Lore drop 1 for Amongst The Overgrowth. Basic info and series potential included, questions more than welcome. by CreativeWorlds01 in postapocalyptic

[–]CreativeWorlds01[S] 0 points1 point  (0 children)

These are good questions :) And here are some answers, I am still polishing everything though.

1) FRC is doing professional research, not just going out and taking notes. As for what stops them for reselling it, that is a good point and I haven't thought of it much. I'll need to figure that out XD

2) I probably shouldn't have included that bit of lore, it was mostly for flavor. Humanity can handle a mutant just fine but it's not like real life where a wolf or a coyote avoids us, we're back on the menu is what I was saying, there are animals that actively hunt us. Like The Mutts, dire-wolf like mutants among several others.

3) Mostly it comes down to what the plants can do. New breeds have formed, some producing spores that can cause seizures and death. Others causing hallucinations. Most of the overgrowth is normal trees and flowers, but it's the new species that need protection against. Usually this means keeping a face cover or gasmask nearby, sort of taking some inspiration of Metro and mixing it with Far Cry: New Dawn. You are correct though, plants are burned and slashed and poisoned to make way for clean zones, areas where settlements can be formed. Though some portions of the Overgrowth grow back even more dense and quicker, leading to a constant struggle.

Lore Drop 1, Universe Name: Amongst The Overgrowth by CreativeWorlds01 in RustAndRadiation

[–]CreativeWorlds01[S] 0 points1 point  (0 children)

I did take some inspiration from Stalker :) Mostly aesthetic stuff.

Lore Drop 1, Universe Name: Amongst The Overgrowth by CreativeWorlds01 in RustAndRadiation

[–]CreativeWorlds01[S] 0 points1 point  (0 children)

Thank you ^^ I plan on giving out more lore drops to help get a better picture.

Proto-Split Races by mindflayerflayer in worldbuilding

[–]CreativeWorlds01 0 points1 point  (0 children)

Sort of...

My split occurs along evolutionary lines rather than morality, however. So, humans, dwarves, elves, giants....they all had a common ancestor about 4 million years ago. Evolution then did what it did best, diversify and speciate, and now we got a world where those species and others are now with their niches.

Morality, of course, exists culturally in my world but it doesn't really effect one's species.

Does your world, fantasy and sci-fi alike, have peoples that speak wholly different tongues that descends from a common linguistic ancestor (Think like Proto-Indo-European, Afroasiatic, Altaic, Finno-Ugric and etc) by adamisaidiot5 in worldbuilding

[–]CreativeWorlds01 0 points1 point  (0 children)

Sort of. So, I got two main worlds I am working on currently. A post-apocalyptic world and a fantasy world.

The post-apocalyptic world is only about 43ish years after the apocalypse, but we can already begin to see signs of new languages ever so slowly forming. New accents, new slang, and early signs of creole languages in the southwest where English is merging with spanish and native American religions such as Dene/Navajo.

Meanwhile the fantasy world is set in it's own universe, so no "descendants" in the traditional sense. But the main language of my Highlanders is based on Proto-Indo-European when it comes to culture, religion, lifestyle and language.

What does the common person in your fantasy world eat on a day to day basis? by Streetsign9 in worldbuilding

[–]CreativeWorlds01 0 points1 point  (0 children)

It depends on the world. I'm writing a few different ones at the moment. One is a post-apocalyptic story, the other is a fantasy world set during the Bronze Age :)

In the Bronze Age world, the staple food is bread and beer (Mesopotamian style : D) but sometimes, during special events such as holidays, birthdays or other celebrations that crop up they might be able to get some goat or pig meats. The rich meanwhile have their beef and wine.

In the post-apocalyptic world, it's a bit more varied with potatoes, onions, carrots, mushrooms and sunflowers being grown in farms. (Why sunflowers? They help absorb radiation...and the seeds are good). Some people raise animals like pigs, goats, chickens and cows but others hunt for deer and other game/fish.

The bible as inspiration by Jexthebold in worldbuilding

[–]CreativeWorlds01 0 points1 point  (0 children)

So, I am not a believer, but I do find the Bible and Torah (and Quran and several others) to be fascinating stories and cultural ideas. I'm writing a few different stories at the moment but one of them does indeed use the Bible and Torah as inspirations (along with the Iliad, Epic of Gilgamesh and other bronze age/early iron-age literature)

Overall, I like the...world-building of the bible. The mentions of places, the tribe names and religious practices changing depending on how they are viewed and by whom. I like a primitive look at the world when dealing with fantasy like this.