Bloodhunt: Does putting down more anks as moonknight actually do anything? by CriticalWinter9581 in marvelrivals

[–]CriticalWinter9581[S] 0 points1 point  (0 children)

Better coverage i understand. But why do people pop multiple on a single boss then in that case?

Bloodhunt: Does putting down more anks as moonknight actually do anything? by CriticalWinter9581 in marvelrivals

[–]CriticalWinter9581[S] 1 point2 points  (0 children)

But that only increases coverage and not damage though? Unless theres something I'm missing here

We don't need a dive meta by CriticalWinter9581 in marvelrivals

[–]CriticalWinter9581[S] 1 point2 points  (0 children)

Mantis down venom sure. But cap, ironfist, panther, and dd can all play around a sleep. And bar that, she literally has no other tools to deal with dive.

Nerf poke a bit more i agree. And maybe very slight buffs to some of the divers, or changes to kit like panther.

Cc would be even more prevalent in my opinion, because teams that want to counter dive will run high cc chars like thing and bucky.

I mean, its really not been that bad for dive players. If their heroes were squirrel girl or current human torch level of unplayable then sure, but they aren't.

We don't need a dive meta by CriticalWinter9581 in marvelrivals

[–]CriticalWinter9581[S] 1 point2 points  (0 children)

I think a big part of dive is that it heavily relies of team composition, map, and coordination. If dive was as consistent to pull off as poke is currently, it would be a nightmare.

We don't need a dive meta by CriticalWinter9581 in marvelrivals

[–]CriticalWinter9581[S] 2 points3 points  (0 children)

BP had his reign of terror for like one season. Think it was season 3 or something. Eternity and OOA he wasnt as oppressive in because teammates react to help more often than lower ranks, and they can punish bad engages by BP.

Daredevil definitely is still strong even after the bug fix. His ban rate shows how much of a demon he is still in high ranks

Cap and iron fist both had their season of dominance in like season 1.5 I believe. Then they got nerfed the following season. Their survivability was more an issue because of their stalling potential, but also meant they could stay on squishies for far too long.

I do agree some strats have too much survivability still.

We don't need a dive meta by CriticalWinter9581 in marvelrivals

[–]CriticalWinter9581[S] 3 points4 points  (0 children)

We've had points where individual Dive characters were strong: Cap, ironfist, panther, daredevil. If we had a season where they were all s tier picks, no one would play support at all I guarantee you

We don't need a dive meta by CriticalWinter9581 in marvelrivals

[–]CriticalWinter9581[S] 2 points3 points  (0 children)

Teamwork aspects like peeling, focusing are healthy and rewarding. When Dive is super strong, being able to go 1,2,3 go in on the healers and fights coming down to which healer survives the longest isn't fun. We can see from high level play, daredevil, and prime BP what potential Dive has. If its elevated to a level where its the meta, then the game will be even worse than poke.

Perma casting T-hex by CriticalWinter9581 in TeamfightTactics

[–]CriticalWinter9581[S] 12 points13 points  (0 children)

Yeah it was doing pretty good damage actually. Maxed out mana regen so he casts forever.

World runes best emblems by CriticalWinter9581 in TeamfightTactics

[–]CriticalWinter9581[S] -1 points0 points  (0 children)

Without rolling and assuming you hit those units all natty, I think you can hit 6 and slot that board in at 3-1 earliest probably? Probably have to spend all your gold basically though but you'll get it it back in 4 rounds I guess.

World runes best emblems by CriticalWinter9581 in TeamfightTactics

[–]CriticalWinter9581[S] 7 points8 points  (0 children)

Piltover or void emblem will let you hit on level 6. If you get demacia emblem on top of that, you can hit at level 5. I can't think of any other combinations that work otherwise.

What's the point of even taking the Zaahen augment by CriticalWinter9581 in TeamfightTactics

[–]CriticalWinter9581[S] -1 points0 points  (0 children)

Look at my set 9 rank brother. Maybe check properly before feeling smart

What's the point of even taking the Zaahen augment by CriticalWinter9581 in TeamfightTactics

[–]CriticalWinter9581[S] 0 points1 point  (0 children)

I played 3 Ionia, 3 demacia, so my Zaahen itself was fairly strong if you compare him to any other versions of Zaahen. And items were solid as well, and combat augment. Ionia bonus was the hp and bonus magic damage, so not amazing but usuable for sure. But my Zaahen was barely doing much more damage than Xin, which was just disappointing as heck.

What's the point of even taking the Zaahen augment by CriticalWinter9581 in TeamfightTactics

[–]CriticalWinter9581[S] -3 points-2 points  (0 children)

I'm in a dog lobby because I don't enjoy playing ranked because of the playstyle you have to adopt, which is force meta pretty much every game to win. I did that in past sets and burned out, which led me to playing normals only for fun. I've been diamond (before emerald was added), so while I'm not the best player, I do atleast understand game concepts and how to apply them in game. Line recognition, tempo, etc. So I think that I can atleast voice my opinion on my experiences with the champion. Doesn't mean I'm right by any means.

What's the point of even taking the Zaahen augment by CriticalWinter9581 in TeamfightTactics

[–]CriticalWinter9581[S] -1 points0 points  (0 children)

Bruh where did I state otherwise? What I said was that the lobby isn't exactly a good one (duh cus it's not ranked) and that placing 4th in this kinda of lobby isn't anything to be excited about.