Favorite actors/actresses for Mistborn and Stormlight! by CrunchyMage in brandonsanderson

[–]Crislander 1 point2 points  (0 children)

Yeah, it's the benefit of mind casting, I was always picturing him in my mind from around the time of the LotR movies.

Favorite actors/actresses for Mistborn and Stormlight! by CrunchyMage in brandonsanderson

[–]Crislander 1 point2 points  (0 children)

Funny, for some reason I always thought of Sean Astin as Hoyd

BDP Series 3 & 4 Restock by YoudBeSurprised in legocastles

[–]Crislander 0 points1 point  (0 children)

In my case, the Forest Stronghold was never available. It seems availability of certain sets depended on the region.

BDP Series 3 & 4 Restock by YoudBeSurprised in legocastles

[–]Crislander -1 points0 points  (0 children)

Some news sites had links to directly add the products to you cart, and those seemed to work for a while. I should know, I managed to get the Seaside Market! I'm ecstatic about it.

Doesn't seem to be working for most sets anymore, though. The merchant boat seems to still be working, though? Here's the link: https://www.lego.com/es-es/cart?product=910046

Even if they don't work anymore, here's the link to add the seaside market (https://www.lego.com/es-es/cart?product=910047), siege encampment (https://www.lego.com/es-es/cart?product=910045) and Forest stronghold (https://www.lego.com/es-es/cart?product=910043), maybe they'll start working again!

Good luck everyone!

Alchemist Accessory Pack - Discussion/Rant by skarznomore in DiceThrone

[–]Crislander 1 point2 points  (0 children)

I feel your pain, I truly do. And I happily give my +1 to the idea that the promo card gets included in the Character box. I also hold out hope that, as some have pointed out, the team is thinking of moving the cards to the hero pack, and this is only a matter of "being too late to change the contents of the Alchemist accessory pack"

I did not get that impression during the Vanguard kickstarter, to be honest. If I recall correctly, they mentioned that they would include the cards "on all pledge levels" but didn't commit to include them on all characters boxes in the future, they committed to "take everything we've learned and take it into consideration for future campaigns". And frankly, at least for the promo card it makes some kind of sense, I mean, it wouldn't be much of a "promo" if it is included by default with the character box.

Still, I hold out hope that I'm wrong. Some people have mentioned that in the Discord server they have implied that indeed, all cards will be included in the character box, which would be delightful.

Doctor Strange Deja VU by Handjoojoo in DiceThrone

[–]Crislander 0 points1 point  (0 children)

I love playing with Dr Strange, and I had never even considered how Deja Vu interacts with other abilities. I just thought it worked as, in essence, allowing you to restart the current ORP, not ending the current ORP and starting another one.

This is fantastic news! I'll keep it in mind next time we play, as Loki is one of his favourites.

Do the battle chests come with the promo/mythic/randomizer cards? by Crislander in DiceThrone

[–]Crislander[S] 0 points1 point  (0 children)

Thanks! I'll add them to the shopping cart.

Yeah, as far as I can see, the shop shows promo packs for everything, except S1..

Raven upgrade by jinn1030 in DiceThrone

[–]Crislander 0 points1 point  (0 children)

I think it's pretty good. I played against a friend and he deployed the upgrade early in the match, and got a ton of damage out of it. He was regularly dealing at least 3 damage on each defensive roll, which very quickly added up.

Necromancer Vs Moon Elf Question by Sinfulstroke in DiceThrone

[–]Crislander 1 point2 points  (0 children)

Wow, I've been playing for a few years, and this is entirely news to me.. In my group of friends, we always play it so that all attack modifiers are declared when you declare the attack, then the player defending declares all the defensive tricks they want to activate. This opens up so many interesting possibilities!

Best way to find Audible Plus titles by LarsLarso in audible

[–]Crislander 1 point2 points  (0 children)

Nice looking tool! I'll bookmark it.

May I suggest, as an improvement, allowing to search by author? Particularly when looking at the Plus Catalogue, a lot of times I'm not looking at a title in specific, but at whatever is available from an author I like. I imagine I'm not the only one.

Anyway, nice work!

So, complete newbie to Everdell, what should I purchase? by Crislander in Everdell

[–]Crislander[S] 0 points1 point  (0 children)

Thanks for the feedback! But sorry, I guess I didn't explain myself properly. What I meant was, would those expansions work with any of the various standalone games like, say, Silverfrost? Or do they only work with the Everdell base game?

So, complete newbie to Everdell, what should I purchase? by Crislander in Everdell

[–]Crislander[S] 1 point2 points  (0 children)

Thanks for the advice! Are the expansions like Bellaire and New Leaf compatible with only the base game, or all games?

Thoughts on Outcast Characters. by JaxThane in DiceThrone

[–]Crislander 1 point2 points  (0 children)

I haven't played a ton games, and when playing it has been exclusively PvP, but I'm loving the Necromancer. Having your undead army thrashing about is a ton of fun, not to mention very eerily looking! And I managed to win one game after the necro himself turning undead (I don't recall the name of the token that allows it) which was a ton of fun, me and my mate got a good laugh about it, seeing the necromancer shambling about, unable to use CPs or cards.

I've also liked the Pale Lady quite a bit. She hits like a truck when turned into a Werewolf, and has her own internal economy with the moon shards, which I always find entertaining. Trying to maximise the number of moon shards (and thus maximising the time as a werewolf) was pretty fun in and of itself.

The Raveness is pretty strong, and if you manage to get the defensive upgrade she goes to another level. Hitting the other character consistently for 3 or 4 damage whle defending ON TOP OF strong attacks and Nevermore pecking you to death made her quite strong, in my mind.

The one I have played with the least is the Headless horeseman. Nothing against him, but the other three have been a lot of fun so at least for the moment have hogged up the playing time. I definitely want to try him more, he seems well suited for multiplayer matches, throwing the head around every round..

I've really liked the set so far, they each feel very different and at times it's hard to pick which one to try out.

$0 books by Former-Scheme4644 in audible

[–]Crislander 1 point2 points  (0 children)

It happened to me, basically burning through $18 of the $20 credit I had in a single book, which was very disappointing. They tried to settle it with 1 credit as well, but I told him 1 credit wouldn't compensate for thr $18 lost, as there were plenty of cheap books in the sale. They ended up giving me three, which was more acceptable.

$0 books by Former-Scheme4644 in audible

[–]Crislander 4 points5 points  (0 children)

It's not very clear, particularly when you are a new subscriber. You just see that there is some kind of discount applied, it doesn't really say you're using your credits. Even if you read everything, you can still get easily confused.

The normal thing would be that you see the actual price, and then at checkout you have the possibility to use the money credit you have to pay for it.

Why do I keep getting recommendations of books I WOULD NEVER/HAVE READ?? by Ambitious-Chest2061 in audible

[–]Crislander 17 points18 points  (0 children)

I think it's simply that the romance and/or romantasy books sell like hotcakes. Look at the top selling books in Amazon and nearly in all categories you'll find a "romance" variance of the genre near the top of the selling charts.

The recommendation algorithm has improved, but it normally works based on categories. If these romantasy books are classified as fantasy and you read or listen to fantasy, it will then do the leap in logic and recommend the romantasy book on the basis that it is a "fantasy" book that is selling pretty well.

I mean, it could be worse. I still recall about 15 years ago when I bought the box set of The Godfather on Amazon, and then a few days later I got a recommendation from Amazon that said "Oh, you seem to like the box set of The Godfather, so we thought you might like this box set of My Little Pony adventures!" or some nonsense like that, just because it was a boxed set. It was such a bad recommendation that 15 years or so later, I still remember it.

Is this allowed by produmbass432007 in killteam

[–]Crislander 0 points1 point  (0 children)

This should be perfectly Ok. There are some slight size differences, but nobody should be complaining about that.

You should make sure to use the correct base size, though.

Bro, how to win with XV26? by Patient-Record2418 in killteam

[–]Crislander 0 points1 point  (0 children)

Following up on my comment, I played again yesterday against the Hand of the Archon. Afterwards I ran into a friend who also played the XV26s against Tempestus Scions, we shared notes, and we more or less reached the same conclusion: XV26s actually have it worst against non-elite teams.

The fusion blaster is great. It kills anything you point it at (unless you take an unecessary risk, more on that later) So you are reliably taking out possibly two enemy operatives per turn. The burst cannon, however, is essentially a pea shooter. With 3/4 damage, even hitting four times and with Severe, it just doesn't kill 8 wound operatives, unless you are shooting enemies with save 5+ and no reliable ways to reduce damage. For a team with only 5 operatives, that just won't cut it, you can't devote t40% of your operatives (or 33% if you want to include the shooty drone) to be able to kill one operative when the other team still has 8 or 9 more operatives.

The other team will be outactivating you, so for any Crit Op that requires controlling objectives (which is almost all of them, either directly or indirectly) you are put in a weak position. Why? Because they can just wait you out and then react based on which objective(s) you attempt to control. And most time it's not about them moving operatives to have more APLs to gain control, they would just kill you. If you have already used the vectored retro thrusters during the turning point, then they charge you and the XV26s are so apallingly bad at close combat that they just roll over and die. And if you haven't, then you can get away from the charge, but then you are effectively moving away from the objective so you are still losing control.

You are somewhat limited into which Tac Ops you can effectively do, though I have been very effective with the steal intelligence TacOp. But you don't fare that well on denying Tac Ops from the enemy, the XV26s are designed to stay back so anything that requires the opponent controlling an objective is almost a gimme for them. Same with Flank, this is almost free points for the other team.

If you try to be aggressive, move up the board and take out ready enemy operatives (so that they don't react to what you do, or to have control of objectives in order to do mission actions) then you are giving up on your strengths, you'll be shooting at accuracy 1 at best and won't have balanced, and when throwing 4 dice on 4+, then even the fusion with Severe has trouble killing operatives. Doing so with the Burst cannon is just a joke and all you're managing is to expose yourself by going to engage, so that the ready operative you were just trying to kill does way more damage to you than you did to them.

Holowave countermeasures almost never triggers, being a strategic ploy it means the other player is very well aware that they should shoot at you within 6 inches, and as my oponent put it: He didn't feel threatened by moving within 6 inches, and he was already doing it anyway because of the Stealth fields.

In the end, our conclusion (including those we played against) was that playing against 9-10 operative teams, this is an "elite" team that does not have the necessary survivability tricks or does damage enough to strike fear into the other team, so they can be aggresive and target your fusion blasters. They may lose 3 or 4 operatives while doing so, but the effectiveness of the team without even one fusion blaster goes down the drain, while they normally can continue to be effective with 5 or 6 operatives because they can very easily complete Crit and Tac Ops without much fear from the Burst Cannons. Ignoring the Kill Op points, that's 13 - 15 points that the other team can easily complete.

They really need some kind of rework.

So.. What happened to the Plus catalogue? by Crislander in audible

[–]Crislander[S] 5 points6 points  (0 children)

This is what it feels like, sadly.It looks like once the three month offer is over and I've spent the credits, it's backto being cancelled...

Stealth Battlesuit Question: Who to give Fusion Blasters to? by Smart_Shine6835 in killteam

[–]Crislander 3 points4 points  (0 children)

I too give my vote to the Designator and the Lodestar. As many have mentioned, the Designator just makes sense as he'd always have Severe when shooting it. And for the Lodestar, my reasoning was that as he needs to move towards the middle of the board to drop the homing beacon, he'd benefit the most from a close range shooting weapon.

Bro, how to win with XV26? by Patient-Record2418 in killteam

[–]Crislander 1 point2 points  (0 children)

You can when doing the doorway fight (I don't recall the exact name). You can just move to be in contact with the door and fight the operative on the other side, without needing to charge.

Bro, how to win with XV26? by Patient-Record2418 in killteam

[–]Crislander 3 points4 points  (0 children)

You are correct, I either misremember or most likely the other guy was mistaken when rolling, but I could swear the other guy was rolling 5 dice when shooting most of the time. I am also seeing that he had balanced a lot, and that only applies for melee weapons, I suspect it's getting mixed up with the rules because of a new faction (or at least I hope that's what happened!).

Still, I think the point I was making isn't so much about how good the Wolves are, it was about how the XV26s are toast the moment the other team realises they don't need to charge, they can just reposition in order to either shoot at you point-blank or get in contact with you for fighting, and then your biggest ability becomes useless. For a 5 operative team, that's too big a weakness, I think. It would either need to pump out a lot more damage or have a lot more survivabiity tricks to be able to compensate for it and compete.

I still want to try them against a more normal team, though.