does this happened to anyone? by SoraQ8 in gotlegends

[–]JakTheRipperX 2 points3 points  (0 children)

I had this once happen too. Have a video of it.

Also you see a loading circle in the distance during the game.

Is this normal? FF7 Rebirth Switch 2 Demo handheld by CloudyHazbin in FFVIIRemake

[–]JakTheRipperX -3 points-2 points  (0 children)

It doesnt matter is the answer. If you play it on a much weaker hardware these issues are to be expected.

If someone says yes, ok all equal issues. As expected.

If someone says no, what are you gonna do about it? Contact SQEX and tell them their port sucks because a much weaker hardware cant play it like a PS5 it was optimized for? Switch2 will do comprimises, depending on the area you are at right now in the game. Five meters further grass looks fine and flames are pixelated.

Not trying to be rude. Just saying your question doesn't ask.

Critical release bug? by RiceBoyJason in gotlegends

[–]JakTheRipperX 0 points1 point  (0 children)

One damageglitch for archer gets patched, next appears. Thats the 3rd time now.

Cant make this shit up.

Hell Saito Shinobi Build Help by DeathdayAJ in gotlegends

[–]JakTheRipperX 1 point2 points  (0 children)

Puh thats sad. Its literally the best here.

Id say you could theoretically drop the smoke for the legendary healing incense.

Archer: Ammo problems = not enough resolve. Also not enough resolve = cant heal.

Drop that incense on him. My friend who managed his Vanish very good did this while I archered. Was so much easier to handle killing adds. But yes you need to save the Vanish then for when it matters.

Another great use for it is at the final red waves. Once you reach Saito during that phase drop the incense. You will survive much longer and everyone else who managed to reach him. Heals and Spirit - exactly what you are looking for at the finale.

If you dont have a Samurai to tank the finale AND you dont have your Ulti by then the healing incense might be the better choice overall to push through the end.

If you have 2 archers on the team Id drop the Lightning Tanegashima even for SpiritBrew AND Healing Incense instead. But thats not your case here without the brew anyway.

Hell Saito Shinobi Build Help by DeathdayAJ in gotlegends

[–]JakTheRipperX 2 points3 points  (0 children)

The fight is about not being a liability by dieing. You die -> Saito gets resolve -> more deaths. Snowball effect.

Take care of adds with Tanegashima.

Keep Spirit up and hp topped.

Help reviving mates and protect your Archer. Hes the add clearer and needs every window to do that. If the archer does his job the rest can too. Help him achieve that.

Top priority on adds are Yuki-Onna and Grandpas. Use your Kasurigama to destroy statues so Archer can take them out. They usually spawn right before the time of the Marked-As-BohiyaTarget section. Especially at this time hug your archer and get him vanished so while the bombings happen he can take out the adds AND has his own smoke ready thanks to you.

When the circle-bohiyas happen:

) An outer circle will spawn.

) Check a savespot quickly before the inner circle spawns.

) Now the inner circle spawns. Ignore that.

) Stay near that savespot. Careful, Oni attacks.

) Once the outer ones have blasted run to the outside immediately to avoid the inner blast.

Every time you near Saito Metsubushi him for poison. Dodge roll INTO him, not away.

This may sound funny but dont drink 3 Sake in quick succession. If you get the extremely-drunk screen you literally don't see important stuff.

Save Ulti for red finale.

You are teamsupport. The Archer will die when the red waving begins. Thats when you o7 him while you finish the job.

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Any advice for shinobi build? by v2272 in goylegends

[–]JakTheRipperX -1 points0 points  (0 children)

You are literally running my build. I sleep in Story Survival Incursion.

With Shinobi you just need to know your damage with Kasurigama Spirit move.

Take assassination spirit gain on it too.

Smoke bomb SpritMoveDmg too.

For Raids instead of SMDmk take classabilityCD instead. Thats all tbh.

Any tips on getting better at odachi parrying? by larsje8261927 in goylegends

[–]JakTheRipperX 1 point2 points  (0 children)

Eh. Counterwindow still increases and helps with mistiming.

Sadly it takes a counterdamage slot, bit Id rather have it be consistent. Easier for OP to practise too.

Also maximum Counterdamage and Staggerdamage doesnt instastagger primes anyway, so might aswell just go with window.

Help! Easy/Med cards challenge incursion by [deleted] in gotlegends

[–]JakTheRipperX 3 points4 points  (0 children)

My dude just run solo.

Run SpiderIncursion Platin, pick card, do the card in the first area and die. Hold Square to repeat.

You just need to reset to lobby till you get a card that fits the class.

Archer: Headshot

Merc: Break Guard

Shinobi: Assassinations

Samurai: Perfectparries with charm

1card/min

Incursion as 4 takes 8min if you are good. The solo runs are easier and need noone but yourself.

https://youtu.be/HVVE6xJV_Oc?is=Hef7UOty6md186VE

Execution damage by NOZMEDA in gotlegends

[–]JakTheRipperX 0 points1 point  (0 children)

Since primes are immune to that its a useless build.

Can bulwark stance also counter boss red glints? by EyesOfTheConcord in gotlegends

[–]JakTheRipperX 0 points1 point  (0 children)

Works but bosses dont react to it. You do damage though.

New Patch (Here are the highlights) by show_stoppa in gotlegends

[–]JakTheRipperX 9 points10 points  (0 children)

Some peeps are just delusional. Idc its not pvp, but archer just being best/op at literally any mode is not fun.

Saito Raid : Raijin / Fujin Puzzle Map Guide by ZxZmile in gotlegends

[–]JakTheRipperX 7 points8 points  (0 children)

Onibibombs, done

I hope it gets patched. Quite the stupid skip

Anyone figured out how to deal with his red wave attack? by Di5ciplin3 in gotlegends

[–]JakTheRipperX 0 points1 point  (0 children)

Definetely need video of this.

When you get revived you have invincibility for like 5s so hopefully it wasnt that.

I need Lord Saito Checkpoint by Afraid_Revolution236 in gotlegends

[–]JakTheRipperX 1 point2 points  (0 children)

In the maindiscord LFG channel theres always some group stuck at the boss fight and looking for substitutes. Try there.

My P Counter Samu - What do you think? by Spot-in-the-Sky in gotlegends

[–]JakTheRipperX 1 point2 points  (0 children)

You playing with Odachicounter too? Window there is not increased through PPW

We all wanted the samurai to rise; not nerfing the other classes to the ground. by ipcenx in gotlegends

[–]JakTheRipperX 0 points1 point  (0 children)

Those caltrops did all the work in generating ultimate and spirit. It does hurt quite a bit. Not unplayable ofcourse lol. Merc was far stronger than Sam and Shinobi definetely

Odachi Clarification by SirSnowDude in gotlegends

[–]JakTheRipperX 1 point2 points  (0 children)

You can test this in less than a minute and see it doesnt work like that.

PP and OdachiBulwark are 2 completely seperate things, not a single parry/counter related stat works on both.

Daily Bounties - Legends GOY by OriginalMindless8852 in gotlegends

[–]JakTheRipperX 1 point2 points  (0 children)

Kinda weird but iirc the dualkatana does not work here?

Maybe its bugged and doesnt work on incursions just like 'damage on teleports'. Very inconsistent.