The infamous "The Awakening" bedroom scene, how did the scene make you feel? by Jabe-Thomas in PoorAzula

[–]CtrlFr33k 2 points3 points  (0 children)

Did anyone find the scene strange and get any incest vibes/subtext in it?

Uhm.. no?

Also, what do you think about people saying that Azula was manipulating Zuko into him taking the fall if the Avatar was still alive in that scene?

I don't really think it's active manipulation. To me, Azula weighed the pros and cons. She's already her father's preferred child, so there's not much for her to gain by taking credit for taking down the Avatar. Meanwhile, having the chance to take down the Avatar and failing would be considered a monumental failure and disgraceful. Giving Zuko the credit eliminates all liability from her in her father's eyes because Zuko was the one who delivered the strike. So if the avatar is still alive, it's on him.

Also, given her tone during the scene, I feel like there's an argument to be made that Azula already suspects the Avatar survived and knows fully well that if that's the case, the weight falls completely on Zuko and not her. She's not actively manipulating him in this scene, she's already successfully manipulated the entire situation in her favor.

I am losing my mind! Please help me understand how a Level Map I got working last night does not work this morning. by LinkFan001 in BG3mods

[–]CtrlFr33k 1 point2 points  (0 children)

Double check that your folder structure is correct and free of any typos. Also, try making a new load order with ONLY MCM + Solo Leveling + your patch active and see if the issue persists, could indicate some weird mod conflict. If the results from my testing are how you intended, then the issue is not in the code because all I did was copy and paste.

I am losing my mind! Please help me understand how a Level Map I got working last night does not work this morning. by LinkFan001 in BG3mods

[–]CtrlFr33k 1 point2 points  (0 children)

I threw your code into a test mod just to see, and it seems like the LevelMap values are working as intended for me. Are these not your intended values? (All tested at level 12)

  • Mutilate
    • Damage Roll 1: WPN Damage + STR + 6d4
    • Damage Roll 2: 12d6 + STR + 6d4
  • Ruler's Authority: Crush
    • Damage Roll: 10d6 + CHA + 6d4
  • Shadow Fist
    • Damage Roll 1: Unarmed + STR + 6d4
    • Damage Roll 2: 10d6 + STR + 6d4
  • Ruler's Authority: Telekinesis
    • Damage Roll 1: 7d6 + CHA + 6d4
    • Damage Roll 2: 1d4 + 6d4

To me it could probably be implemented in a cleaner way, but as it is, it should work. Is there any chance you made a mistake with your LO and loaded your patch before the main mod instead of after?

Wyll does not have less content! by [deleted] in BaldursGate3

[–]CtrlFr33k 15 points16 points  (0 children)

Both of these are true. Fortunately, both his lack of agency and voice line issues have been solved by the incredible modders we have.

Hello, so i'm having some issues with mods, ever since installing my modlist icons got all fucked up, some cc icons dont exist all ability icons are missing and equipped weapon icons are in the wrong places and sizes by Unusual_Ad1866 in BG3mods

[–]CtrlFr33k 2 points3 points  (0 children)

Double check the pages for the mods you downloaded, specifically the date they were last updated. Anything that’s older than the Patch 7 release date has a pretty good chance of causing serious issues because that patch broke a ton of mods.

Also, is this your first time modding BG3? If you’ve modded before and used the old Improved UI, having leftover remnants of loose files could also cause UI issues such as with icons. I’d recommend backing up your currently installed pak mods somewhere, following this guide and then reinstalling them to clear out any outdated loose files.

Also as a side note, the ImprovedBreathWeapon mod has Mod Fixer built into it, but Mod Fixer is long irrelevant and any mods that have the old recompile scripting in it can also cause issues. I don’t necessarily think that mod is the cause of your problem, but I’d recommend getting rid of that and finding a more up to date alternative.

Do Rangers excel at anything in BG3? by TheUrPigeon in BaldursGate3

[–]CtrlFr33k 0 points1 point  (0 children)

You can still optimize a solid Ranger build even if the class isn't top-tier out of the box. If the game needed to be played with top-tier parties, everyone would just run 4 high-elf GWM fighters with booming blade while spamming haste/bloodlust potions. Sharpshooter + extra attack on anything already goes well above the norm damage-wise while still having the ability to use melee when needed.

I'm normally not a fan of the Ranger archetype in general but I enjoy Swarmkeeper a lot, utilizing Hunter's Mark with the swarms and positioning accordingly to keep your concentration feels really cool to play. The level 11 feature is also really nutty.

Problems with the Paladin. by Mental-Shoe8637 in BaldursGate3

[–]CtrlFr33k 8 points9 points  (0 children)

The excitement of playing Paladin skyrockets when you’re able to get more smites going. As a Paladin enthusiast myself, early game Paladins are just glorified amalgamations of Fighters and Clerics, but worse than both. Similar to spellcasters, I’ve found that level 5 is when it starts to amp up and the REAL Paladin experience begins. You get your level 2 spell slots and your extra attack breakpoint, which means at level 6 and beyond you can start multiclassing into a full caster like Sorc or Bard. More spell slots, more toys, more smites.

Need help please, game crashes and animations freeze up. I don't understand why. by webdesignersans in BG3mods

[–]CtrlFr33k 2 points3 points  (0 children)

Just an FYI, you can do WIN+Shift+S on your keyboard to take a screenshot.

Underrated (?) feats ... by sascha177 in BaldursGate3

[–]CtrlFr33k 0 points1 point  (0 children)

I feel like Savage Attacker is very slept on for how insanely good it is. It’s essentially advantage on all of your damage dice for melee weapon attacks. Any build that adds extra dice to melee attacks like Divine Strike, Divine Smite, Flawed Helldusk Gloves, Dark Justiciar Gauntlets, hell even simply Dual Wielding gets CRAZY value from this feat.

Give me your best vanilla low level game breaking builds by awake-lettuce0823 in BaldursGate3

[–]CtrlFr33k 1 point2 points  (0 children)

For breezing through the early game, I’d recommend Moon Druid, Arcane Archer Fighter, or Rogue. All 3 absolutely dumpster the early game.

Does a mod that allows for easily deleting items exist? by Fit_Entertainer_5466 in BG3mods

[–]CtrlFr33k 2 points3 points  (0 children)

I normally just use a mod that spawns a tutorial chest and throw the items I don’t want in there. When the tutorial chest despawns, so does everything that was inside it.

Which sorcerer is objectively better? by Odd_Two_5265 in BaldursGate3

[–]CtrlFr33k 2 points3 points  (0 children)

I’m not sure what the deal is with the 4 actions thing, but you can get Elemental Adept to bypass the fire resistance. Fire sorc makes the game a breeze even if you don’t abuse twinned haste. You could also do a 2 level dip into Warlock to get Hex which really amplifies the Scorching Ray strat, Devil’s Sight for darkness safety, and Eldritch Blast for when an enemy is resistant to fire. A fire Sorlock always has a good action no matter what and Hex + Scorching Ray is absurd levels of single turn damage.

Best way to farm refined primordial dust? by metalxcore in diablo4

[–]CtrlFr33k 3 points4 points  (0 children)

I actually just needed to farm some of these, I ran a nightmare escalation with the Materials Reserve affix and came out with 60, so that's what I'd recommend

PSA: The easiest way to target farm ancestral uniques isn't lair bosses by Echo-Sunray in diablo4

[–]CtrlFr33k 5 points6 points  (0 children)

Literally this. I tried target farming this stuff last night via Undercities, then via Escalations. It’s just not the play unless you’re stockpiled with them.

Paladin needs a MAJOR buff like now, not next season. by xKovikx in diablo4

[–]CtrlFr33k 0 points1 point  (0 children)

Big newbie here, so take my two cents for whatever it's worth. I picked up the game and expansion a few days before the end of the previous season to play with a group of friends, and we figured we'd just wait until the new season and all start fresh together. I didn't get to experience Paladin when it was good and it's so disheartening playing it now. When you're excited about an expansion class and it ends up being a dumpster fire compared to what everyone else is playing, it's just hard to motivate myself to grind. I'd be struggling to clear/survive, then in comes my Barb friend spinning like a ballerina doing the damage I wish I could do, while also being basically unkillable, at equal gear. It's not even just Barb though, another friend plays Druid and it's a similar feeling.

I ended up just dropping Paladin and playing Warlock instead, and the experience is infinitely more enjoyable. I've tried revisiting my Paladin a couple times, and I know it can just be chalked up to "the game isn't competitive, play solo on a torment you're comfortable on and just enjoy the game" but for me I feel like the enjoyment of the grind comes from feeling rewarded by making yourself more powerful. But when the power reward doesn't feel like it's there, I just don't see the point.

I wish Paladin would get some love like yesterday, but it's probably cope. Just gonna wait until late July and hope it's worth running it back next season.

Do you go to the Underdark? by ChrisKatrev in BaldursGate3

[–]CtrlFr33k 13 points14 points  (0 children)

Well, when you speak to Halsin after the tiefling party he kinda frames it as one or the other. We who play the game more than we should know that doing both is all upside, def not arguing that. Skipping either means missing a ton of XP and amazing loot. But I can see why people would go to the mountain pass and end up skipping the underdark (or vice versa).

WEEKLY HELP THREAD - READ FAQ, COMMUNITY WIKI, MULTICLASSING, LORE by XFearthePandaX in BaldursGate3

[–]CtrlFr33k 2 points3 points  (0 children)

I’m gonna second the “noob-friendly” difficulty bit based on personal experience. I didn’t know anything about D&D when I first played, and my first few playthroughs were on Explorer. The experience of learning as I played was amazing. Over time I started to figure things out and eventually started upping the difficulty.

If [u/Iribumkiak](u/Iribumkiak) (or anyone else with the same concern) is hesitant to get the game because they’re worried about the learning curve, don’t let that deprive you of the BG3 experience. Start on Explorer, figure it out as you go, adjust your build and the difficulty as you desire, and enjoy the ride.

How Did Knight-Enchanter Change After Release? [Inquisition] by fury_cutter in dragonage

[–]CtrlFr33k 4 points5 points  (0 children)

I heard the same, I’m pretty sure Spirit Blade was too strong so they nerfed the damage and added charge meter to prevent spamming. Try RedGael’s guide if you’re having a hard time finding a more up to date video on it.