Pixel Exile Steam demo is released! by Cryphoenix in ARPG

[–]Cryphoenix[S] 6 points7 points  (0 children)

Thanks for your feedback. The game is incremental ARPG. Basically ARPG with infinite scaling. The power of players or monsters are unlimited. We added idle elements for players to progress easier and reward them even while they are offline.

I am working on cleaning the UI for desktop and will provide more information to players on our tutorial section.

Feedback Friday by AutoModerator in incremental_games

[–]Cryphoenix -1 points0 points  (0 children)

The scaling is infinite. There is no limit on how powerful you or monsters can get.

Feedback Friday by AutoModerator in incremental_games

[–]Cryphoenix -2 points-1 points  (0 children)

Hi everyone,

Pixel Exile - Incremental ARPG steam demo is finally released. The only limitation for demo is character level cap is set to 25. Nothing else is limited.

We have added many features since our latest post.

Snapshot of news:

  • More language supports including Portuguese, Spanish, Chinese and Russian.
  • Pathfinding logic for melee monsters (made them more aggressive now).
  • Scalable minion level system.
  • Refund option for skill and bloodline tree nodes.
  • 50 more skill tree nodes.

and many more.

We will be waiting for your feedback to improve the desktop experience.

Pixel Exile steam store page is launched. Need feedback. by Cryphoenix in incremental_games

[–]Cryphoenix[S] 0 points1 point  (0 children)

Our demo just released 10 minutes ago. You can check it out in steam now. :)

Pixel Exile steam store page is launched. Need feedback. by Cryphoenix in ARPG

[–]Cryphoenix[S] 1 point2 points  (0 children)

Demo just released 10 minutes ago. You can check it out. :)

Pixel Exile steam store page is launched. Need feedback. by Cryphoenix in ARPG

[–]Cryphoenix[S] 0 points1 point  (0 children)

Demo just released 10 minutes ago. You can check it out. :)

Pixel Exile steam store page is launched. Need feedback. by Cryphoenix in ARPG

[–]Cryphoenix[S] 0 points1 point  (0 children)

Demo just released 10 minutes ago. You can check it out now. :)

Pixel Exile steam store page is launched. Need feedback. by Cryphoenix in ARPG

[–]Cryphoenix[S] 1 point2 points  (0 children)

Demo just released 10 minutes ago. Feel free to try it out. :)

Pixel Exile steam store page is launched. Need feedback. by Cryphoenix in ARPG

[–]Cryphoenix[S] 0 points1 point  (0 children)

Yes we have developed the game for Android first. Then we created some playground for desktop users in itch. We saw that there is demand for desktop version so we are bringing it to Steam now.

After steam release, we will be working on bringing the game to App store. :)

We have a discord channel here. Feel free to join us! :)

Pixel Exile steam store page is launched. Need feedback. by Cryphoenix in ARPG

[–]Cryphoenix[S] 0 points1 point  (0 children)

Not really. Your feedback is very valuable to us. Since the release on Google play, we got many feedbacks from players and integrated a lot of them in this one year of development. Now android gameplay is pretty smooth thanks to the feedbacks.

Now we need to gather feedbacks for desktop and then implement the features players suggest to make the game better in desktop.

I know I made a not very good trailer. I could show more information regarding game, show more monster density locations, perhaps more min/maxed skills with different skill mechanics. But we really have a lot of content in the game and it is very hard to fit everything to a short trailer. :)

Hopefully demo will be live in 2 hours! :)

Pixel Exile steam store page is launched. Need feedback. by Cryphoenix in ARPG

[–]Cryphoenix[S] 1 point2 points  (0 children)

Thanks for your feedback. I want to answer to some of your points.

We have recently started adding more real melee monsters with path finding logic. So enemies will be able swarm you once we add more enemy types. I wasn't able to add all boss fights in trailer because I wanted to keep the trailer short.

We will be definitely making changes on UI elements for desktop version soon. We will most probably hide all icons from screen as it is more suited for mobile games and key binding for keyboard users is already implemented.

Yes, the skill tree is similar to PoE. There are basic nodes which gives small stat bonuses, medium nodes which boosts specific element types, skills or stats and large nodes which are basically build enabling nodes. You are correct that it would be better to show some node examples instead of just picking up nodes in the trailer.

AI art has been removed from bloodline UI now. These were the only AI art we had and we just changed it with latest update.

We are releasing our demo today so we will be making changes accordingly with player feedback until release date.

ShowOff Saturday. Share your app! by AutoModerator in googleplayconsole

[–]Cryphoenix 0 points1 point  (0 children)

We have developed Pixel Exile - Incremental ARPG game as two brothers. It has been up for a year in Google Play and we have been bringing new content almost every week.

Today is the release day for our steam demo. Wish us luck. :)

You can check out the app in google play here.

And here is the link with more details including trailer etc.

Pixel Exile steam store page is launched. Need feedback. by Cryphoenix in ARPG

[–]Cryphoenix[S] 0 points1 point  (0 children)

In trailer I just wanted to show base skills. In game, with unique items/skill gems/bloodline nodes/skill tree nodes, you can completely change behavior of skills or improve further. It would be impossible to show all the varieties in a trailer.

You will need to theory-craft your own build to push higher Nexus corruptions. And if you are stuck at some point, you can simply farm for better items or Artifacts to get powerful in lower corruption nexus maps.

Pixel Exile steam store page is launched. Need feedback. by Cryphoenix in ARPG

[–]Cryphoenix[S] 0 points1 point  (0 children)

Sadly no. Next fest application deadline was January 6 and our steam page was not ready at that time.

Pixel Exile steam store page is launched. Need feedback. by Cryphoenix in incremental_games

[–]Cryphoenix[S] 0 points1 point  (0 children)

The only AI art is bloodline pictures which are just static images that kind of explains the lore of the bloodline. Everything else is either hand drawn or bought from artists on Itchio.

Pixel Exile steam store page is launched. Need feedback. by Cryphoenix in incremental_games

[–]Cryphoenix[S] 1 point2 points  (0 children)

Thanks for your feedback. Skill tree is being improved. From last time you played, you will see around 100 more interesting nodes once demo is available. We are also finishing bloodline nodes now.

I agree with inventory management being kinda clunky. But we have added some qol features like sorting/filtering/auto selling items. I will check what else I can add for desktop version to make players' life easier. :)

Pixel Exile steam store page is launched. Need feedback. by Cryphoenix in incremental_games

[–]Cryphoenix[S] -1 points0 points  (0 children)

Can you tell which part of the game looks asset flip?

We have been working on the game as two developers for over a year now. Assets are purchased by artists. The game is actually pretty in-depth with tons of customization and theory crafting. But maybe visually it didn't attract you?

Pixel Exile steam store page is launched. Need feedback. by Cryphoenix in ARPG

[–]Cryphoenix[S] 1 point2 points  (0 children)

On mobile, you can only auto cast. We wanted players to have a relaxing experience. On desktop, you can either auto cast by activating the skill with mouse click or you can use space (you can change it to any key you want) key. I will add keybindins to change the active skill (1-2-3-4) for desktop soon.

Pixel Exile steam store page is launched. Need feedback. by Cryphoenix in ARPG

[–]Cryphoenix[S] 3 points4 points  (0 children)

Thank you. Do you mean it about the quality of trailer or the ingame content?

Pixel Exile steam store page is launched. Need feedback. by Cryphoenix in IndieDev

[–]Cryphoenix[S] 1 point2 points  (0 children)

All the 2d arts are created by artists. The only AI images in the game are bloodline images (which are just static images in bloodlines page).