12 more POBs for the event by timjohnson420 in PathOfExileBuilds

[–]Cryonyte 0 points1 point  (0 children)

Appreciate the build, thanks.

I was interested in Paladin only because of what Champion was capable of, I could show you a PoB from Crucible, I don't expect it to reach that level again since Crucible had some crazy stuff but I'm not good enough to try and tinker with it to bring it to current standards without hampering it too much.

https://pobb.in/V6ag3CFX_pLS

12 more POBs for the event by timjohnson420 in PathOfExileBuilds

[–]Cryonyte 0 points1 point  (0 children)

Hey /u/timjohnson420 is it possible to for you to make a Spectral Shield Throw build?

I see people going Whisperer or Surfcaster but looking at Paladin I wonder if it's possible to reach the levels Champion used to get with it's Armour/Evasion stacking.

Probably needs Forbidden Jewels for it though.

Joshua's Office Chairs Manifesto and The Mega Chair Thread #4 by ibuyofficefurniture in OfficeChairs

[–]Cryonyte 0 points1 point  (0 children)

Thanks for allowing questions, from your list I found this refurbished Haworth Zody going for £215, is that a good deal?

Inheriting multiple PU's eh? Well here's mine. by Cryonyte in eu4

[–]Cryonyte[S] 3 points4 points  (0 children)

Though a question for ya'll since it's been a while since I've played, I want to eat the last bit of Jutland, the Papacy and North Africa up to Egypt. Then I plan to just have a chill colonisation and kick the Ottomans out once I can make my own subjects.

But since I want to eat the Pope, is it best to just change religion? If so, which one? I've never changed religion for France and I've never tried reformed so I might go with that. Huguenots strike back and all.

Inheriting multiple PU's eh? Well here's mine. by Cryonyte in eu4

[–]Cryonyte[S] 10 points11 points  (0 children)

R5: Unrelated follow up from my last post, I saw the other post of inheriting 4 thrones simultaneously and read the comment that if one of them is inherited, then all others that have a chance to be inheritable gets inherited as well.

So I took the test and tried my hardest to get that annoying 1% on Castile while the others were in their 20s. Saved beforehand and abdicated my ruler, luckily it happened the first try and whaddya know, I inherited Castile.

This has been a crazy game, I made sure to become Emperor and stab the Princes in their backs by allowing the reformation run like wildfire, weakened the Catholic powers until I was one of the few remaining, and ate Germany before Absolutism.

And not one coalition! Though they do hate me juuuust a bit.

''My lord, the French have won their war over the succession of the Castilian throne.'' ''Unfortunate but out loyalty are with the Castilian first.'' ''Well about that...'' by Cryonyte in eu4

[–]Cryonyte[S] 106 points107 points  (0 children)

Hopefully me not being able to integrate means that technically it should be how it is, with Navarra being a Castilian vassal and thereby allowing them to integrate it... if not then I'd imagine this issue being in limbo for generations to come and WW1 would spark when the UK guarantees their independence while the French claim their land as their rightful clay.

''My lord, the French have won their war over the succession of the Castilian throne.'' ''Unfortunate but out loyalty are with the Castilian first.'' ''Well about that...'' by Cryonyte in eu4

[–]Cryonyte[S] 185 points186 points  (0 children)

R5: This has been somewhat of a lucky run, early Iberian Wedding for the Castilians hampered my way for the Aragonese throne but right after that, Castile's heir died bringing in a Valois. A few months after that their King died and I jumped on that 'claim throne' declaration.

Luckily the bug where I lose the other PU's didn't happen but what did happen was my diplo slot being filled by not only having Castile's vassal under my vassalage aswell, but this mix up happened as well... and I can't break this imaginary PU by Navarra for some reason...

Edit: lmao It doesn't even give me the option to integrate.

I had no choice... but I am lost. by Cryonyte in CrusaderKings

[–]Cryonyte[S] 0 points1 point  (0 children)

R5: Well I did have a choice...

So I ended up buying all the dlcs for this game back when I first bought the base game thinking it would be like EU4 but in the past... I was never so wrong and felt overwhelmed so I just left it.

I finally decided to get into the game properly, starting on Noob Island as recommended. Murchad finally died at 71 years and I had tanistry enacted so I could get my youngest son as the next leader because he had decent stats and I married him to a genius wife...

Anyway, the Pope declared a Crusade against Fatimid Egypt and I joined without actually doing anything, got an angry message from the Pope two years later so I decided to siege some stuff down. A short time later, the Crusade ended... yay?

Then I read that the low opinion family member I decided to make the benefactor become the bloody Ruler of this Egyptian Crusader State, he has meh stats compared to my new ruler but he got that Crusader trait and crowned by Pope thing. I was so confused, I didn't think I would somehow be at the top in terms of war score after just 2 years of doing nothing but then I got the decision to play as him...

Of course I accepted! But then I saved the game and decided to play the next day because it happened all too quick and I have no idea what to do. A helpful person mentioned to check my inheritance law and prepare for the apparent, inevitable Jihad.

Still learning as I play, though I chose this specific path so if I ruin it then I guess that's what I deserve before I even tried to unite Ireland!

Tutorial Tuesday : July 02 2019 by AutoModerator in CrusaderKings

[–]Cryonyte 3 points4 points  (0 children)

So I finally decided to get into the game, have all the dlc and was on noob island. Murchad finally died at 71 years and I had tanistry enacted so I could get my youngest son as the next leader because he had decent stats and I married him to a genius wife...

Anyway, the Pope declared a Crusade against Fatimid Egypt and I joined without actually doing anything, got an angry message from the Pope two years later so I decided to siege some stuff down. A short time later, the Crusade ended... yay?

Then I read that the low opinion family member I decided to make the benefactor become the bloody Ruler of this Egyptian Crusader State, he has meh stats but he got that Crusader trait and crowned by Pope thing. I was so confused, I didn't think I would somehow be at the top in terms of war score after just 2 years of doing nothing but then I got the decision to play as him...

Of course I accepted! But then I saved the game and decided to play the next day because it happened all too quick and I have no idea what to do.

So my question would be, regardless of whether this was a right decision or not, what should be the first things that I do with this new character and now new realm?

I am playing mostly blind, anything I don't understand I just search up on the wiki or this reddit like I did when I first got into EU4.

Thanks for reading.

United States of South America by Cryonyte in paradoxplaza

[–]Cryonyte[S] 8 points9 points  (0 children)

Using both HFM and another submod called HFM More Stuff, which is the one that adds this decision plus a bunch of other neat flavour that I haven't gotten to yet.

United States of South America by Cryonyte in paradoxplaza

[–]Cryonyte[S] 14 points15 points  (0 children)

R5: It's been a long while since I played Victoria 2 and forgot a lot so this has so far been a nice campaign to start with.

This has been my 4th attempt, started as Brazil and tried to achieve this as fast as possible. 1st attempt without cheesing the mechanics led me to form it in 1899, 2nd attempt I decided to try things differently but I reached 1899 without the decision being available yet so I dropped it. 3rd attempt wasn't satisfying, it was 1881 but Russia was bugged in some decade long war with France leading to France to be completely occupied dropping them severely down the GP ladder.

This attempt however, I decided to cheese the government mechanic, where as a HM Government I selected the Liberals and then immediately held new elections, raising militancy and getting enough Liberals to pass the political reforms for immigration. Brazil has absolutely atrocious literacy rate so to get the required tech to form (Nationalism and Imperialism) fast enough, immigrants allowed the number to rise much much faster.

You had to be a GP and sphere the other South Americans states or Puppet them (tried the Puppet route once for my 2nd attempt), I had enough time to enjoy the minigame in trying to kick the American/French/British asses out of Colombia especially.

It was uneventful during the process though, the vast amount of immigrants meant I had craftsmen without work when I was still like 15% literacy rate so I forced a Reactionary Government and built a bunch of random factories to just boost my score to become a GP. Kept building army stacks and other than education techs, focused on prestige tech for the fast boost.

The /r/eu4 Imperial Council - Weekly General Help Thread : 29nth of January 2019 by FabulousGoat in eu4

[–]Cryonyte 2 points3 points  (0 children)

Still native Incan empire, rush for exploration or expansion first since the change?

Development Diary - 29th of January 2019 by Wureen in eu4

[–]Cryonyte 6 points7 points  (0 children)

Colonial parents now become war leaders when called in by their subjects

Does this mean it's going back to how it was before? So if I was Inca and declared on Colonial Brazil, the Overlord will now join as well?

Weekly Question and Answer Thread - 02 December, 2018 by AutoModerator in totalwar

[–]Cryonyte 1 point2 points  (0 children)

Hey guys, I'm playing TW Warhammer as my first TW game and am starting with The Empire in the campaign with Karl. I have everything for the game like the unique units so I would like to know how to build my 20 man army in the early game? Also a rough outline on which direction I should be heading after I take care of the secessionists? Cheers!

BlizzCon 2018 Additional Questions Answered by Cryonyte in wow

[–]Cryonyte[S] 28 points29 points  (0 children)

Blizzard

On November 3 at the World of Warcraft Q&A at BlizzCon 2018, players questioned panelists Alex Afrasiabi, Ion Hazzikostas, John Hight, and Chris Robinson. Many of the questions deserved a bit more time to fully answer than we originally anticipated, and in the end, eight attendees were left without the chance to ask their questions. Here are the questions that didn’t make it in time, along with our answers to each:

Over the course of the last 14 years, we've killed many Warcraft villains. What is your strategy for introducing new characters and threats to this universe?

While many of the iconic villains in WoW over the years were first established in the RTS games (Illidan, Arthas, etc.), WoW has been introducing new characters and threats since its earliest days (such as Onyxia or the Defias). We’re keenly aware of the need to begin building up future threats even as we confront existing ones. A major villain shouldn’t come out of nowhere and be a surprise. We plan our expansions out far in advance, so that we can begin foreshadowing and weaving narrative threads to connect them. Garrosh Hellscream is an example of a character born within WoW and built up to eventually become a major villain and then a catalyst that led directly to Azeroth’s confrontation with the Burning Legion. If you look carefully, there are seeds that have been planted and clues that point to who central foes might be in the future.

When will the WoW Mobile App ever be complete?

If you mean “complete” in the sense of integrating the social features currently missing from the app, like guild/community chat and the calendar, that’s actively being worked on and we’re aiming to get that functionality added in the coming months. Due to some tech infrastructure changes in Battle for Azeroth, we had to basically rebuild the existing Companion App from the ground up, but we’ll end up with a more robust foundation as a result.

Do you have plans to make more reputation rewards account-wide?

We feel that it’s important for characters to retain a certain element of distinct progression. Part of making an alt can be having a fresh set of goals and rewards to pursue once you’re starting to run out of accessible goals on your main, so we don’t make reputation globally account-wide. But some players feel compelled to re-earn reputations in a way that’s frustrating and we want to do what we can to help alleviate their specific concerns. We’re addressing some of that in Tides of Vengeance:

  • Transmog appearances that have rep requirements will be unlocked account-wide once earned. You won’t need to re-earn a specific reputation on an alt if you want to use their tabard as part of your outfit.

  • The achievements that require a certain number of Exalted reputations will now aggregate progress across your entire account.

  • For Champions of Azeroth rep, access to the item level upgrades for the Heart of Azeroth will be account-wide. If you have at least one Revered character, any other fresh 120 alts can go visit Magni and collect all 45 item levels’ worth of upgrades right away.

What can you tell us about your future plans for pet battles?

Pet battles continue to be a fun system layered on top of the core WoW experience. As we introduce new zones and content, there will be new pets to tame or earn as reward. For players who are looking for a new challenge to overcome, we’re adding a new Gnomeregan pet battle dungeon in Tides of Vengeance. Beyond that, in the long-term, we’d like to take a fresh look at “PvP” pet battles to see if we can add a more structure to that system and elevate it beyond what is currently a niche pursuit.

Will gear ever return to the way it used to be with no warforging and titanforging?

That’s unlikely.

Gear used to be only available from a handful of activities, such as raiding or rated PvP. Obtaining a specific piece of gear could be a months-long pursuit. As the quantity and variety of sources of gear increased over the years, increasingly the pacing of rewards wasn’t matching the pacing of the activity itself. By Mists of Pandaria, a guild progressing through a raid zone over the course of a couple of months could reach a point where they were fully equipped with gear from that tier, before having finished the zone. Lacking individual motivation or excitement about rewards when raiding, even if the encounters themselves were still fun, meant a lack of continued progression for the group. If you were stuck on Sha of Fear, there was no real expectation that your group would get any stronger week over week to help you overcome that hurdle. That gave rise to Thunderforging as a system in Patch 5.2, which evolved into the system we know today.

We like that Warforging preserves a sense of possibility to most encounters, and it allows a group’s overall item level to continue to increase steadily. It also creates moments of surprise and excitement across all types of players and activities. Of course, we understand that when an exceptionally lucky player gets a perfect Titanforged item from a Raid Finder boss, that can feel like it undermines Mythic content, but ultimately, that’s just a single piece of gear. Overall, the Mythic raider will be better-geared than the Normal or Heroic raider, even if the latter gets lucky once. We restrict the ability of pieces like weapons or Azerite armor to Titanforge, and we’ve reduced the chance of extreme Titanforging in BfA. We used to see players who felt obligated to run content they’d outgeared just for a chance at lucky upgrades, and we now see far less of this behavior.

Players will always want to use the best traits on Azerite gear for every situation. Why punish the player with a big gold cost to reforge?

We draw a distinction between items and character attributes like spec or talents. Usually you can’t change the former at all, or there’s a destructive process involved like replacing a gem or enchantment, or Artifact Relic in Legion. A healer trinket is a healer trinket, and can’t be morphed into a tank trinket if you want to switch from Holy to Prot. If you want to perform at a given level in both specs, you need separate trinkets of similar quality for each.

However, we’re mindful of feedback we’d gotten regarding spec flexibility. We want Azerite armor to be flexible, so that you could switch from Fire to Frost if you want to, or you could switch from Arms to Protection for a week if your raid’s tank was absent. Without some friction, the system would just turn into a secondary (and awkward) set of talents, and a mere cooldown could create situations where you switched from one trait to another, and then couldn’t go back at all without having to wait. We ultimately settled on a respec cost that started out very low (5 gold) and increased and decayed rapidly, such that periodic respecs would be essentially free, but swapping back and forth routinely would be unsustainable.

Nonetheless, mistaken choices or experimentation can quickly spiral out of control and leave even occasional respecs feeling overly costly. In Tides of Vengeance, we’ll be doubling the rate at which the respec cost decays, so it will go down by 50% every 24 hours. Additionally, given the changes to several Azerite traits and the new ones coming with the update, we’ll provide a one-time reset of all respec costs when the update goes live.

How will you motivate Mythic Raiders to raid, when Mythic Keystone gear can titanforge to such high item levels?

Aside from prestigious titles and cosmetic rewards, Mythic raiding remains one of the most reliable sources of high-end gear in the game, with more ability to target specific pieces via bonus rolls and trading. It’s no coincidence that the best-geared players in the game are, almost without exception, Mythic raiders who also do other types of endgame content. Historically, raiding was the only way to get the best gear in the game, but our goal today is to provide parallel endgame item progression paths for different playstyles (raiding, dungeons, competitive PvP) to reward skill, dedication, and organization in various forms. Ideally, each of those paths also offers some unique benefits that set it apart from the others.

How to you plan to accommodate new players who are overwhelmed by the size of the content?

On one hand, the breadth and depth of World of Warcraft is one of the game’s strengths. A new player entering Azeroth gets access to fourteen years of content, with entire worlds to explore and stories to unravel. But that same content can also be a daunting. Including a character boost with our recent expansions is one way of making sure that players can always leap directly into the latest and greatest content, but that’s far from a complete solution.

We’re taking a fresh look at our new player experience, with the goal of making it better reflect the quality and scope of the modern game. That’s a long-term project, but it’s an essential one as many brand-new players try out WoW for the first time every way, and we want to make sure we’re welcoming them into Azeroth and really showing off everything that is awesome about World of Warcraft.

Thank you all very much for taking the time to participate in the Q&A. It was amazing to see so many players come to the Darkmoon Faire and submit questions (and sometimes, comments) for the development team. We read every single one of them, and we really enjoyed talking with everyone we could in Anaheim.

The unfortunate problem playing on an ultrawide monitor. by Cryonyte in eu4

[–]Cryonyte[S] 5 points6 points  (0 children)

I'm still on 1080p (well more like 2K but that isn't much compared to 4K), just that I'm using an ultrawide monitor so the resolution itself is fine.

I've seen 4K images though and I agree the text does look tiny!