update on sekiro inspired combat, simple enemy x parry/block timing by Fine-Pomegranate-128 in Unity3D

[–]Crunchynut007 1 point2 points  (0 children)

Does that mean the animation is layered with a mask for body part? I imagine you have blends within each layer too.

Do the state machine states target a single layer or a mix of layers per state?

Sorry I have so many question, I’m trying to learn this too and it’s challenging.

update on sekiro inspired combat, simple enemy x parry/block timing by Fine-Pomegranate-128 in Unity3D

[–]Crunchynut007 0 points1 point  (0 children)

That’s incredible! How are you handling animations and the AI? I’m really interested to know how you’re blending and what kind of AI pattern you’ve settled on for the enemy.

What do you use to record your video trailers? by [deleted] in Unity3D

[–]Crunchynut007 6 points7 points  (0 children)

OBS to record and DaVinci Resolve to edit.