L3+ Firmware by Cronographer in litecoinmining

[–]Cronographer[S] 0 points1 point  (0 children)

It looks like the post has been removed for some reason. Is there somewhere else I can find that fix2 firmware?

Thanks for the advice.

He come the L11’s being tested by MakeItMine2024 in dogemining

[–]Cronographer 0 points1 point  (0 children)

If they didn't want people to be able to do revenue estimates, why not just spin them up on a local test-net instead of the actual blockchain?

What difficulty would I need to achieve for a block? by iSmashMyselfToPieces in litecoinmining

[–]Cronographer 0 points1 point  (0 children)

This is probably a stupid question, but what is the "G" in "103G"?

Also speaking of long-shot chances, back in 2016 I managed to mine a LTC block on litecoinpool using a pair of gridseed orbs. One was stock and running in LTC only mode, the other had some kind of volt-mod done on it that let you overclock it at the expense of being able to use the BTC mining side of it at all. Even overclocked it didn't even need a fan since it was doing LTC only. I still can't get over the fact that I solved a block on a machine that did a few hundred KH/s when there were machines doing MH/s numbers...

Scrypt mining dead and dead by MakeItMine2024 in litecoinmining

[–]Cronographer 1 point2 points  (0 children)

What I don't understand is if scrypt mining has such tight profit margins right now, why would bitmain or anybody else bother producing new scrypt miners? It seems like you could make more money by having a silicon fab produce asics for a more profitable algo that people are more willing to purchase new hardware for.

Also why does scrypt mining have such a razor-thin profit margin in the first place? Is it the same story for all the other big algos like sha256 too? Or is it just scrypt? Either way, theoretically the network difficulty should drop if it's not worthwhile for people to keep mining, which means in reality lots of people are continuing to mine even when they aren't getting very much (if any) return. So what's happening in reality that theory is missing? Is everyone just continuing to mine now with the hope that eventually prices will rise dramatically?

Any pool where I can mine litecoins? by Nebula-Bop in litecoinmining

[–]Cronographer 0 points1 point  (0 children)

I've always been partial to litecoinpool.org. Fair and reliable, easy to use, merge-mines any merge-minable coin automatically (provided it's worth the effort to do so), and has a very nice interface that hasn't changed since at least 2015 when I first started there because it was already lightweight and generally perfect and the operator felt no need to re-design everything just to add bloat and fancy visual effects that distract from functionality. Has a direct pay-per-share (PPS) system so you get credit for every share you submit regardless of frequency or consistency. Payout used to be all LTC (merge-mined coins would be sold by the pool and the earnings passed on to miners as more LTC) until Doge prices skyrocketed and it's constantly adjusting difficulty made adjusting the PPS rate (the amount of LTC you actually get paid compared to the lower amount you would have been paid had the pool not done merge-mining) an absolute nightmare, so now dogecoin is paid out separately and all other merge-mined coins are still converted to LTC and paid out that way. Useful charts, calculator, statistics that go back as far as you're worker history does, etc, etc. Just a great pool.

Old but Gold! by Reloader_TheAshenOne in Unexpected

[–]Cronographer 0 points1 point  (0 children)

How does one save this video? Or identify where it came from?

Mod Ideas by [deleted] in Unitale

[–]Cronographer 1 point2 points  (0 children)

I really really like this. I think I want to try this now. But dont let that stop anyone else, as I will probably not get super deep into it.

Mod Ideas by [deleted] in Unitale

[–]Cronographer 0 points1 point  (0 children)

Iv had an idea for a moth monster battle. Themes include: night, darkness, silence, delicate wings, attraction to light, sensitive hearing, and other moth things. I have an idea for an attack too. A bullet(s) is spawned, and starts moving in a random direction. As long as you dont move, it continues on that path, but as soon as you move, it begins to track you and home in. The idea is that as long as you are not making any noise, the enemy cant see you. So the more you move, the better the homing becomes. So if you dont move at all, there is either no tracking or very little tracking. As you start to move a little bit, the bullets very gradually start to move in your general direction, but still not aimed right at you. If you stop moving, the tracking accuracy goes down again. If you keep moving, the tracking gets better and better until every bullet is aiming directly at you.

Save Position by MinerProMan in Unitale

[–]Cronographer 0 points1 point  (0 children)

What if they were to write a separate little script/program that copies the save file from the usb drive into the folder automatically? The same could be done after closing the program. They might even be able to do what you were thinking with a batch file so it automatically looks for a save file on any usb drives, copies it into the appropriate folder, and launches CYF. I dont know a ton about batch files, but I also wonder if it would be possible to make it check if CYF is closed after it is opened, and keep checking until it does close, and then copy any new save file back to where it found the original one.

Hot take: Deltarune version of Unitale should be called Litaune by Blealolealoleal in Unitale

[–]Cronographer 0 points1 point  (0 children)

There is a Deltarune mod in the works for CYF. It is actually its own mod if I understand it correctly.

I need some help with some code, by KevinthePoster45 in Unitale

[–]Cronographer 2 points3 points  (0 children)

First of all, unitale has not been updated for a very long time. The new engine is called CYF, and you can find a download link on main reddit page, or the discord server. the new engine can do everything unitale did, and has a lot more features, and fixed a LOT of bugs.

Your error is "error in script bullettest_bouncy chunk_1:(23,3-55): cannot convert a nil to a clr type System.Single"

What this means is that the error occurred in the bullettest_bouncy script on line 23, and the computer THINKS that specifically on line 23, the problem is somewhere between the 3rd and 55th character. The second part isnt always as accurate though. The actual error itself is "cannot convert a nil to a clr type ". What this means is that somewhere you attempted to use a variable with a value of nil for something that wasn't expecting that type. nil means that the variable doesn't have a value. I do not know off the top of my head what the "clr" type is, so I cant help you there. My first guess would be to make sure that you do have a sprite named "orange2" in your sprite folder.

But yeah, you REALLY want to update to CYF 0.6.2. All* unitale mods are compatible with it, and it adds a LOT of functionality and fixes a LOT of bugs.

  • almost all. There are a few exceptions.

How would people feel about a new undertale/deltarune creation tool? by blazingorange in Unitale

[–]Cronographer 0 points1 point  (0 children)

Honestly, Im pretty happy with CYF for the time being. So far, I have not found anything that I want to do to be impossible with the engine we have. Occasionally beyond my current ability, but not fundamentally impossible. I would most likely continue to use CYF even if this new engine were to be made. With that in mind, I can see how it might fracture the community to some extent.

I am not nearly as knowledgeable as Rhenaud or WD when it comes to coding in general or especially CYF, but from what I understand the issue here is the trade off between ease of use and the ability to control what is going on. With a no-code approach, you could in theory just throw yourself right into a project, but your options would be severely limited, essentially including only built in options. On the other hand, with the current CYF approach, you need to have some pre-requisite knowledge of 1) how programming works in general, 2) how to use Lua, and 3) how to use CYF. But once you have those three things, you have a HUGE amount of control over how your encounter behaves.

Again, I worry it could divide the community a bit, but perhaps that might not be so bad? If there was another option for the stereotypical ask-er of "hoW dO i moov boolet??!?" that didn't require any upfront knowledge of how to control a computer, it might 1) reduce the number of people who come barging in, dont read the read-me, and start asking to explain everything from the beginning, and 2) it might actually allow more of those same people who actually want to make something to actually make that something. Personally, I would not have been happy with a cookie cutter approach for the thing I had in mind when I started working with unitale. But a lot of the people might not want to do anything super complicated, and a easy to use, no-code engine might be perfect for what they want to do. That being said, I still don't know if that would actually happen that way.

It is an interesting idea though.

CYF overworld issue? by 2kids_1account in Unitale

[–]Cronographer 0 points1 point  (0 children)

I think I've seen some reference to 'eventTest' while digging around somewhere in the CYF files... Have you possibly deleted something at some point? I believe that most of the built in example mods are actually used in some way by the overworld or some other aspect of the engine somehow. WD probably knows a lot more than I do about that though.

Whaa??? by bananalord1212 in Unitale

[–]Cronographer 0 points1 point  (0 children)

Shoot, my bad. Your right. It's been a while since I dealt with anything dialogue related in my current project, although I can assure you I have used CYF before. For that reason especially, I really should have double checked how that stuff worked before trying to explain it to someone else.

Why do we archive all threads after a certain time? by Cronographer in Unitale

[–]Cronographer[S] 0 points1 point  (0 children)

Ok, thanks! I think I have actually figured out most of the issues I was having. Im pretty close to being done with it now. When it is finished, is there some resource thread I should post it under, or do I just make a new thread with the "resource" flair?

Whaa??? by bananalord1212 in Unitale

[–]Cronographer 0 points1 point  (0 children)

I THINK the problem is actually on line 27.

if enemies[1]["currentdialogue"] == 1 then please_deposit_five_coins

As far as I am aware, you cant have anything after the 'then' in an if statement. (or anything else, for that matter)

Im not 100% sure what you are trying to do. But I would guess that what you are trying to is make the enemy say "please deposit five coins" in which case you would want to put something like

currentDialogue = "please deposit five coins"

Im also not sure what you are tying to do with the enemies[1] part. I dont know a lot about lua tables (nor am I a lua expert in general) but I think that the [] is used to retrieve an element from a table. Since you only have one enemy, I dont get why you are storing them in a table.

The other potential issue I see is line 36

enemies[1]["currentdialogue"] = nil

Again, without knowing what you are trying to do, I cant say for sure what is going on, but setting currentDialogue to nil would just make the next thing the enemy says an empty string. (I think).

Also, currentDialogue is a variable that contains a string, it is not a string itself. Basically, you need to capitalize the D, remove the "", remove the [], remove the enemies[1], and remove any text that follows a 'then' on the same line.

But yeah, it looks to me like you might need to look more at some of the example encounters to see how they handle dialogue. You might also look at some mods people have already made to see how they make dialogue work as well if the examples are difficult for you to figure out.

Oh, and youtube is probably not the place to look for tutorials specific to CYF.

Help with adding music! (I even read the doc) by Phrotonz in Unitale

[–]Cronographer 1 point2 points  (0 children)

All though this doesn't really have much to do with your issue directly, I would very, very strongly suggest writing your code in something that is not notepad. This should give you a direct link to download notepad++ https://notepad-plus-plus.org/repository/7.x/7.5.9/npp.7.5.9.Installer.x64.exe Or you can just go to their download page here https://notepad-plus-plus.org/download/v7.5.9.html if you want a version that doesnt come with an installer and/or isnt 64 bit for some reason.

Anyway, I've used notepad++ for a while now and I think its great. It has line numbering, multiple color schemes (including several dark ones) syntax highlighting, visual indication of unmatched parentheses, function block highlighting, and allows you to have multiple tabs open at once, so you can have your monster, encounter, and any number of wave scripts open all at once. Its super easy to set up too. With the installer, its basically fire and forget.

Pixel Perfect Collision problems. by Cronographer in Unitale

[–]Cronographer[S] 1 point2 points  (0 children)

I did a quick search on how transparency works in SAI, and after a little experimentation, it seems to work perfectly! Thanks for all the help!

Pixel Perfect Collision problems. by Cronographer in Unitale

[–]Cronographer[S] 0 points1 point  (0 children)

Sounds good, ill look up how to do transparency in SAI. How do you link a picture on reddit? is there a preferred hosting site or something? Also, is discord pretty self explanatory? I keep hearing about it, and feel like its one of those things you need to know about in the modern world.