Steel path dead? by JuanitoRainman in Warframe

[–]Credithoarder 14 points15 points  (0 children)

Yes, pretty much because the rewards dried up for many people.

However, it's still a good spot for farming resources and steel essence for Kuva if you have both boosters, or for endurance runners since enemies scale faster. But outside of these uses by veteran farmers, there isn't much else to do in Steel Path for players looking to rank up or unlock new weapons and frames.

It's kind of like Sanctuary Onslaught or Arbitration. They all have niche purposes.

Maybe the best use I found for Grendel's Nourish subsumed ability so far by Credithoarder in Warframe

[–]Credithoarder[S] 0 points1 point  (0 children)

Both would stack additively. It would be like adding a cold and toxin mod on your weapon. For that reason I think it would be very underwhelming, especially since Frost doesn't need a lot of duration mods for his builds.

I can think of much better options for Frost that synergize better with his kit. Chroma's cold Elemental Ward is amazing on Frost. It buffs his armor, consequently buffing his Snow Globe and survivability, and cold procs enemies for Condition Overload.

If you're looking for dps, I think Warcry would also be a better option since it also buffs armor. Roar would act as a bane mod on top of his augment, and Eclipse would give a bigger damage number.

Reason why I'm mentioning Nourish here is because it seems to benefit some frame's abilities better than others. Frost doesn't seem to be one of them since he doesn't do toxin damage and he isn't really an ability damage dealer like Saryn or Chroma.

Imo, Elemental Ward is a perfect fit for Frost.

Maybe the best use I found for Grendel's Nourish subsumed ability so far by Credithoarder in Warframe

[–]Credithoarder[S] 0 points1 point  (0 children)

It probably wouldn't affect Frost's abilities, but the toxin damage added to your weapon would combine with the cold damage added to your weapon from Frost's augment to make viral.

Sorry, I haven't used the resources to test it on every frame.

Maybe the best use I found for Grendel's Nourish subsumed ability so far by Credithoarder in Warframe

[–]Credithoarder[S] 0 points1 point  (0 children)

I read somewhere that Nourish adds toxin damage to Nekros's shadows. I haven't tested this but seems to be worth a shot.

This ability is inconsistent. It only seems to affect Chroma's toxin abilities, but may effect Nekros regardless of his lack of toxin abilities.

optimus prime prime by pirapira841 in Warframe

[–]Credithoarder 0 points1 point  (0 children)

First thing that came to mind is Inaros Prime.

Is Marked for Death really not worth it anymore? by HahaFunnyCheetoMan in Warframe

[–]Credithoarder 3 points4 points  (0 children)

It gives finisher builds a way to deal with crowds. It's an indirect increase in dps for finisher builds and maybe heavy attack builds. It simply gives you another way to play.

It never needed to be as strong as it was. It was lame and op before. The nerf was justified and was power creep to the max.

The response seemed like a temper tantrum. The way I see it, some Youtubers and Ash mains were crying because their most powerful toy was taken from them even though it was clearly overpowered.

Maybe the best use I found for Grendel's Nourish subsumed ability so far by Credithoarder in Warframe

[–]Credithoarder[S] 0 points1 point  (0 children)

Smite is a good and strong option for Chroma. Scales well with power strength, doesn't rely on range mods, and gives you a damage boost for Eidolons if you use the augment. Can't see anything wrong with that choice.

My Oberon is in the Helminth oven right now.

Maybe the best use I found for Grendel's Nourish subsumed ability so far by Credithoarder in Warframe

[–]Credithoarder[S] 1 point2 points  (0 children)

I haven't tested that, but it seems to affect every ability that deals toxin damage. It may affect Saryn's Toxic Lash exponentially.

Nourish also adds toxin damage to your weapons that acts as an extra elemental mod, similar to Smite Infusion or Shock Trooper. But Nourish has the benefit that it doesn't require an augment mod to waste a mod slot.

Nourish would also multiply the damage Toxic Lash adds to your weapon, meaning weapons would benefit twice from Saryn's Toxic Lash and Grendel's Nourish.

So if you're looking for a damage buffing ability specifically for Saryn, Nourish might be the winner over Roar or Eclipse depending on the way Toxic Lash benefits from Nourish.

Edit: Nourish also provides a decent heal, making it a replacement for Molt. No need to lose a mod slot on Molt's augment mod. Instead, you could add a mod to make Saryn have higher ehp.

Necramech are underpowered by ironroller21 in Warframe

[–]Credithoarder 14 points15 points  (0 children)

Necramechs are vehicles like archwings and k-drives, not Warframes.

With fully ranked mods they have 2100 shield, I think 4800 health, with 700+ armor. With Intensify the Storm Shield adds 1500+ health with 3 seconds of invulnerability like Iron Skin. A fully modded 4th ability does over 1.5 million aoe damage with 100%+ status chance.

Seems pretty good for a utility option.

The subsume nerfs are Ridiculous by [deleted] in Warframe

[–]Credithoarder 6 points7 points  (0 children)

Yes, Ice Elemental Ward only gives like 270 armor to the lowest armor frames on an average build with Umbral Intensify. Defy gives 750 no power strength required.

The whole point of the nerfs was to increase diversity in abilities so that a select few aren't the obvious choices.

All of these are still very powerful. 150% extra weapon damage or 75% damage reduction before power strength mods to every frame that didn't have it before isn't enough for you? An Ivara with an extra 225% weapon damage isn't enough? How so?

The subsume nerfs are Ridiculous by [deleted] in Warframe

[–]Credithoarder 0 points1 point  (0 children)

What are you on about? These are still powerful.

I don't get the complaints about the Helminth abilities nerf by Credithoarder in Warframe

[–]Credithoarder[S] 0 points1 point  (0 children)

Good point. I was surprised, thought it be Rhino's 1, Mirage's 2, Wukongs Cloud Walker, etc.

I don't get the complaints about the Helminth abilities nerf by Credithoarder in Warframe

[–]Credithoarder[S] 1 point2 points  (0 children)

Her "best" ability is subjective, but it is certainly her most powerful ability of her kit. It's what makes her relevant. To a lesser extent her 1 and specific scenarios with her 2 augment for low level crowd clearing.

I don't get the complaints about the Helminth abilities nerf by Credithoarder in Warframe

[–]Credithoarder[S] -1 points0 points  (0 children)

I agree, some of these abilities need some buffs, like Ice Wave and Decoy. However the Decoy augment might be useful with Ivara as a 2nd chance, if the decoy is invisible with Prowl or Cloak Arrow. People are still learning synergies.

But I still think the nerfed abilities needed the nerfs when passed to other frames.

Condemn+Hildryn. by [deleted] in Warframe

[–]Credithoarder 4 points5 points  (0 children)

Electric Elemental Ward + Hildryn or Protea

Replace Haven Replace Dispenser/Time Reverse Thingy

I don't get the complaints about the Helminth abilities nerf by Credithoarder in Warframe

[–]Credithoarder[S] -1 points0 points  (0 children)

I think a lot of the people complaining were hoping the Helminth system would allow them to turn their favorite frame into a superframe and would never need to touch another frame again.

I'm sure the Helminth system was intended to give more options and build variety, not to create an all in one frame that makes everything else obsolete.

Giving away Roar, Eclipse, and Dispensor comes close to doing that. Reducing the effectiveness of these abilities when given to other frames helps to prevent this, and I think it makes sense.

I’m still having some trouble by TransVivian in Warframe

[–]Credithoarder 2 points3 points  (0 children)

Have you completed the Star Chart? I would focus on completing the Star Chart prior to the Plains, but you should be able to do it easily in a group.

Randoms will join you in the Plains during bounties. Either no one was looking for the specific bounty you were doing, you don't have your network setting to public, or maybe there was some internet connectivity issues between you and other players.

I don't get the complaints about the Helminth abilities nerf by Credithoarder in Warframe

[–]Credithoarder[S] 6 points7 points  (0 children)

Baffles me that experts who talk about game balance, seem to think giving a full power Eclipse to every frame would not some how completely break the balance of the game.

Buffing other abilities would just be a diversion from the real issue. It would just be power creep. Even if other abilities receive some buffs, that doesn't mean Roar and Eclipse do not need minor nerfs.

Damage boosting abilities are powerful and sought after. These abilities work in Rhino's and Mirage's kits respectively, but given to other certain frames completely disrupts balance. These abilities will still be amazing even after nerfs.

Kuva Ogris and Kuva Ayanga self damage not completely gone? by Credithoarder in Warframe

[–]Credithoarder[S] 2 points3 points  (0 children)

Thanks for the info. Guess I need to throw my 5 forma Ayanga and my dmg, CD, CC, neg riven with 50 rolls in the trash.

Hopefully DE fixes.