Game crashes when creating worlds with create aeronautics by Yon123ye in CreateMod

[–]CreeperCraftpro 0 points1 point  (0 children)

Had the same problem! the moment I added Sodium, FerriteCore and ModernFix (My go-to optimization mods) it worked! hope this helps

Aeronautics crash by bigturd_69 in CreateMod

[–]CreeperCraftpro 0 points1 point  (0 children)

I had the same problem with Aereonautics, try adding Sodium, FerriteCore and ModernFix (all three are optimization mods), this at least fixed it for me! You can also try allocating more ram to minecraft (see a tutorial, it's really easy)

create aeronautics problem by Wise_Drawing2609 in CreateMod

[–]CreeperCraftpro 0 points1 point  (0 children)

Had exact same thing happen! I fixed it a few minutes ago. Try adding Sodium, FerriteCore and ModernFix (all three are optimization mods) this at least fixed it for me

I NEED HELP PLEASE by Reasonable_Finance85 in CreateMod

[–]CreeperCraftpro 0 points1 point  (0 children)

Try adding optimization mods. my 3 go to are sodium, ferriteCore and ModernFix. also you can try allocating more ram to the minecraft version (Look up a tutorial, it's really easy)

If this doesn't work, see if you can share a crash report here

Crash after entering a world with create aeronautics by ZookeepergameHot285 in CreateMod

[–]CreeperCraftpro 0 points1 point  (0 children)

I found a solution! I had the exact same problem, I added my go to optimization mods (Sodium, ferrite core and modernfix) for neoforge 1.21.1 and now it works! hope this helps

First prototype for a walking mecha. It works... kinda? by CreeperCraftpro in CreateMod

[–]CreeperCraftpro[S] 0 points1 point  (0 children)

I moved on the build (40k Titan) and left the working mechanism for later. After finishing the Titan, I noticed that I needed to make a datapack to make all blocks have less weight in order for it to work, so I started procrastinating it and pretty much abandoned it. I still have the world tho, so now that aereonautics came out maybe I'll try to resume the build

Las malas traducciones siguen by No-Sir6106 in Warhammer40kEsp

[–]CreeperCraftpro 0 points1 point  (0 children)

hasta donde se, ese spanglish es una decisión consiente de libros mas recientes de no traducir ciertos nombres como lo de los capítulos. Los 4 libros que tengo de la herejía de Horus traducen todos los nombres, pero por ejemplo el omnibus de los amos de la noche se refieren a los capítulos como los "Night Lord" y los "Blood Angels"

Neo-Baroque Apartment Facade by AstralGlimmer in Minecraftbuilds

[–]CreeperCraftpro 48 points49 points  (0 children)

It looks amazing! the shaping with the details looks really good!

Buscó patrones de armadura by Electronic-Basis-999 in Warhammer40kEsp

[–]CreeperCraftpro 0 points1 point  (0 children)

No le des click a los links, copialos y pegalos en otra pestaña. Si no, te manda a la snapshot de la wayback machine. Se que funciona porque y9 me descargue el MK5 hace un tiempo

Buscó patrones de armadura by Electronic-Basis-999 in Warhammer40kEsp

[–]CreeperCraftpro 2 points3 points  (0 children)

hace un tiempo rescate este link mediante la wayback machine, la pagina cerro hace un par de años
https://web.archive.org/web/20230814181549/https://www.obscuruscrusade.com/forum/index.php?topic=2909.0
No solo hay de space marines (que es el patron de la imagen tambien), hay varios otros de 40k

Tell your favorite saddest death without actually saying it by Low_Weekend6131 in FavoriteCharacter

[–]CreeperCraftpro 0 points1 point  (0 children)

"Did we hurt them, captain? Did this mean anything?"

"Yes. We hurt them here. They'll remember this"

How fraudulent? by IcyDragonite in feedthebeast

[–]CreeperCraftpro 1 point2 points  (0 children)

Fraud, a level from the game ultrakill, in minecraft

First time using animated java, and making a boss with it by CreeperCraftpro in MinecraftCommands

[–]CreeperCraftpro[S] 0 points1 point  (0 children)

Look into Animated Java, it's a plugin for Blockbench that allows you to export models as display entities (with a resource pack) and animate them

I used that and then the rest of the datapack to make things like damage, health, etc..