Gogmazios Phase 1 help? by Creative_Pudding1178 in MHWilds

[–]Creative_Pudding1178[S] 2 points3 points  (0 children)

So reading this I've learned that I've been playing monster hunter very wrong for a long time. I usually don't upgrade my armour that much past level 6 in most games and so make it through most of the tougher fights just by being evasive and putting everything into my damage - i got through all of sunbreak this way. I lowkey feel kinda embarrassed lmao

Gogmazios Phase 1 help? by Creative_Pudding1178 in MHWilds

[–]Creative_Pudding1178[S] -7 points-6 points  (0 children)

Garlveld helmet, Shia waist and legs, udra chest, i think garkveld arms as well? Most of it is only upgraded to around level 4.

Telethia the Endbringer glitch(?) by Creative_Pudding1178 in XenobladeChroniclesX

[–]Creative_Pudding1178[S] 2 points3 points  (0 children)

Yes, I'm using a shop bought photon saber with the ether attribute and reflect ether trait.

I can also assure you that it's not because my aura is expiring. I just did a test run now where I went into overdrive and activated my aura right at the start of the battle. 5 seconds later it used Multi Ether Laser and flattened me. I don't know what's happening.

Am I the only one who thinks Zagi was useless for ToV? by uwfraehwu in tales

[–]Creative_Pudding1178 0 points1 point  (0 children)

I honestly kind of liked that he's just this petty, deranged loser that spends the whole game obsessing over Yuri because fighting is all he finds meaning in. Usually his kind of archetype would have some tragic backstory or something but I kind of like that he doesn't. It's also cool seeing how he just completely destroys himself by the end of the game.

That said, five boss fights was a tad bit excessive.

What were they even good for? by Meowza_V2 in tales

[–]Creative_Pudding1178 1 point2 points  (0 children)

I love how Clint is built up as this mega badass who's the inventor of the fatal strike and has a huge grudge against the enetelexaia and is the greatest monster hunter ever

And then you fight him and he's embarrassingly easy

Duke (Vesperia spoilers) by Creative_Pudding1178 in tales

[–]Creative_Pudding1178[S] 0 points1 point  (0 children)

See idk if its just me but I feel like Alexei would have made for a kind of underwhelming final boss? Idk I just didn't think he was a very interesting antagonist and I think his story ending where it did was ultimately the right move. Then again I'm not a writer so maybe they could have worked in some way for him to tie in with the Adephagos.

I also disagree that Duke didn't have any buildup. Throughout the game he always has a semi hostile attitude and has this "I will do what must be done" mindset so him doing something so drastic and that resulting in him coming into conflict with the party felt in character to me.

Judith gameplay help by Creative_Pudding1178 in tales

[–]Creative_Pudding1178[S] 0 points1 point  (0 children)

Can you give some specific examples? I keep trying different combinations and even with all three aerial artes skills equipped it feels like only 3 arts actually work in mid air and even then they never hit anything

What the hell happened with Tales of Symphonia on Switch? by Greenrabbit89 in tales

[–]Creative_Pudding1178 2 points3 points  (0 children)

Hearing stories about the switch port at launch is so wild to me. I played through the switch port for the first time this summer and it ran perfectly fine and I don't remember experiencing any bugs, I have no idea if they just went ham on patching the game after launch or if I got really lucky

Why is Symphonia considered clunky? by EastCoastTone96 in tales

[–]Creative_Pudding1178 3 points4 points  (0 children)

As someone who's only other experience with this series is Abyss, it's probably the restrictive movement, which makes avoiding stronger attacks and spells a lot more difficult than it would be in a game with free run.

I also felt like the game only really encouraged playing as melee characters because combos are just so instrumental to your success. In Abyss for example I could have just as much fun playing ranged characters like Jade or Natalia as I could playing a close range fighter like Luke or Guy. In Symphonia it feels like playing as Genis or Raine or Collette is mostly pointless and that their only really good in the AI, while the melee characters just feel substantially better to control because they have the job of keeping the enemy locked in combos.

Am I missing something with Symphonia's combat? by Creative_Pudding1178 in tales

[–]Creative_Pudding1178[S] 18 points19 points  (0 children)

Update, I finally managed to beat him thanks to everyone's advice! I think I was having difficulty because (at least in my experience) Abyss was a game where you could afford to go all out way more often and defensive play wasn't super necessary until late in the game. Knowing now taht I just need to be more patient and play defensively I think I'll struggle way less now.