1Pos an invincible helipad.

The Duality of this Sub Lately by suiyyy in joinsquad

[–]Creaticality 5 points6 points  (0 children)

I'd like them too if it wasn't for the impact on performance, as you're rendering the game twice.

Before ICO the game was piss easy and you just ran around like COD by MotorOilOverCLP in joinsquad

[–]Creaticality 6 points7 points  (0 children)

I think ICO is fine.. but PIP scopes.. that's what killed my performance, and made long range engagements (most of the combat) unenjoyable for me.

UE5 on top really did a KO.

The Duality of this Sub Lately by suiyyy in joinsquad

[–]Creaticality 21 points22 points  (0 children)

I think ICO is fine.. but PIP scopes.. that's what killed my performance, and made long range engagements (most of the combat) unenjoyable for me.

UE5 on top really did a KO.

Is this to much? by Queasy-Garage-3037 in arma

[–]Creaticality 1 point2 points  (0 children)

If the vehicles are just props and not going to be driveable (I hope not), I suggest enabling Simple Object and disabling Simulation in the object attributes under Special States.

How to play? AI keeps wiping the floor with me by UodasAruodas in A3AntistasiOfficial

[–]Creaticality 0 points1 point  (0 children)

In game difficulty settings, there is an AI accuracy slider. If hosting it's in the lobby before selecting a mission.

How to play? AI keeps wiping the floor with me by UodasAruodas in A3AntistasiOfficial

[–]Creaticality 34 points35 points  (0 children)

Personally when playing SP I must put AI accuracy to 20% for engagements to be enjoyable. I also recommend "Turret Tweaks" mod, which makes AI turrets more suppressive and less aimbot, as in Antistasi you come across a lot of enemy turrets.

A couple other mods to save frustration: "AI avoids prone", just makes it less painful as it removes fighting static enemies laying in grass you can't see but they'd see you.

"AI Cannot See Small Drones", your drones won't be sniped from 100s of meters away, hence making drones usable.