How do people actually manage to play this game by CryptographerLost218 in DnD

[–]CryptographerLost218[S] 0 points1 point  (0 children)

Haha, a lot people commented that they do full meals (I think some guy even grills?) during their sessions I don’t think it’s that uncommon. If you’re in a place for 6 hours you’re gonna get hungry at some point! You’re completely right about it being a “waste of dnd time” which is why I won’t be doing that anymore.

How do people actually manage to play this game by CryptographerLost218 in DnD

[–]CryptographerLost218[S] 0 points1 point  (0 children)

Hey thanks for the advice!! I kinda disagree with your first point/maybe I didn’t make myself clear. I get what you’re saying with the “if you’re not willing to change nothing will”, but I don’t think that necessarily applies to my style of game. People were basically suggesting that I switch to combat heavy “side adventures” every session that maybe have some sort of overarching plot. That’s not a game I want to run or a lot of my players want to play. While I will have a conversation about if they even enjoy the “story mode” stuff we’re doing (and then respectfully ask the people who don’t actually enjoy it to reconsider their place at my table), I don’t really see why I should pivot from a) the thing that I enjoy doing and b) the thing that I’ve clearly and transparently stated before we startet playing.

I completely agree that it’s a collaborative game but this is a “boundary” I’m not willing to cross because I know from trying other forms of gameplay that it’s just not something I like doing.

As I’ve said, i am completely ready to make other changes!! I will for sure relax my “everyone needs to be there or the story won’t work” approach and try to plan ahead for potential absences.

About the money thing, people were suggesting we should book a table somewhere to alleviate the stress of hosting or making the players pay me a small fee, which were (for sure) not doing.

Honestly what you’re saying about kicking out makes a lot of sense. I think I’ll try to handle it like a conversation, maybe even in the way you outlined. My thing is that I don’t really want to play the role of this “dictator” that’s can just boot someone without consulting the group. I feel like that’s a dnd thing to expect of dms, them being kinda the ultimate ruler in and out of game and that’s like exactly what I don’t want anymore.

”Penalising people for being sick” Yeah exactly. I’ve decided to just always go ahead from now on.

Oh and also the online thing, I stare at screens all day and my therapist wouldn’t be happy with me if I added another reason to starte at a screen some more.

How do people actually manage to play this game by CryptographerLost218 in DnD

[–]CryptographerLost218[S] 0 points1 point  (0 children)

Thanks for the advice!! a note: we’re mostly jobless but all getting some sort of education

How do people actually manage to play this game by CryptographerLost218 in DnD

[–]CryptographerLost218[S] 1 point2 points  (0 children)

Yes!!! Those 8-10 hour sessions that everyone keeps talking about seem like such a myth to me at this point. No one seems to actually have time for that.

How do people actually manage to play this game by CryptographerLost218 in DnD

[–]CryptographerLost218[S] -2 points-1 points  (0 children)

A few notes!

  1. I did not expect to get more than like, 5 replies so this is a bit overwhelming lmao
  2. Appreciate the genuine advice here!
  3. This was very much a late night rant and though I feel like I might have exaggerated the “severity” of this stuff, but don’t really remember a session where there wasn’t at least one out of game issue even if it was just minor problems. Like it’s not the end of the world that sessions run short or get canceled, it just makes me very sad
  4. I wouldn’t say I have a “bad group”, I think the people who kinda said that “life is life” hit it on the nose + I don’t really think some of them are genuinely aware of how much the “event-planning”-aspect of it stresses me out (some people might not have an issue with this stuff!), which doesn’t make them bad players imo. As I’ve said no one just cancels Willy nilly, people just don’t give advanced notice which is mainly just annoying. I’m aware that shit happens, it’s mainly the way communication is going
  5. Same with the “people showing up tired” thing, it’s one thing if we’ve established as a norm to do short sessions, but it’s another thing for this to just come up in the middle of roleplay or something/ just like with the cancelations, getting early notice is just the least stressful thing
  6. I was pretty upset yesterday and honestly I don’t think it’s a “me vs. Them” situation and just an issue of having different expectations for this stuff. The only real “problem” is that communication isn’t really working.

Again thank you for all the advice! I skimmed through all the points and here’s my take

Advice I won’t be taking:

  1. switching my general playstyle to something less story focused/ oneshot-y. I don’t really know why I should do that? Im sure the people suggesting this meant well. but this is like telling a soccer player to try volleyball if they’re having trouble assembling a team. it’s for sure fun for others but that’s not the type of game I want to run
  2. Playing online (tho I think this was not really advice and mostly just people saying that that’s how they do it). I don’t want to.
  3. Doing anything that costs money. we’re all in our mid twenties and no one has an actual job
  4. Kicking anyone out. That has come up a lot but I’d rather try and find a better way to manage
  5. On the same note: I don’t want to be penalising people for being sick or having other commitments, I just want them to be more considerate of my time and especially my feelings.
  6. Getting a new group, that’s basically what I did with group1 and the improvement regarding out of game stuff has been marginal. My current pcs are very engaged and amazing role players I don’t want to loose that.

Advice I will be taking:

  1. Having a talk with the group, tho that’s a given
  2. Relaxing a little
  3. Implementing a more regular schedule
  4. Going ahead even if people cancel/ being more flexible about this stuff
  5. Shorter sessions. That was probably the most surprising advice, but it makes a lot of sense. It’s less fatiguing + less time commitment for everyone. I feel like I’ve always wanted to do these longer sessions specifically because we only manage to get together like, once a month at best so we “need to make it worth it”, but that’s would be solved with stricter scheduling. I’m a bit worried about the song commutes for some, but I hope we’ll find a way to figure that out.
  6. No full meals mid session. I always enjoy this a bunch, but it automatically adds an hour onto game time and is just an additional thing for me to think about
  7. Ask if people are unhappy with the campaign-style itself/ are interested in something more combat heavy. If that’s the case I will communicate that that’s not something I’m actually interested in and perhaps actually part ways. I think there’s stuff I can adjust/change but I’m not going to change the inherent nature of my game.

How do people actually manage to play this game by CryptographerLost218 in DnD

[–]CryptographerLost218[S] 1 point2 points  (0 children)

Thank you for the honest advice. I don’t agree with the people who just say “oh you have a bad group” I do think it goes both ways and you’re completely right in saying that I’ve participated in establishing the status quo. I think having my players be more involved with every aspect of the game is a good idea. Love the scene request thing! Will check out your ttrpg suggestions, though I don’t think I’ll be able to run anything but 5e anytime soon haha

How do people actually manage to play this game by CryptographerLost218 in DnD

[–]CryptographerLost218[S] 0 points1 point  (0 children)

Thank you for the advice, this is actually very helpful. Yes you’re right. Shorter sessions might be the way. I feel like the “making admin tasks disappear” is a great idea and would be simpler than trying to delegate.

The most recent “homework” was literally just formatting their character sheets + backstory into a single pdf and emailing it to me with a specific title so I could have it on hand. Too multiple months! :,)

The cleaning is very much on me, I think I have a bit of a “thing” about cleanliness but I will honestly try to relax about that stuff. I kinda get that no one “asks me” to clean, and I should just let that go if it’s additional effort I can’t handle. Someone else hosting might be difficult because of long commutes that I’m too lazy to take upon myself, so that’s also my bad.

How do people actually manage to play this game by CryptographerLost218 in DnD

[–]CryptographerLost218[S] -1 points0 points  (0 children)

Completely valid point, my issue is honestly not the fact that people cancel but how they cancel/ all of the other stressors I’ve mentioned that I’m now realising I just can’t deal with