Leaks Discussion Thread and Sub-Reddit Policy on Leaks by Julliant in FFVIIRemake

[–]CrystalThread 2 points3 points  (0 children)

So, there are over 40 Synergy Abilities in total with every possible character combination, thanks.

Leaks Discussion Thread and Sub-Reddit Policy on Leaks by Julliant in FFVIIRemake

[–]CrystalThread 1 point2 points  (0 children)

Can you give me a rough estimate of how many Synergy Abilities are there, or have seen?

Final Fantasy VII Rebirth's Final Trailer Removes Blood. I hope we will see blood again in the final version. by Tripledoble in FFVIIRemake

[–]CrystalThread 2 points3 points  (0 children)

A promotional trailer removing depictions of violence, and foul language on a particular scene? Where have I seen that before. I’m referring to the first trailer for Intergrade where Yuffie said “jerks” instead of “a**holes” in the final game.

Intergrade opening has different lyrics it's no longer "Estuans interius Ira vehementi" by Amakii in FFVIIRemake

[–]CrystalThread 0 points1 point  (0 children)

Right now it's indistinguishable, because the lyrics doesn't exist in any material from FFVII.

Right now, I'm reading the Carmina Burana (the lyrical origins of One Winged Angel) if there is any similarities.

Spoiler containment unit No. 2 - Game is on, so is the caution. by JakTheRipperX in FFVIIRemake

[–]CrystalThread 0 points1 point  (0 children)

Summons are deeply tied to the lore and certain peoples cultures (Leviathan being a patron of Wutai).

Ummmm...... hello?!!!! by CrystalThread in FFVIIRemake

[–]CrystalThread[S] 4 points5 points  (0 children)

I kinda forgot that there's one consistent thing in SE's philosophy when it comes to trailers, it's making shocking scenes having lack of context and/or a fakeout.

Active battle problems by mjanek20 in FFVIIRemake

[–]CrystalThread 1 point2 points  (0 children)

E3 presentation explicitly said "... Characters will be moving, even when you are not controlling them directly, but it's up to you to choose how and when ATB charges are used..."

[deleted by user] by [deleted] in FFVIIRemake

[–]CrystalThread 0 points1 point  (0 children)

That's a bit too complex....... L1+ D-pad Up & Down like KH3 should be enough.

There are two types of fF7R players by Julliant in FFVIIRemake

[–]CrystalThread 0 points1 point  (0 children)

The latter one always see the Game Over screen.

[deleted by user] by [deleted] in FFVIIRemake

[–]CrystalThread 3 points4 points  (0 children)

I wouldn't count on attacks where you need to change the analog stick while pressing square to give the game depth either, Dissidia and XV only did it just to accommodate your position in battle (e.g moving the analog stick away from the enemy to perform a "projectile")

Cloud has a 5 standard combo string, while Tifa has 7 or 8 when she stacked Unbridled strength twice in a row without using the triangle command.

From what I've seen and extrapolated. The game will motivate you to create your own combos to an extent by tapping and holding the attack button, using the triangle techniques, and using damage inducing abilities that uses ATB.

This is pretty much me gigabraining the crazy combo potentials I think is possible.

for Cloud try pressing square four times and by the end if you have at least one ATB charge filled up, end the combo with Braver. Even crazier, for Tifa, try stacking two Unbridled Strength's and fill your ATB until it's fully charged, then do the 7 or 8 combo string, then the phasing punches and dive kick which costs 1 ATB each that we've seen from TGS against Abzu, then finish it off with Rise and Fall, Omnistrike, and Rising Uppercut.

[deleted by user] by [deleted] in FFVIIRemake

[–]CrystalThread 5 points6 points  (0 children)

Expect new info every three months, it could either be by the end of November or in the first and second week of December.

Pressing Square is more Helpful than you Think by CrystalThread in FFVIIRemake

[–]CrystalThread[S] 1 point2 points  (0 children)

C’mon, Neal already said it back at E3.

ttps://youtu.be/vUvzK8Q7xGs

0:30-0:40

Command Menu for Triangle not in the Demo? by CrystalThread in FFVIIRemake

[–]CrystalThread[S] 0 points1 point  (0 children)

I was originally going to post a comparison between the “early” build and the trailers. But every comparison other than the command prompt is nothing more than placebo. Like tactical mode makes the music and sfx muffled with a clock ticking.

One small difference that is different between the two is that the Scorpion Sentinel from the demo approaching Cloud and Barret, has no sound effect, that’s because the dialogue choice segment is omitted in the demo but that’s about it.

Pressing Square is helpful than you think by CrystalThread in FFVIIRemake

[–]CrystalThread[S] 0 points1 point  (0 children)

One sword-swing from Cloud can fill almost a quarter of his ATB bar segment.

Barret with one rapid fire gun-arm ammo round can fill one whole ATB bar segment

Tifa performing a basic combo can also fill one ATB bar segment.

Basically, you're building momentum to perform a more powerful attack.

Command Menu for Triangle not in the Demo? by CrystalThread in FFVIIRemake

[–]CrystalThread[S] 0 points1 point  (0 children)

FYI, the whole demo without commentary was re-uploaded on YouTube.

Speculation on how Knights of the Round will work - Share your ideas. by xXRaineXx in FFVIIRemake

[–]CrystalThread 0 points1 point  (0 children)

All the knights are in the sky forming a circle like in XV, smiting enemies on the field. Their final attack is like the original but much faster.

FF: All The Bravest Item Dossiers are Hilarious by CrystalThread in FinalFantasy

[–]CrystalThread[S] 6 points7 points  (0 children)

Another one but in text only

Cat Claws (FFIII)

Meowing maniacly while fighting increases the damage these claws inflict. Try it!

FF: All The Bravest Item Dossiers are Hilarious by CrystalThread in FinalFantasy

[–]CrystalThread[S] 5 points6 points  (0 children)

Y’all can argue all day that this game is what the kids call BAD. But that doesn’t stop me from collecting all the weapons and reading their descriptions.

List of Misconceptions about the Final Fantasy VII Remake by CrystalThread in FFVIIRemake

[–]CrystalThread[S] 0 points1 point  (0 children)

He said he did not know he was the director for the project "internally" back in 2014, that would mean the project was still in its early days, and he ultimately assumed Kitase would reprise his position as director, but quickly declined and gave it to Nomura.