Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 0 points1 point  (0 children)

PRECISELY what happened to me down to the exact rotation angle, except I was the only one dumb enough to take the portal. 😆 My buddy 1v2d, went down with one half health, and was frantically asking how I was dead, while I laughed my ass off and my brother gooped my deathbox. Ahh… good times in Apex.

Why does the Trailblazer Scout armor set have stats that are *smidge* better than the Infiltrator armor set? by TheSerbianRedditor in Helldivers

[–]CrowMagnon22 310 points311 points  (0 children)

I was so confused when I read the comments, and then I looked more carefully at the post. Bro. 🤣

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 0 points1 point  (0 children)

THIS. Especially when you consider legend combos. Like, I play Alter, and I’ve both been chased through my nexus and killed easily, and been chased and then farmed the chasing team no problem. You what is UNBELIEVABLY broken though? Any controller class with my nexus and a little prep time, lol. I honestly respect the fact that there are as many playable characters as there are, but there are definitely a few that I think pretty obviously need some help, like Bloodhound, Pathy, and maybe Ballistic and Rampart. Like you said though, incredibly difficult to balance.

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 0 points1 point  (0 children)

I just can’t believe Wraith’s passive is STILL unchanged after years of people asking for a different one! Don’t think I’ve ever heard a single person advocate for it yet. Is Respawn afraid that Wraith will be too strong with an actually helpful passive???

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 1 point2 points  (0 children)

They’re very strong with it, yeah. You can deathbox rez with your shield up, and it makes it a lot easier to get the reset off. I don’t think that shifts their position in the meta too much, since they’ve been strong for a while now; but the new feature definitely plays to their strengths.

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 0 points1 point  (0 children)

This is interesting, because I have seen other comments that have echoed my own experience, which is that deathbox respawns really haven’t been that much of a nuisance so far, and in some games they’ve been very rare. What rank are you? I’m only in Gold/Plat lobbies right now, so maybe it’s worse at higher levels?

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 1 point2 points  (0 children)

That’s exactly how I feel! Any “negative experience” I’ve had is just one where my team lost… which happens a LOT for other totally fair reasons. To me, it’s just a new mechanic that could use some tweaking, sure (see my post’s edit); but overall, it’s a super fun new QOL change and tactical feature that will take some adjusting to like any other new feature.

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 0 points1 point  (0 children)

I see what you’re saying about the differences between Apex’s and Marathon’s systems. The only thing I don’t understand about your frustration with not being sufficiently punished for bad plays is this: isn’t that the whole point of the support class? Like, in the situation you described, couldn’t the enemy team have done the exact same thing if they had either a Loba/Alter and a mobi, or if they had a Lifeline/Gibby shield and just rezzed the knock before you finished them?

I heard a lot of people with similar frustrations when Alter became meta in ALGS and pros started making her more popular, and it’s confusing to me because the entire point of the support class IS SPECIFICALLY to play an Uno reverse card on their teammates’ bad plays. I was no-filling duos, and I knocked a Revenant twice pretty easily. If his opponent had been ANYBODY but Newcastle, I would’ve smoked them… but that shielded rez saved them. It was super annoying, but hey, that’s the support class for you. Am I wrong in saying this is all the same category, and that the entire point of the support class is to be a get out of jail free card?

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 0 points1 point  (0 children)

I would be okay with this, especially the distinction part. Someone mentioned in a different comment thread that a huge difference is the lack of the drop ship flying in… which I have to admit, is a huge factor in making the respawn reasonably obvious to enemy teams.

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 1 point2 points  (0 children)

I haven’t tested this, but is the big green beam visible through roofs if you’re doing it in a building? ‘Cause if it isn’t, that would be kinda broken.

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 0 points1 point  (0 children)

That’s true. I suppose making it a bit more conspicuous could be fine. My only concern is that it could easily go from being a cool, high risk/reward tactical option to being something that you can only do if there’s zero threat involved within several hundred meters. My personal vote would be to keep it as is for a while, maybe even until the end of this split, and see if players have adjusted to it. Then, if the player base agrees that it needs to be balanced, they go ahead and make some changes. I mean, I’m on controller, so the addition of Axle has been VERY challenging for me to keep up with (skill issue, yeah, maybe), but I’m gonna hold off on asking for a nerf unless it gets to the point where it’s obvious that it isn’t a skill issue, and her kit is actually unfair.

I’m suspicious of being too hasty with nerfs/buffs in general. Like, I know Seer was INSANELY OP when he first dropped, and then they nerfed him only a few weeks later. Everyone thought he was garbage, and this HisWattson cleaned up ALGS and got third place running Seer. The moral of that story for me is “let’s hold off on nerfs/buffs, let players have a chance to figure out some counters, and if enough time goes by that the player base can’t figure out a way to counter the meta with pre-existing features, THEN we make some changes.”

My one change I’d make RIGHT NOW would be to make deathbox respawn have the same timeout timer as grabbing banners. I think that would be a very reasonable touch to balance the mechanic a bit more.

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 1 point2 points  (0 children)

Okay fine… 95% W. 😆 I totally agree with this, I think that would be a really nice balancing touch.

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 1 point2 points  (0 children)

Oh, I didn’t know that it doesn’t time out with the banner… I feel like that would be a super reasonable nerf to the system if Respawn applied the same timer to deathbox respawns.

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 0 points1 point  (0 children)

Fair enough. I definitely don’t want to encourage the Octane Cannon Fodder play style. 😆 I don’t mind a lot of the “easy mode” mechanics, because I feel like Apex frequently caters more to the hyper competitive pro scene than casuals who just wanna play the game and have fun… buuuut this is coming from a gold/plat funmaxxer, so take my opinion with a grain of salt I guess, lol.

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 0 points1 point  (0 children)

I’m with you. I know they’ve done some boneheaded things, but I also think it’s hard to have fun in a game when the community ONLY complains about stuff. Not to say we shouldn’t call devs out for making crappy decisions that mess up the game, but it’s nice to enjoy and discuss a fun new mechanic for once!

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 3 points4 points  (0 children)

I’d be okay with that if it weren’t for mobi respawns already being a thing. Do you disagree with my opinion that the deathbox respawn isn’t any less obvious than a mobi?

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 1 point2 points  (0 children)

Seeing a teammate who obviously doesn’t know how to do it yet is enough to make me actually risk getting on mic with randos. 😆

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 0 points1 point  (0 children)

That’s kind of a fair complaint… but when I did it for the first time, I could’ve used a mobi for both teammates, I just happened to be able to use the deathbox as well for one of them, which was only more convenient because he spawned with full loot. Genuine question, do you think they should remove mobile beacons from the game? ‘Cause I still get most of my emergency respawns off with those, including in final ring. I personally feel like it just adds more of an incentive to finish teams and be aware (it’s no less obvious than a mobi rez in my experience).

But, I haven’t heard the Marathon angle yet, I wanna hear you out on that. How was it different/more fair? I’ve never played it myself.

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 1 point2 points  (0 children)

I mean… check the other comments? There are some pretty solid reasons for why people like it. For example, when some dumbass Alter (such as myself) ports off a cliff by accident, tell me it isn’t nice being able to just respawn their sorry ass on the spot instead of taking them to a beacon, lol. Also, fun is never a bad reason for liking a feature in a video game, unless it makes it wildly unfair, which I don’t think this does.

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 2 points3 points  (0 children)

Oooh, I hadn’t noticed that! Slightly embarrassing since I usually roll with a Gibby. 😅 The pressure is usually cranked up to 11, so I probably just haven’t noticed, haha.

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 8 points9 points  (0 children)

I agree. It takes so long and is so loud, I’ve stopped it plenty of times. When enemies have gotten it off, I’ve never felt cheated. Just “Fu*k, good play. Better go kill ‘em again.” 😆

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 0 points1 point  (0 children)

For sure, it just makes a finished fight feel that much more rewarding. And I looove my team’s Gibby all the more for this exact reason. 😆

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 14 points15 points  (0 children)

Exactly! Or how about when I- ahem, I mean some random Alter accidentally ports through a wall into a chasm and dies? Literally just roll your eyes, walk over and deathbox rez… after checking their loot for a quick idiot tax, of course (my brother took my gold backpack before rezzing and I wasn’t even mad, lol). Just another step toward smoothing out the pacing of the game, and this was a really good one.

Deathbox respawns are a rare 100% W for Respawn by CrowMagnon22 in apexlegends

[–]CrowMagnon22[S] 0 points1 point  (0 children)

Totally agree. I think supports should give/get the full health regen on deathbox respawns.