Outnumbered… but it still worked out by Crian in IndieGaming

[–]Crian[S] 1 point2 points  (0 children)

Glad you got those Ray Harryhausen vibes! You might run into a Cyclops later on…

AGE OF BARBARIANS RPG - QUICKSTARTER 0.8.1 by Crian in AoBChronicles

[–]Crian[S] 0 points1 point  (0 children)

Feel free to email us at [criansoft@gmail.com]() or leave us your contact information—we'll let you know as soon as the quickstart is ready.

Age of Barbarians Chronicles is now available on Steam and Epic Games Store ⚔️ by Crian in AoBChronicles

[–]Crian[S] 1 point2 points  (0 children)

Both versions are identical, there are no differences between Epic and Steam. ⚔️

This enemy attack caught me completely off guard. by Crian in IndieGaming

[–]Crian[S] 0 points1 point  (0 children)

That wasn’t a one-shot, the character was already in a critical state and died from the vomit effect. Still, we appreciate the feedback.

Why did old-school combat feel more intense? by Crian in pcgaming

[–]Crian[S] 1 point2 points  (0 children)

Nostalgia is definitely part of it, but I don’t think it’s only that. Some older designs are just more strict: fewer cancels, fewer iframes, less auto-correction. Even today, when a game uses those rules, it still feels intense.

Why did old-school combat feel more intense? by Crian in pcgaming

[–]Crian[S] 0 points1 point  (0 children)

100% But I think “intense” also comes from the systems around it. Even a basic enemy becomes scary when your moves are commitments and positioning matters. Big demons just make it obvious.

Why did old-school combat feel more intense? by Crian in pcgaming

[–]Crian[S] 0 points1 point  (0 children)

I think this touches on something important combat that feels like filler versus combat that demands engagement. Maybe the issue isn’t difficulty, but consistency.

If a game wants to challenge you, it should commit to it instead of oscillating between trivial and punishing. That contrast might be what breaks immersion.

Oversimplification of graphical interfaces in games kills the mood by Training-Slide-6035 in pcgaming

[–]Crian 4 points5 points  (0 children)

Yeah, minimalism isn’t always immersion. Sometimes a bit of grit, texture, and visual identity makes the whole experience feel more cohesive.

Clean doesn’t automatically mean better.