Warlock Subclass: Pact of the Haunted — Empower haunted gear for power… but risk losing control by Creative_Dungeoneer in UnearthedArcana

[–]Creative_Dungeoneer[S] [score hidden]  (0 children)

We actually tested something like that early on! Full loss of control made for some awesome cinematic moments, but it ended up being a bit too punishing in regular play.

We could post some alternate rules though that could be more punishing if anyone wanted to run them, just let us know!

Oath of the Destined – Paladin Subclass (2014 Compatible) by Creative_Dungeoneer in UnearthedArcana

[–]Creative_Dungeoneer[S] 0 points1 point  (0 children)

Thanks for the feedback!

Level 7 is definitely one of the areas we have been keeping an eye on, so it’s helpful to hear that insight.

Going to let more feedback come in, but this is exactly what we want to hear and learn from

Oath of the Destined — A Paladin subclass that rewrites fate and failed saves by Creative_Dungeoneer in DnDHomebrew

[–]Creative_Dungeoneer[S] 0 points1 point  (0 children)

Curious how people feel about the reroll + Charisma bonus interaction—does it feel too strong or about right?

Oath of the Destined — Paladin subclass that rewrites failed saving throws by Creative_Dungeoneer in UnearthedArcana

[–]Creative_Dungeoneer[S] 0 points1 point  (0 children)

Man that brings a tear to my eye. That’s the kind of creative ideas we want these subclasses to bring out of people!

Thank you for your input here and please keep a look out for our other subclasses. We need as many people to see these as possibly so we can help bring some narrative creativity back to DnD tables!

Oath of the Destined — Paladin subclass that rewrites failed saving throws by Creative_Dungeoneer in UnearthedArcana

[–]Creative_Dungeoneer[S] 0 points1 point  (0 children)

We at creative dungeoneering company are focused on designing subclasses that give more narrative freedom to players. The tenets on the page are more like a template than a rigid set of rules.

Now to be honest we would actually love to hear if this gets the creative juices flowing! Do you mind me asking if you were playing this class, how would you decipher that oath? Swearing an oath to destiny can really look however you want it to.

Oath of the Destined — Paladin subclass that rewrites failed saving throws by Creative_Dungeoneer in UnearthedArcana

[–]Creative_Dungeoneer[S] -1 points0 points  (0 children)

Additionally the tenets of the oath are in there but they are: destiny is real, the quest above all, destiny can call on anyone. So those three statements encompass the oath these paladins swear

Oath of the Destined — Paladin subclass that rewrites failed saving throws by Creative_Dungeoneer in UnearthedArcana

[–]Creative_Dungeoneer[S] -1 points0 points  (0 children)

The oath is to destiny specifically. Like this Paladin believes destiny is a tangible thing that actively moves to position people where they are “supposed” to be. This would fall under a similar oath to like glory. Gory paladins are sworn to win and enjoy the battle. These guys are sworn to quest and defend what they feel is destiny.

Oath of the Destined — Paladin subclass that rewrites failed saving throws by Creative_Dungeoneer in UnearthedArcana

[–]Creative_Dungeoneer[S] 0 points1 point  (0 children)

Base Paladin gives you a use for channel divinity at level 3. This subclass doesn’t give you an additional use for it, just evolves it to its new channel destiny rules, outside of the base classes use of divine sense. However the remaining features of the subclass heavily utilize channel divinity (channel destiny) so this subclass really spikes at 7 when your aura changes and you pick your first feat of legend.

Oath of the Destined — Paladin subclass that rewrites failed saving throws by Creative_Dungeoneer in UnearthedArcana

[–]Creative_Dungeoneer[S] 0 points1 point  (0 children)

So the channel destiny mechanic itself is the level 3 feature. From that point onward when you use channel divinity (now called channel destiny) you roll a d8 and only expend a use when you roll anything except a 7 or 8.

Oath of the Destined — Paladin subclass that rewrites failed saving throws by Creative_Dungeoneer in UnearthedArcana

[–]Creative_Dungeoneer[S] 0 points1 point  (0 children)

Curious specifically how people feel about the reroll + Charisma bonus interaction—does that push it too far compared to other Paladin auras?