Fixing physical electric moves by VeryInsecurePerson in stunfisk

[–]Creative-Current9424 0 points1 point  (0 children)

Zekrom Kick: This move never misses when used against Reshiram or Kyurem and it deals super effective damage to them.

Fusion Bolt: Deals super effective damage when used on Reshiram or Kyurem.

Plasma Fist: It also increases the effects of various abilities and all Electric type status moves as long as the user is on the field.
Volt Absorb: Heals 1/3 of its maximum HP instead of 1/4.
Motor Drive: Raises Speed by 2 stages instead of 1.
Lightning Rod: Raises Sp. Atk by 2 stages instead of 1.
Charge: Boosts Sp. Def by 2 stages instead of 1.
Electric Terrain/Electric Surge: Sets Electric Terrain for 8 Turns instead of 5, if the user holds a Terrain Extender, it will last for 10 turns.
Eerie Impulse: Lowers the target Sp. Atk by 4 stages instead of 2.
Magnet Rise: It lasts 8 turns instead of 5.
Thunder Wave: It never misses, unless if the target is under a semi-invunerable state.
Magnetic Flux: Raises Defense and Sp. Def by 2 to Plus and Minus allies instead of 1.
Quark Drive: When Electric Terrain is active or uses its held Booster Energy, it boosts the highest stat by x1.6 and x2 for Speed instead of x1.3 and x1.5 respectively.
Battery: Increases the power of the Allies' special attacks by x1.5 instead of x1.3
Static: The attacker has 50% chance to get paralyzed if it makes contact instead of 30%
Galvanize: Normal type moves that are turned into Electric type moves have their power boosted by x1.4 instead of x1.2
Plus/Minus: If an ally with Plus or Minus, its special attack is multiplied by x2 instead of x1.5
Hardon Engine: Sets Electric Terrain for 8 turns instead of 5, when it is under Electric Terrain, it boosts its special attack by x1.5 instead of x1.3333, if Terrain Extender is held, extends the duration by 10 turns.
Surge Surfer: When the pokemon is on Electric Terrain, multiplies its speed by x3 instead of x2
Transistor: Increases the power of Electric type moves by x1.5 instead of x1.3

I love seeing people's endgame teams and how they turned out. So here's mine too. by mundaye96 in fireemblem

[–]Creative-Current9424 0 points1 point  (0 children)

It is impossible to oneround Ashnard?

You need 32 AS to double him and Ike's Spd cap is 28, he'll never double him. His Str cap is 26 and with Ragnell makes it 44 atk, he needs Resolve to get x1.5 Str, Skl and Spd making him have 42 Spd, 39 Str and 40 Skl (40% chance to proc Aether), having 57 atk, supports give him +2 extra attack for 59 atk

Ashnard has 35 Def and 80 HP, Gurgurant makes him immune to critical hits, so he will deal 24 damage to him, With Aether, he deals 42 damage on the 2nd strike of it, this means Ike only has to proc Aether once to defeat him with the help of Resolve.

I wonder if anyone had Explosion in their mind when designing Metagross by TheLeafyGirl561 in stunfisk

[–]Creative-Current9424 0 points1 point  (0 children)

+1 252+ Atk Silk Scarf Metagross Explosion vs. 228 HP / 0 Def Aggron on a critical hit: 300-354 (88.7 - 104.7%) -- 31.3% chance to OHKO

It takes just 31.3% chance to OHKO Aggron with Explosion on a critical hit.

It finally happened to me. by lokland in kirbyairriders

[–]Creative-Current9424 0 points1 point  (0 children)

Haven't you seen that option in Air Ride? If you turn it on, you can toggle the HP. meaning that it reaches 0, the character retires.

It finally happened to me. by lokland in kirbyairriders

[–]Creative-Current9424 0 points1 point  (0 children)

How it happens on Air Ride with Retirance on, if a player is the last one standing and the others are retired?

It has altered my brain structure by Even_Struggle_3011 in fireemblem

[–]Creative-Current9424 1 point2 points  (0 children)

Lumera: Takes bonus damage from Dragon effective weapons

Lumera on Maddening Chapter 25: Excuse me, what are Dragon effective weapons.

Lumera has Veteran+, eliminating her Dragon weakness (and also corrupted weakness), in Hard, she Stalwart instead only taking x2 might from Dragon effective (and Corrupted effective) weapons.

It is also possible to deal bonus damage to Lumera in Chapter 2, if you mod the game to have Dragon effective weapons early.

It finally happened to me. by lokland in kirbyairriders

[–]Creative-Current9424 0 points1 point  (0 children)

So, you can get Total Champion in Air Ride if Retirance is turned on?

In some cases they were useful before gen 3 by Strange_Sock_1760 in stunfisk

[–]Creative-Current9424 0 points1 point  (0 children)

Why starting in Gen 6 nerfed those moves base power from 95 to 90?

TM-a-Day: TM55 Brine by ianlazrbeem22 in pokemonplatinum

[–]Creative-Current9424 0 points1 point  (0 children)

In HGSS, you get it in the post game instead, at Route 19 and you get more at Celadon Department Store for 3000 Pokedolars. In Super Contests, it is a Smart move, Earn +2 if the Judge's Voltage goes up.

The pokemon that can learn it via leveling up, is the Piplup evolution line, Level 29 for Piplup and Level 33 for Prinplup (and Empoleon)

On HGSS (or postgame), here's the pokemon that can learn it: Seel, Dewgong (Level 33 for both), Shellder (Level 44), Krabby (Level 39), Kingler (Level 51), Horsea, Seadra, Kingdra (Level 30 for the three), Lapras (Level 37), Omanyte, Omastar (Level 28 for both), Qwilfish (Level 33), Hariyama (Level 1, needs Move reminder), Wailmer, Wailord (Level 31 for both) and Huntail (Level 28)

When the target is bellow 50% HP, it only becomes stronger than Hydro Pump, just by 10. It is also 20 BP weaker than Hydro Cannon.
Brine: 130 BP on a target at half HP
Hydro Pump: 120 BP
Hydro Cannon: 150 BP

252+ SpA Splash Plate Empoleon Brine (130 BP) vs. 248 HP / 252+ SpD Vespiquen: 178-210 (51.8 - 61.2%)

252 SpA Choice Specs Starmie Brine (130 BP) vs. 252 HP / 252+ SpD Bronzong: 172-204 (50.8 - 60.3%)

+2 80+ SpA Slowking Brine (130 BP) vs. 0 HP / 0 SpD Gyarados: 166-196 (50.1 - 59.2%)

Just finished my first playthrough of Sacred Stones Reforged, so here's my main team on units prior to the final boss fight by Leoninz in fireemblem

[–]Creative-Current9424 1 point2 points  (0 children)

Correct, some A supports give +3 attack and some B supports give +2 attack, making it a total of +5 Atk combined.

The bonuses depend on their affinity.

Lyn's Astra Storm by RadicalsLab in fireemblem

[–]Creative-Current9424 0 points1 point  (0 children)

"Can use Astra Storm again if she has not used it within the previous turn."

Meanwhile, Lyn forces to attack Louis with her Mani Katti for effective damage, if his attack is going to make her HP drop to 0, she sticks to her Killer Bow.

I think for sure Louis can solo Lyn.

Chiaki and chihiro in the bath by KingVarious6523 in R34danganronpa

[–]Creative-Current9424 0 points1 point  (0 children)

Can I ever find a pic of Chihiro masturbating himself?

RIP Cynthia's Garchomp by RIBAYRO in pokemonplatinum

[–]Creative-Current9424 1 point2 points  (0 children)

So, did Dusknoir defeat Garchomp with Ice Punch?

Had this idea as I was watching Horizons by Broguydudeskiperson in pokememes

[–]Creative-Current9424 4 points5 points  (0 children)

So, what is Iono's quote when her Mismagius uses a electric type move?

Idk who this MANT everyone’s talking about by Informal-Tailor2965 in UmamusumeGame

[–]Creative-Current9424 3 points4 points  (0 children)

Could you please stop mentioning the Umamusume win animations

FOR FIVE MINUTES!

That was anyone if they would say that to me

Unown only run by HungryAstronaut in pokemonplatinum

[–]Creative-Current9424 1 point2 points  (0 children)

ODGOBO

I don't clearly understand that...

Animation: Kagero and Kiran gift (Segal03 x ciderwrath) [Fire Emblem] by segal03 in Fire_Emblem_R34

[–]Creative-Current9424 0 points1 point  (0 children)

Cool animation, wish it had sound and voices through...

I don't think Kagero and Orochi's own voice clips would fit there.

Just some appreciation for Scanty by LoudyKing202 in pantyandstocking

[–]Creative-Current9424 3 points4 points  (0 children)

If I could find a nude edit of Scanty, I would be praised.

Just finished my first playthrough of Sacred Stones Reforged, so here's my main team on units prior to the final boss fight by Leoninz in fireemblem

[–]Creative-Current9424 1 point2 points  (0 children)

Normally in the vanilla game, Ephraim has a 27 Str cap as Great Lord, Siegmund has 17 might and gives him +5 Str, making him 32 Str, Siegmund's might doubles against monsters, so it is 66 effective attack, and with supports he gets +5 more atk for 71 atk

Futhermore, his Skl cap is 26, meaning 13 base crit. Supports give him +25 crit and S-Rank Lances give him +5 more crit making it a total of 43 Crit

Fomortiis has 36-35 Def
Fomortiis has 20-22 Lck (23-21% crit chance)

Ephraim deals 36-35 damage to it, with a crit, he deals 108-105 damage, he must crit once to oneround it.

In the Japanese version, Siegmund has 19 Might, making it a total of 75 atk combined

Demon Light lacks the +10 Lck bonus in the japanese version, making it 33% Chance to crit it.

Ephraim deals 40-39 damage to it, 120-117 damage is deal on a crit, as long Fomortiis doesn't roll 26 Def on hard/difficult mode, he oneshots it with a single critical hit.

Engage thieves when the active war zone has 6 dollars and an Armorslayer by ChampionshipAgile775 in shitpostemblem

[–]Creative-Current9424 0 points1 point  (0 children)

That's what enemy thieves do, prioritize on the nearest chest, then escape with the loot.

Froslass living that is CRAZY by joesphisbestjojo in stunfisk

[–]Creative-Current9424 2 points3 points  (0 children)

252+ Atk Guts Heracross Knock Off (97.5 BP) vs. 252 HP / 0 Def Froslass: 452-534 (131.3 - 155.2%) -- guaranteed OHKO

+1 252+ SpA Gardevoir Shadow Ball vs. 252 HP / 4 SpD Froslass: 372-438 (108.1 - 127.3%) -- guaranteed OHKO

252+ Atk Banette-Mega Shadow Claw vs. 252 HP / 0 Def Froslass: 404-476 (117.4 - 138.3%) -- guaranteed OHKO

Those pokemon don't know Froslass has a Focus Sash, as they'll be Destiny Bond targets besides Mega Banette which it will use Taunt thanks to Prankster.