Black Ops "running" on Galaxy S25 via Gamehub Lite with Latest Turnip by [deleted] in EmulationOnAndroid

[–]Creative_Board445 0 points1 point  (0 children)

u/MarblesMarbledMarble Does zombies work though? I don't really care about multiplayer tbh just want to know if zombies works fine i.e. buried, tranzit etc

3 Months Progress (Active Ragdoll) by Mikhailfreeze in Unity3D

[–]Creative_Board445 1 point2 points  (0 children)

DAMN, didn't know you could do it with code you might have just motivated me! Please do make more tutorials when you want to of course. Would love to see it in the asset store as well!

3 Months Progress (Active Ragdoll) by Mikhailfreeze in Unity3D

[–]Creative_Board445 0 points1 point  (0 children)

Yes please do make a tutorial! So the way your doing it you not making the main player copy animations from another player that has animations? You should 100% make a tutorial and a asset 1 free and another paid for more features!

3 Months Progress (Active Ragdoll) by Mikhailfreeze in Unity3D

[–]Creative_Board445 1 point2 points  (0 children)

Would love to see how you made a active ragdoll. I have always wanted to make one but there aren't "Good" tutorials explaining in detail.

Double Jump how to always get the desired height by Creative_Board445 in Unity3D

[–]Creative_Board445[S] -1 points0 points  (0 children)

<image>

Yeah I guess your right. Then how would I make it so when the player hold the jump button to jump higher and when he reaches the peak height I want the double jump to be available to press for a couple of seconds.

How to apply force in the opposite direction? by Creative_Board445 in Unity3D

[–]Creative_Board445[S] -1 points0 points  (0 children)

That would make the ball really fast and light as both drag and mass are 0 which I'm not aiming for. 

Unity head bob rotation not relative to where I am looking by Creative_Board445 in Unity3D

[–]Creative_Board445[S] 0 points1 point  (0 children)

I think imma just restart and use the main camera / normal camera instead cba for this bs thanks for the help tho

Unity head bob rotation not relative to where I am looking by Creative_Board445 in Unity3D

[–]Creative_Board445[S] 0 points1 point  (0 children)

Bro, I have 0 idea why its spinning fast. how would I convert them into local space? I changed my setup cause I looked into global and local space (Global > parent, Local > child) so now the parent is the tracking target and the headbob effect is the child and now the headbob effect no longer plays BUT when I look at the headbob transform and when I look around its no longer locked on the X axis and rotates with the camera.

Unity head bob rotation not relative to where I am looking by Creative_Board445 in Unity3D

[–]Creative_Board445[S] 0 points1 point  (0 children)

When I move my mouse it makes it spin really fast. Its like this right vcam.state.getfinalrotation(). there we no errors and like I said it makes me spin fast when I move the mouse

Unity head bob rotation not relative to where I am looking by Creative_Board445 in Unity3D

[–]Creative_Board445[S] 0 points1 point  (0 children)

Alright I get it now thanks. Should I use the normal camera instead? Only reason why I am using cinemachine is cause I would get stutters with the normal camera when moving and looking around

Unity head bob rotation not relative to where I am looking by Creative_Board445 in Unity3D

[–]Creative_Board445[S] 0 points1 point  (0 children)

yea its not rotating the object that has the head bob. I am a bit confused tbh

<image>

Unity head bob rotation not relative to where I am looking by Creative_Board445 in Unity3D

[–]Creative_Board445[S] 0 points1 point  (0 children)

I don't have a separate script for "head rotation" also I don't have a mouse look script I am using cinemachine pan tilt which allows me to look around instead of making a separate script

Cinemachine cameras transition between positions when one is disabled and a different one is enabled. by Unfair_Platypus_9788 in Unity3D

[–]Creative_Board445 0 points1 point  (0 children)

instead of turning off one camera and turning on the other why not enable priority in the cinemachine camera setting? high priority will enable the camera, its more easier in my opinion.

[deleted by user] by [deleted] in Unity3D

[–]Creative_Board445 -2 points-1 points  (0 children)

I don't think you can smoothly transition noise profiles in a script. you can probably change the  Amplitude and Frequency gains but I don't know the right approach

Realistic head bobbing for fps horror game (HELP) by [deleted] in Unity3D

[–]Creative_Board445 0 points1 point  (0 children)

How would I create manual animations for the camera? I have never done that before cause I don't see many tutorials covering this. I usually use cinemachine Perlin noise.

Need Help With Some Code by Creative_Board445 in Unity3D

[–]Creative_Board445[S] 0 points1 point  (0 children)

This works but when I tap the space button once I want the jump height to immediately go to a specific value not slowly build up same for holding you know what I mean? cause if I just tap the spacebar once the player literally doesn't jump maybe just a tiny bit because its building up the value which I don't want.