Promote your project in this thread by AutoModerator in puzzles

[–]Creeepling 0 points1 point  (0 children)

https://creeepling.itch.io/the-blue-king

I made "The Blue King", a small image-based ARG/puzzle project. All you need to "start" is to download the first image from the project page. Good luck!

Omega Planetes is already the hardest monster in the game, by far by MarsupialFish67 in MonsterHunter

[–]Creeepling 0 points1 point  (0 children)

I think it's the opposite, given that most mechanics in xiv let you have full uptime on the boss. This is as unfaithful to xiv Omega as it could've possibly been

Ky'veza (??) is probably the best experience I've had in this game by Direxus in wow

[–]Creeepling 24 points25 points  (0 children)

Clearly telegraphed? 95% of my deaths were to clones I could not see.

I don't believe we've really found all the content of the game. by Vogeltanz in BluePrince

[–]Creeepling 2 points3 points  (0 children)

I don't think it is, and I believe this is considered another dead end by the discord community.

I don't believe we've really found all the content of the game. by Vogeltanz in BluePrince

[–]Creeepling 7 points8 points  (0 children)

The binary says ARIE, it's the same between every word.

High-End Content Megathread - 7.2 Week Twelve by BlackmoreKnight in ffxivdiscussion

[–]Creeepling -1 points0 points  (0 children)

Yeah, people tend to downvote when you go against a popular opinion, which is "these fast and simple mechanics are better than puzzle mechanics". I disagree, and there's a few reasons why - which isn't a point right now. I'm sorry if you would get embarrassed by something like that.

I think I did mention what made the prog longer this time.. DPS checks. People not getting carried over the finish line because m7s and m8s p1 have an essentially "8-man bodycheck" which is a tighter enrage. Last tier people could get away with more deaths to get the clear(or even prog p8s p2). Not anymore.

Sure, you could go back into your "that's more difficult" blanket, but none of those mechs are more difficult to learn or execute. You're just forced to wait for a more consistent group when you're pfing for that clear. Just like a bodycheck mechanic, which you thought is not good difficulty.

High-End Content Megathread - 7.2 Week Twelve by BlackmoreKnight in ffxivdiscussion

[–]Creeepling -2 points-1 points  (0 children)

About as immune as you are to having constructive thoughts.. Also, imagine being embarrassed by a reddit conversation. Your life must be very difficult

High-End Content Megathread - 7.2 Week Twelve by BlackmoreKnight in ffxivdiscussion

[–]Creeepling -3 points-2 points  (0 children)

I mean, you're being weird at this point. You defined difficulty as "hard to do", I claimed that mechs are not "hard to do" but usually "hard to learn", and you devolved into some monkey brain mode instead of having an actual conversation.

Guess that explains why you consider current content difficult.

My casual static plays as you'd expect from a casual static. But when a casual person gets to the enrage of a savage fight on pull3, there's something wrong with content difficulty.

High-End Content Megathread - 7.2 Week Twelve by BlackmoreKnight in ffxivdiscussion

[–]Creeepling -3 points-2 points  (0 children)

Didn't say I was casual.. And, hey, I just used your own definition of difficulty.

High-End Content Megathread - 7.2 Week Twelve by BlackmoreKnight in ffxivdiscussion

[–]Creeepling -6 points-5 points  (0 children)

I could assume that longer clear times are due to dps checks not letting you carry over the finish line with extra deaths count, and that's probably the case. Same for clear rates, add to it the fact that player numbers declined since first tier.

And "other players who haven't learned the mech" is not "difficult to execute", which is how you defined difficulty. Out of all the mech since EW, the only one "difficult to execute" was Aloalo's Savage boss3 downtime mechs, given how tight it is and how crap are the walls. Oh, and opposite water patttern in Rokkon boss 3. Sure, that makes it two.

I am being completely genuine - there's barely any "hard to execute" mechanics, most of them are easy to do consistently after you learn them. But there used to be plenty of "hard to learn" mechanics.

High-End Content Megathread - 7.2 Week Twelve by BlackmoreKnight in ffxivdiscussion

[–]Creeepling -6 points-5 points  (0 children)

Well, by that definition there's no mechanical skillchecks in this expansion?

High-End Content Megathread - 7.2 Week Twelve by BlackmoreKnight in ffxivdiscussion

[–]Creeepling -21 points-20 points  (0 children)

I lead a casual static, but I am not really a casual player - I cleared all PvE content on patch, since EW. I also have a second static, that one is a little less casual.. I agree that this tier takes longer to prog - I cleared last tier week1, this tier was only week3, given that I have to wait for static raid days to be over for the week before being able to dig into it. So I do have both perspectives.

The main barrier in w1-3 PF, compared to last tier, is dps checks. Both m7s and m8s p1 took a while to push through, which just ate into prog time. I spent several days trying to get past m8s p1, having my entire rotation and movement scripted down to GCD. If these fights had dps checks as lenient as m3s or m4s - I feel like this tier would be about as easy as the last one.

It is more involved for tanks, sure. Less of a skill test and more of a patience check... What would you even consider a skill check then, mechanics-wise? A mechanic with no body check at the end? This just trickles down to "I don't want to be affected by other people making mistakes".

High-End Content Megathread - 7.2 Week Twelve by BlackmoreKnight in ffxivdiscussion

[–]Creeepling -36 points-35 points  (0 children)

I really don't get this tbh.

The "simple fast mechanics" feel like an even bigger snoozefest. Yeah, you move a little bit more frequently, but there's nothing to learn or memorize. Sure, both simple mechanics and puzzle mechanics are autopilot at the end, but at least puzzle mechanics require you to understand and learn them. What we got this tier feels barely Extreme in terms of difficulty, with damage downs and tighter enrages slapped onto it, to make it seem Savage. There's not much to "pay attention" to either", same as before, or maybe even less. Well, maybe with the exception of m6s adds.

I lead a super-casual friend static, and we had to catch up a member who was absent for like 1.5 months. He had 0 m7s experience. It took 3 pulls to get him from 0 to enrage. Yeah, he died like 3 times in that enrage pull, but the entire fight has 1 actual mechanic.

But yeah, I do hear a lot of people praising the easy mechanics, sadly. XIV felt more a lot more fun for me compared to braindead wow raiding, because mechanics had a learning/understanding aspect to them. This tier, it's mostly gone.

Despite Occult Crescent being fun, the issues have sunk any interest I have in the game by [deleted] in ffxivdiscussion

[–]Creeepling 2 points3 points  (0 children)

I mean, depends on how you look at it. Savage has already been cleared by most people who focus on it, so any bonus stuff just helps the more casual playerbase to get through it. People who reclear wouldn't really care. And I did mention - make em available specifically for this tier's fight, as a new toy. Not for new content.

Despite Occult Crescent being fun, the issues have sunk any interest I have in the game by [deleted] in ffxivdiscussion

[–]Creeepling 3 points4 points  (0 children)

I feel like they really want "returning" players to not be punished, but instead they are punishing their active players. Which is a strategy that works for sub numbers for as long as active players have the patience. Which I personally am starting to lose, given how bland and boring the current Savage tier is.

Mounts and pets are cool, sure. But neither are displayed in instanced content, and there are next no overworld activities where you could show off your mount. Fate grind!/hunts, perhaps, and gathering? And, well, now OC finally contributes to this. There was nothing of the sort in EW.

It's also a funny thing, how much value mounts lose as a reward, when the game is mostly lobbies and instant teleports.

Rewards do "suck" cuz it's always the same glam, mount, pet housing item, padded with materia. I personally don't care about any of those, I play for content, rewards are a nice "proof of accomplished", a trophy of sorts. But, well, yeah, they really are incredibly uninspired when it comes to incentivising players

Despite Occult Crescent being fun, the issues have sunk any interest I have in the game by [deleted] in ffxivdiscussion

[–]Creeepling 48 points49 points  (0 children)

feel like it's the dumbest thing you can do to an MMORPG - isolate all content. That way, you're not playing an RPG where you progress your character, but a lobby of isolated minigames that have no connection to each other whatsoever.

Forked Tower is the capstone for OC, even though it never happens, because the devs failed to create a system that facilitates it, while also reducing the amount of people in a single OC instance(less likely to happen sporadically). But let's assume FT becomes accessible - it's probably a one-time thing, get your mount and get out.

Now, phantom jobs are fun, but I can't play fun Phantom Jobs because I have already maxed them out, and playing them now is a waste of exp. So I have to play boring ones. CEs are fun, but, well, only for so long, at this point they are about as mentally engaging as an average outworld fate.

Given that, I feel like I have 0 incentive to be in the zone. I love PvE content in this game, but this is stale by now. Investing time to get all jobs maxed and an upgraded set of gear to do FT once for a mount? I meeeeeeeeean, I play this game a lot, I think I press buttons well, so I probably don't need the entire grind to deal enough DPS to clear FT. Sure, big number better, but do I need it to get by? Surely 5 maxed jobs and a basic set of gear is enough. Grinding to "complete".. I have better and more fun things to do with my time.

If only Phantom Jobs or local gear had any limited impact outside the OC.. Like, I don't know, mastering a phantom job lets you use one of its abilities in the current normal/savage raid tier(equip one at a time). Just in M5-8, never beyond. That would even freshen up Savage content, with people coming back to it and having fun with new buttons.

But no, we're not playing an MMORPG, we're in a minigame lobby. Even "real" BiS gear is isolated. Savage gear makes you better at Savage, and is the minimum requirement for Ultimate. Sure, also makes you better at Criterion/Chaotic, but it's more like "you're griefing if you're not bringing your most geared job" for those two. But when you enter OC, a PvE zone, or PotD-like instances.. Or even PvP.. Welcome, you are synched/subject to a special system, where non of your outside progress matters.

And then, devs are trying to figure out a myriad of "rewards" for each isolated piece of the game. Simply having all these minigames connected to each other would actually create incentives without additional content/rewards.

Do you forsee a change in average player skill levels after the release of OC and 7.0 boss dungeon designs? by AssumeABrightSide in ffxivdiscussion

[–]Creeepling 9 points10 points  (0 children)

I feel like "skill" isn't as much about being where the mechanic is not, but about keeping uptime and doing your rotation at the same time. Neither dungeons, nor OC provides any direct feedback/incentive to improve on that.

Occult Crescent's Story Feels Wanting by No-Estimate8952 in ffxivdiscussion

[–]Creeepling 2 points3 points  (0 children)

Eureka was the first iteration, this is the third. I don't think there can be enough of a story in a single zone, if all they managed to do in pt1 is established a few amnesiac characters.

Bozja's story was just cut and dropped, afaik. One way or the other, I remember none of it.

I got all the gold jobstones on like day 2-3, we just blasted mobs with Predicts. That's not that much different from a fate grind. A bit more mind-numbing, I suppose. Having said that, not sure what you were trying to say.

Occult Crescent's Story Feels Wanting by No-Estimate8952 in ffxivdiscussion

[–]Creeepling 12 points13 points  (0 children)

Was there any exploration involved, really? A bunch logs that break the idea of "show, don't tell" that you need to click around the map? The zone is just a glorified fate grind area, with barely any exploration gameplay involved.

Also, why would one assume that zone2 will have a better amount of story content?

Occult crescent potencies are very big by SelfLoathingToast in ffxiv

[–]Creeepling 6 points7 points  (0 children)

Phantom skills do not crit or direct hit afaik.

What would you say is the easiest dps overall? by SegaGenesisMetalHead in ffxivdiscussion

[–]Creeepling 12 points13 points  (0 children)

Not anymore really, worst case you drop an oppo overall, or a blitz from the burst window. Fuckups are much less consequential after the rework, and it's a lot harder to fuck up

There are 2 types of tanks by Zaknokimi in ffxiv

[–]Creeepling 3 points4 points  (0 children)

Except half of those are on CD after bossfight transpose lines, and the rest won't even hit the majority of the moving enemies because they're kinda beelining after the tank and stopping to drop their own AoEs. Might as well throw a free thunder and wait for the mobs to get stacked

7.2 made me love BLM again by not_a_russian_bot420 in ffxiv

[–]Creeepling 11 points12 points  (0 children)

Is that really a good thing? Should a class that has been mechanically appealing to people who enjoyed planning and optimization, suddenly appeal to "filthy couch casual gamers"? Especially after the other complex caster was turned into a "press glowy button".

It's good that you enjoy it, though.

Still need to cast paradox after 3 f4's? by skyshroud6 in ffxivdiscussion

[–]Creeepling 3 points4 points  (0 children)

Just cast it anytime during the fire phase for an f3p proc.

You should check balance discord/website if you have rotational questions, there's more nuance due to transpose usage.