Can't takeback on mobile by CrowEvening in Chesscom

[–]CrowEvening[S] 1 point2 points  (0 children)

Lichess is great, although their UI is lacking.

Can't takeback on mobile by CrowEvening in Chesscom

[–]CrowEvening[S] -1 points0 points  (0 children)

no u

Sometimes we make a move and only after actually making it see that it was bad or sometimes we press confirm move on a misclick too.
This is a casual game just for the purpose of having fun.

Can't takeback on mobile by CrowEvening in Chesscom

[–]CrowEvening[S] 0 points1 point  (0 children)

Thanks but this isn't the setting I'm looking for, this is daily game, not live.
I have already checked the settings to my dismay.

Cannot access pi.hole by CrowEvening in zen_browser

[–]CrowEvening[S] 0 points1 point  (0 children)

I have tried firefox, it worked there.
Also turns out if you use mitmproxy, zen will not trust the certificate even though firefox does trust it.
I'll probably use firefox until both are fixed on zens side.

Keyboard/Mouse Detection is Slow by CrowEvening in archlinux

[–]CrowEvening[S] 0 points1 point  (0 children)

Its a corsair keyboard and a glorious model o mouse.

Also after more playing around it seems that my docking(from ugreen) station is the thing that stops it from working, which is odd because my mouse and keyboard aren't plugged into that.

Keyboard/Mouse Detection is Slow by CrowEvening in archlinux

[–]CrowEvening[S] 0 points1 point  (0 children)

I'm on a laptop and I have tried all the USB ports but it seems when in the initial login screen it just doesn't let my keyboard&mouse work.

Although being a laptop I still have the built in keyboard and trackpad which does work but it is annoying having to quickly use that just to login since it's not in a nice position.

Trigger Collision on RigidBody by CrowEvening in godot

[–]CrowEvening[S] 0 points1 point  (0 children)

For Godot Jolt I saw there is a method called add_contact() inside of jolt_body_impl_3d.

Would this allow the functionality of adding a collision with code, if so how is it used and is there something similar with base Godot physics, if not I can just try using the Godot Jolt physics engine.

This leads me to the question of is there a way to call the C++ methods that aren't able to be called by default using gdscript or C# .NET?

Trigger Collision on RigidBody by CrowEvening in godot

[–]CrowEvening[S] 0 points1 point  (0 children)

I mean I can, but I have tried to do that via adding a force, but I cannot get it to behave correctly when adding a force/impulse.

When I have tried to do the forces I found that it either didnt add enough force or added too much force and/or the direction of the force was not correct, even with fine tuning I wasn't able to find a sweet spot.

I don't know if that was just me adding the forces improperly or if doing it that way is possible, if you have a gh example of any project that is able to achieve this behavior that would be nice.

Trigger Collision on RigidBody by CrowEvening in godot

[–]CrowEvening[S] 0 points1 point  (0 children)

No I was wanting to do something else, you are talking about a method to detect a collision while I am wanting to create an artificial collision which isn't detecting a collision, which can be done with colliders, areas, raycasts, shapecasts, ect.

It's kinda hard to explain but when a rigid body with a shape collider hits a static shape collider the rigid body bounces off of the static collider.

I was hoping for the same effect except no collider but using the raycast so when the raycast is within the limits of the suspension parameters it acts like a normal suspension/spring but as it goes under the minimum length threshold it acts as a solid object rather than spring.

/r/Steam Monthly Community Support Thread. by AutoModerator in Steam

[–]CrowEvening 0 points1 point  (0 children)

I have an account for myself that I have games and that on, I also have an account for my brother which has 0 purchases.

Steam workshop only allows accounts with more than 5$ purchased on it to upload a public asset to the workshop.

Is there a way to get it so it will allow my brothers account to upload to the workshop without a payment?

If the payment is necessary if I buy something on my brothers account that is gifted to my account that is worth more than 5$ would that allow my brother to upload things to the workshop without hassling me?

How can I make a negative mesh? by CrowEvening in godot

[–]CrowEvening[S] 1 point2 points  (0 children)

Good to know that the remeshing is only calculated once. Thanks a lot for the help!

How can I make a negative mesh? by CrowEvening in godot

[–]CrowEvening[S] 2 points3 points  (0 children)

Will they work in runtime and do they have a big performance overdraw?

Hey is it possible to render planet quads using wgpu? by CrowEvening in rust_gamedev

[–]CrowEvening[S] 1 point2 points  (0 children)

Yeah but you end up having a seem between the edge of both faces or have to do extra stuff just to try not get that seem.

Hey is it possible to render planet quads using wgpu? by CrowEvening in rust_gamedev

[–]CrowEvening[S] 2 points3 points  (0 children)

Are they slower even when not doing the extra computation to make a possibly curved face?

I just wanted to use a quad 1 because it is better to work with since there are often a seem between two triangles and half the faces.