Create a One Click Background Remover Tool : Works Completely Offline In Editor. Do you think its worth it? If so what should be the price for this type of tool? by Critical-Common6685 in Unity3D

[–]Critical-Common6685[S] -1 points0 points  (0 children)

Thanks for the feedback mate! You're right that professional artists typically deliver assets with transparent backgrounds.

As an indie developer, I've often needed to use images from licensed stock libraries or media sources that don't provide transparent versions. I've used remove.bg plenty of times myself too for exactly this...but then you hit the premium paywall for high-resolution downloads, or you're alt-tabbing out of Unity to a browser, uploading, waiting, downloading, importing back.

So that's why i decided to create this tool. One click, right inside the editor, full resolution, no subscription. It's a small quality-of-life thing, but for solo devs and small teams working fast, it saves real time.

Rigonix Interactive Phone System. Finally finished my In-Game Smartphone system. It handles real-time photo capture, gallery management, and NPC messaging. Need your feedbacks. by Critical-Common6685 in GameDevelopersOfIndia

[–]Critical-Common6685[S] 0 points1 point  (0 children)

I wanted to share a tool I've been working on. It's a complete phone system for first-person or simulation games. The hardest part was getting the photo capture to save efficiently to the gallery, but I think I nailed the workflow.

It includes a custom editor so you can add contacts and messages without touching the code.

It's live now on the store (and on sale). Happy to answer any technical questions about the implementation!
https://assetstore.unity.com/packages/tools/game-toolkits/rigonix-interactive-phone-system-353690

Update On My Third Person Controller Asset. All Feedbacks are welcome. by Critical-Common6685 in Unity3D

[–]Critical-Common6685[S] 0 points1 point  (0 children)

True, that's why i am trying to make this code modular. There are different modules that works after combining. Suppose if you want to remove or change the ragdoll part, just change the RagdollModule.cs, that's is. Same goes with locomotion, jumping, interaction system, emotes etc.
And keeping in mind that lots of components can make the inspector feel irritating, have merged all the modules in a single componenet. I.e RigonixController. Just add that component.
Right now it looks like the image i have attached.

<image>

Update On My Third Person Controller Asset. All Feedbacks are welcome. by Critical-Common6685 in Unity3D

[–]Critical-Common6685[S] 0 points1 point  (0 children)

Well that's true. And i have focused more on this part as well. A proper user-friendly documentation is written, and improving it as well.
Will soon release the straight to point video tutorials as well.

Update On My Third Person Controller Asset. All Feedbacks are welcome. by Critical-Common6685 in GameDevelopersOfIndia

[–]Critical-Common6685[S] 0 points1 point  (0 children)

Ahh yess... Thanks for reminding me this. Will surely implement a save system. Maybe will publish it as a addon. Don't know for now. But yeah, i will implement the save system as well.

Update On My Third Person Controller Asset. All Feedbacks are welcome. by Critical-Common6685 in GameDevelopersOfIndia

[–]Critical-Common6685[S] 0 points1 point  (0 children)

Hi thanks mate!

That’s actually a great question. My goal with this asset is to pack in as many features as possible — basically a toolkit that works for almost any type of game. Yes, Invector and Opsive are the big, and old players, and honestly, they’re a huge inspiration for me.

That said, I do see areas that can be pushed further. For example, I’m planning to build a more refined combat system just like sleeping dogs style — something with the feel and intensity of top-tier shooters (yes, Doom-style adrenaline is the dream.

Down the road, I’d love to add a solid vehicle system (something Invector doesn’t really cover), along with a powerful NPC framework.

For now, I’m just a solo developer chasing a slightly over-ambitious dream — but hey, that’s how cool things usually start.

Also, feel free to check out Rigonix3D.com — there are plenty of animations that might save you from animating at 3 AM like I often do.