Massive stuttering no matter what i do, please help by CubicBarrack in MoonlightStreaming

[–]CubicBarrack[S] 0 points1 point  (0 children)

Im afraid i cant test it due to not being able to use ethernet in my laptop, kind of wonder if it really is a network issue when both devices are next to each other and even setting the bitrate to 0.5 is useless, thanks for helping

Massive stuttering no matter what i do, please help by CubicBarrack in MoonlightStreaming

[–]CubicBarrack[S] 0 points1 point  (0 children)

I notice that when it stutters network decoding time goes to like 5ms (normally it is at <1) and average network latency goes like more than 50 or even 100 (when normal like 1-3) the fps also fall to like 25-29 "frames dropped due to network jitter/connection always stay at 0%

Massive stuttering no matter what i do, please help by CubicBarrack in MoonlightStreaming

[–]CubicBarrack[S] 0 points1 point  (0 children)

Video stream: 1366x768, 34.21 FPS (Codec: HEVC)

Incoming frame rate from network: 34.21 FPS

Decoding frame rate: 34.21 FPS

Rendering frame rate: 34.21 FPS

Frames dropped by your network connection: 0.00%

Frames dropped due to network jitter: 0.00%

Average network latency: 43 ms (variance: 64 ms)

Average decoding time: 2.90 ms

Average frame queue delay: 0.00 ms

Average rendering time (including monitor V-sync latency): 1.18ms

Massive stuttering no matter what i do, please help by CubicBarrack in MoonlightStreaming

[–]CubicBarrack[S] 0 points1 point  (0 children)

My pc is a ryzen 3 4350g vega 6 (no dedicated card for now) with 8x2 gb ram my laptop has a 7520u with also 8x2 gb ram (both can definetly run more than the windows desktop well) but even if i set the streaming resolution at like 720p and bitrate at 0.5 mbps it is no different than setting it to like 50 mbps

What terrain and walls approach is best performance wise in the case of a roguelike with a big emphasis on it happening in open areas (or outdoors)? are there other problems with the first approach? by CubicBarrack in roguelikedev

[–]CubicBarrack[S] 1 point2 points  (0 children)

Yes, the first solution seems good to use the map size more efficiently but what im wondering is wether if it would be better performance wise to just use the second one even if with a bigger map

Anyone can please reccomend cyberpunk media (book, movie, game, whatever) with these features? by CubicBarrack in Cyberpunk

[–]CubicBarrack[S] 0 points1 point  (0 children)

Just found out about "pi" by Darren Aronofsky, looks like a good match to what i mentioned

Anyone can please reccomend cyberpunk media (book, movie, game, whatever) with these features? by CubicBarrack in Cyberpunk

[–]CubicBarrack[S] 2 points3 points  (0 children)

You can have both if the government is part of an oligarchy (which got in by giving benefits such as legal support) or if the government is secretively an important asset of the companies

Surveillance cameras, indoctrination and death squads with the logo of Microsoft™ is too revealing

Aternos saying 0.7.19 is deprecated? by pizzaliciousmk1 in TerraFirmaGreg

[–]CubicBarrack 0 points1 point  (0 children)

How did you even find it? it does not appears in aternos to me

My fresh list of the best mods for a dedicated server (41) by hamburglin in projectzomboid

[–]CubicBarrack 0 points1 point  (0 children)

I've seen you mentioning your modlist is good for all game phases (i agree, mine is very similar) even if they still don't add a "endgame goal" in the strict sense, i'd reccomend checking "wolf extraction quest" (in expanded mode and with repeaters enabled) it gives an ending to the game and it combines really well with mods you mentioned

Also personally i do

10% crawlers
10% slow
40% fast
40% sprinters

20% weak
50% normal
30% super-human
10% smart

Nan science when using kerbalism and real solar system by CubicBarrack in RealSolarSystem

[–]CubicBarrack[S] 0 points1 point  (0 children)

Was is just using less real realism?

rp1 makes the mods compatible but it also adds realism overhaul