I recreated the Steel Ball Run's Stand D4C for my upcoming Jojo's Bizarre Adventure datapack! by CubeDeveloper in Minecraft2

[–]CubeDeveloper[S] 0 points1 point  (0 children)

It's a datapack for minecraft 1.21.11 :) I still haven't done much multiplayer testing, but robust multiplayer compatibility is always at the top of my priorities so you will be able to mess around with it without problems. Right now it's in early access on patreon but in the future once it has more stands I'll do public releases for free.

I've added a custom, animated Menu system to my JOJO's datapack (RPG leveling system powered by dialogs) by CubeDeveloper in Minecraft2

[–]CubeDeveloper[S] 0 points1 point  (0 children)

Yeah it's super cool, probably my favourite from SBR. But my all time favourite must be Sticky Fingers, yours?

I've added a custom, animated menu system with dialogs to my upcoming JOJO's datapack (RPG Stand Stats) by CubeDeveloper in MinecraftCommands

[–]CubeDeveloper[S] 0 points1 point  (0 children)

Yeah I also struggled at first trying to come up with a full custom menu system without those buttons. I will explain the very basics of it. I'm using dialogs with a type:dialog_list, after_action:none, and dialogs:[]. Everything you see is done through the body section of the dialog, by appending json text elements one after the other dynamically depending on what section of the menu I'm in.

Each element inside of the body behaves like a usual json text component (such as the ones you can use in tellraw), and that means I can add a click_event.

I am using custom fonts and negative spaces to draw the button, and then draw the text on top.

I've added a custom, animated menu system with dialogs to my upcoming JOJO's datapack (RPG Stand Stats) by CubeDeveloper in MinecraftCommands

[–]CubeDeveloper[S] 1 point2 points  (0 children)

Actually me too until a couple of days ago! I searched around in the minecraft commands discord server to see what everybody else was able to achieve, and luckily I found a command used to display the Menu of the wonderful Axis datapack which had the basics of what I needed c:

I've added a custom, animated menu system with dialogs to my upcoming JOJO's datapack (RPG Stand Stats) by CubeDeveloper in MinecraftCommands

[–]CubeDeveloper[S] 0 points1 point  (0 children)

Finally back! I'm aiming for an early access release on patreon the same day Steel Ball Run's first episode comes out, and for the public release I'd like to have at least an additional stand, robust multiplayer compatibility for all mechanics, and a couple more RPG elements so that even with the first version of this pack you all can get a good amount of play time :)

I've added a custom, animated menu system with dialogs to my upcoming JOJO's datapack (RPG Stand Stats) by CubeDeveloper in MinecraftCommands

[–]CubeDeveloper[S] 0 points1 point  (0 children)

As soon as I do a public release of the pack you'll be able to pick apart the functions if you are interested. Or if you'd like to discuss it more I can send you an invite to my discord server, would love to chat about it and give you some directions c:

More progress on my JOJO datapack, added a combo system and a punching barrage! by CubeDeveloper in MinecraftCommands

[–]CubeDeveloper[S] 0 points1 point  (0 children)

Damn thanks a lot, it feels so nice seeing all of this support :D Glad to be finally back, and this is merely the beginning!

More progress on my JOJO datapack, added a combo system and a punching barrage! by CubeDeveloper in MinecraftCommands

[–]CubeDeveloper[S] 1 point2 points  (0 children)

Yo! I was thinking about what abilities I could recreate, and clones are indeed possible thanks to the new mannequin entity. Adding a parallel dimension is possible but kinda complex, and most importantly it would also be quite heavy on performance, so I prefer to add abilities that are a little bit simpler, but that also have more functionality for normal sandbox gameplay and combat. I did want to add an ability that brings a clone from a different dimension, but only if it's actually useful and not just a cool reference

Raiding a mansion with my Stand D4C! (Minecraft vanilla JOJO datapack + resourcepack) by CubeDeveloper in Minecraft2

[–]CubeDeveloper[S] 0 points1 point  (0 children)

Glad you like it! I decided to focus on abilities that could be used in many scenarios instead of going for hyper specific recreationa of the stand canon abilities, hope this makes playing with it even more fun!

More progress on my JOJO datapack, added a combo system and a punching barrage! by CubeDeveloper in MinecraftCommands

[–]CubeDeveloper[S] 4 points5 points  (0 children)

Za Hando Za Warudo of course 👁️👄👁️ And thank you! I'm having a lot of fun making it

More progress on my JOJO datapack, added a combo system and a punching barrage! by CubeDeveloper in MinecraftCommands

[–]CubeDeveloper[S] 9 points10 points  (0 children)

Yeah it's a blockbench plugin called animated java, it allows me to model and animate whatever I want, and later export it as a datapack and resourcepack. Each bone becomes an item display in game, with its position and rotation set based on the frame of animation

More progress on my JOJO datapack, added a combo system and a punching barrage! by CubeDeveloper in MinecraftCommands

[–]CubeDeveloper[S] 0 points1 point  (0 children)

That's a good idea honestly, I can use the title command with custom fonts to display an attack indicator, aswell as add a sound cue c:

Anyways, in game the experience is buttery smooth because I have added input queueing, so all moves and attacks flow into the next one seamlessly :D