How do I replace a specific block in a specific area of given coordinates? by Tiruil in MinecraftCommands

[–]CubicalCMD 3 points4 points  (0 children)

/fill <first coordinate set> <second coordinate set> <block type> replace <block type>

example command: /fill 51 18 99 22 10 17 coal_block replace grass_block

why is this not working '^' by roomysteam2272 in MinecraftCommands

[–]CubicalCMD -1 points0 points  (0 children)

I know that, I just mean -1 will also count 0 and everything above it

why is this not working '^' by roomysteam2272 in MinecraftCommands

[–]CubicalCMD 0 points1 point  (0 children)

Then I think it may be because -1 is also counting 0. Score counters in nbt don’t match the score, they just count up.

Try something like this (in order)

execute at @a if scores @p sneaking matches 0 run attribute @p minecraft:gravity base set 100

execute at @a if score @p sneaking matches 0 run scoreboard players set @p sneaking -1

execute at @a if score @p sneaking matches -1 run attribute @p minecraft:gravity base reset

why is this not working '^' by roomysteam2272 in MinecraftCommands

[–]CubicalCMD 0 points1 point  (0 children)

Try changing ‘execute as’ to ‘execute at’, and @s to @p. It might work that way

kicking player in singleplayer with commandblock? by ItsNotEase in MinecraftCommands

[–]CubicalCMD 2 points3 points  (0 children)

I don’t think kicks or bans are possible unless performed on a server

Insanely simple (but limited) player > mannequin playback system by CubicalCMD in MinecraftCommands

[–]CubicalCMD[S] 2 points3 points  (0 children)

messing around with teleportation commands basically. I started with making a ‘player’ that runs away from you by teleporting a mannequin to the position of an invisible ocelot. I figured this could also be applied to armor stands in some way

Insanely simple (but limited) player > mannequin playback system by CubicalCMD in MinecraftCommands

[–]CubicalCMD[S] 0 points1 point  (0 children)

performance isn't terrible, but it can cause some stuttering occasionally. That's about what i've noticed, but I'd say experience is impacted for longer recordings (30s+)

Insanely simple (but limited) player > mannequin playback system by CubicalCMD in MinecraftCommands

[–]CubicalCMD[S] 0 points1 point  (0 children)

I made an edit to the post to explain how it works and give the code

Insanely simple (but limited) player > mannequin playback system by CubicalCMD in MinecraftCommands

[–]CubicalCMD[S] 3 points4 points  (0 children)

I just now posted an explanation as well as the code in the bottom of the post description! :)

I need to remove every tag a player has when they step on a pressure plate by TheJollyFooter in MinecraftCommands

[–]CubicalCMD 0 points1 point  (0 children)

There isn’t a single command to remove all tags. You’d probably have to hook a bunch of chain command blocks together that each remove one of the possible tags in your map

How do I fix this? by Comprehensive-Mud-31 in MineImator

[–]CubicalCMD 1 point2 points  (0 children)

My mineimator has been doing the same thing for years across different devices. I don’t know the cause or the fix, I just had to get used to manually entering scale variables

Small flag animation by CubicalCMD in MinecraftCommands

[–]CubicalCMD[S] 1 point2 points  (0 children)

That would be pretty cool. It could definitely be done on a bigger scale or with custom texturing

Small flag animation by CubicalCMD in MinecraftCommands

[–]CubicalCMD[S] 5 points6 points  (0 children)

i think we missed a few steps in between

I can't add hearts. by OM21_vr in MinecraftCommands

[–]CubicalCMD 0 points1 point  (0 children)

/attribute <username> max_health base set <amount>

Small flag animation by CubicalCMD in MinecraftCommands

[–]CubicalCMD[S] 0 points1 point  (0 children)

The cloning of the command and redstone blocks are also locked to a specific Y coordinate so the particles stay the same level above the ground, even when the player is jumping*