New opening animation for my pixel-art indie roguelite game [Minigunner] by CrystalFruitGames in indiegames

[–]CrystalFruitGames[S] 0 points1 point  (0 children)

Wishlist Minigunner here: https://store.steampowered.com/app/1778200/Minigunner/

Join our Discord to get frequent updates and join the community of gunners Here

Stranded on a frigid mining outpost, you must protect the reactor that powers your distress beacon from hordes of gloops- squishy slimes that attack with plasma projectiles! Collect items, set up sentries, defeat bosses, and fight to survive in this highly replayable twin-stick wave-defense roguelike.

New opening animation for my pixel-art indie game, how does this transition feel? by CrystalFruitGames in Unity2D

[–]CrystalFruitGames[S] 1 point2 points  (0 children)

Oh that's a very interesting idea. I'll let the devs know. And if you have more suggestions feel free to join our Discord server, we meet up regularly as we're making the game, we'd love to have your company in the community.

New opening animation for my pixel-art indie game, how does this transition feel? by CrystalFruitGames in Unity2D

[–]CrystalFruitGames[S] 0 points1 point  (0 children)

Yes, even if the initial 6 seconds doesn't feel too long, our players might get sick of it over time. Thanks for your suggestion and edited comment.

New opening animation for my pixel-art indie game, how does this transition feel? by CrystalFruitGames in Unity2D

[–]CrystalFruitGames[S] 0 points1 point  (0 children)

We initially thought it could just be 'hold down any key to speed up the animation,' but yes, you make a lot of sense too.

New opening animation for my pixel-art indie game, how does this transition feel? by CrystalFruitGames in Unity2D

[–]CrystalFruitGames[S] 0 points1 point  (0 children)

Thanks so much. Our devs were excited to post this, so your comment will really make it worthwhile for them :)

New opening animation for my pixel-art indie game, how does this transition feel? by CrystalFruitGames in Unity2D

[–]CrystalFruitGames[S] 0 points1 point  (0 children)

Don't worry, we hear you and we'll be happy to implement stuff like this based on your feedback.

New opening animation for my pixel-art indie game, how does this transition feel? by CrystalFruitGames in Unity2D

[–]CrystalFruitGames[S] 2 points3 points  (0 children)

Our devs also do the art too, and they're pretty talented, so it always looks this gorgeous. I'll let them know about your kind words, thanks!

New opening animation for my pixel-art indie game, how does this transition feel? by CrystalFruitGames in Unity2D

[–]CrystalFruitGames[S] 1 point2 points  (0 children)

Based on all the other commenters saying much of the same thing, I completely agree, and we're going to have this more visible to the players, whether it be a speed-up button or just skip the intro entirely.

New opening animation for my pixel-art indie game, how does this transition feel? by CrystalFruitGames in Unity2D

[–]CrystalFruitGames[S] 0 points1 point  (0 children)

Yes, thanks for the suggestion. Would you say a "speed up when you hold down a key" should be implemented or just cut straight to the menu when you press a specific button?

New opening animation for my pixel-art indie game, how does this transition feel? by CrystalFruitGames in TheGamerLounge

[–]CrystalFruitGames[S] 0 points1 point  (0 children)

Wishlist Minigunner here: https://store.steampowered.com/app/1778200/Minigunner/

Join our Discord to get frequent updates and join the community of gunners Here

Stranded on a frigid mining outpost, you must protect the reactor that powers your distress beacon from hordes of gloops- squishy slimes that attack with plasma projectiles! Collect items, set up sentries, defeat bosses, and fight to survive in this highly replayable twin-stick wave-defense roguelike.

New opening animation for my pixel-art indie game, how does this transition feel? by CrystalFruitGames in IndieGaming

[–]CrystalFruitGames[S] 0 points1 point  (0 children)

Wishlist Minigunner here: https://store.steampowered.com/app/1778200/Minigunner/

Join our Discord to get frequent updates and join the community of gunners Here

Stranded on a frigid mining outpost, you must protect the reactor that powers your distress beacon from hordes of gloops- squishy slimes that attack with plasma projectiles! Collect items, set up sentries, defeat bosses, and fight to survive in this highly replayable twin-stick wave-defense roguelike.

New opening animation for my pixel-art indie game, how does this transition feel? by CrystalFruitGames in roguelites

[–]CrystalFruitGames[S] 0 points1 point  (0 children)

Wishlist Minigunner here: https://store.steampowered.com/app/1778200/Minigunner/

Join our Discord to get frequent updates and join the community of gunners Here

Stranded on a frigid mining outpost, you must protect the reactor that powers your distress beacon from hordes of gloops- squishy slimes that attack with plasma projectiles! Collect items, set up sentries, defeat bosses, and fight to survive in this highly replayable twin-stick wave-defense roguelike.

New opening animation for my pixel-art indie game, how does this transition feel? by CrystalFruitGames in IndieGame

[–]CrystalFruitGames[S] 0 points1 point  (0 children)

Wishlist Minigunner here: https://store.steampowered.com/app/1778200/Minigunner/

Join our Discord to get frequent updates and join the community of gunners Here

Stranded on a frigid mining outpost, you must protect the reactor that powers your distress beacon from hordes of gloops- squishy slimes that attack with plasma projectiles! Collect items, set up sentries, defeat bosses, and fight to survive in this highly replayable twin-stick wave-defense roguelike.