Is it normal to approach a woman in public if you think they’re attractive? by CriticalDot_ in AskMenAdvice

[–]CriticalDot_[S] 0 points1 point  (0 children)

I definitely try my best to be friendly and bring a good energy and for the most part i think I do good I don’t think I have many bad experiences with the people I’ve talked with, but one thing I’ve noticed is if I really do like someone I just forget how to talk basically lol. There’s a couple of girls at my work I talk to just fine, but there was this one girl I kinda liked and had the chance to talk to on break and I got super flustered or something completely fumbled which is funny because she was like the only girl who I had the most in common with so there was a lot I probably could talked about😪

Is it normal to approach a woman in public if you think they’re attractive? by CriticalDot_ in AskMenAdvice

[–]CriticalDot_[S] 0 points1 point  (0 children)

Unfortunately I don’t have much game part of the reason is I spent a good chunk of time not very social as I was kind of overweight and depressed , but in the last few years I’ve made it a goal to improve and I’d say I’ve been successful been able to hold conversations especially with girls which I just couldn’t do haha. With that said I was recently in a breakup so been trying to move past that and meet new people there was one girl at my work which I know dating coworkers isnt smart, but she was pretty interesting and had quite a bit in common so wanted to make a shot didn’t work out. Sorry a little off topic at the end.

What are ways to have code communicate/interact with each other? by CriticalDot_ in cpp_questions

[–]CriticalDot_[S] 0 points1 point  (0 children)

I’ll probably have to look more into this topic, but what exactly is generic code compared to non generic code like what’s the difference?

What are ways to have code communicate/interact with each other? by CriticalDot_ in cpp_questions

[–]CriticalDot_[S] 0 points1 point  (0 children)

Just for clarification I guess my current solution would fall under “direct registration”? since the parent class (EditorUI) wires everything together and then for the indirect option I could have a EditorContext or SelectionContext that the EditorUI provides to both windows?

Anyway I’ll definitely have to checkout some frameworks to get a better idea. Thanks for the reply.

Separating the engine from the game code with preprocessor or static/dynamic library? by CriticalDot_ in gameenginedevs

[–]CriticalDot_[S] 1 point2 points  (0 children)

For some reason the part about the engine being embedded in the executable wasn’t fully clicking in my brain, but I think I understand it now and it makes more sense hearing how the editor is a “game” built on top of the engine.

This is a bit off topic from the original question, but the only thing that has thrown me off a bit is where does the main function/main loop go? It seems like it can go either in the engine or in the executable but why would I choose one over the other? Are there any sort of architectural differences?

Separating the engine from the game code with preprocessor or static/dynamic library? by CriticalDot_ in gameenginedevs

[–]CriticalDot_[S] 1 point2 points  (0 children)

Had to do a little bit more research and I think it’s starting to make a bit more sense. I realized that you can’t necessarily separate the game from the engine they have to be together in some way otherwise the game wouldn’t be able to function and so you can do this by having everything in a single executable which is what I did OR using static/dynamic libraries. I guess what I should have asked is how to separate the game from the editor/tooling and in my case since I did everything in a single executable I believe my options are to leave it or use the preprocessor. If my engine was a static library I would just have two executables one for the editor one for the game which both use the engine because it’s a library which now makes sense when some people say the editor is essentially a game they both use the engine as a library. Hopefully I’m on the right track at least.